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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_Texture.h"
- #include "Base.h"
- #include "FileSystem.h"
- #include "Game.h"
- #include "Image.h"
- #include "Ref.h"
- #include "Texture.h"
- #include "lua_TextureFilter.h"
- #include "lua_TextureFormat.h"
- #include "lua_TextureType.h"
- #include "lua_TextureWrap.h"
- namespace gameplay
- {
- void luaRegister_Texture()
- {
- const luaL_Reg lua_members[] =
- {
- {"addRef", lua_Texture_addRef},
- {"generateMipmaps", lua_Texture_generateMipmaps},
- {"getFormat", lua_Texture_getFormat},
- {"getHandle", lua_Texture_getHandle},
- {"getHeight", lua_Texture_getHeight},
- {"getPath", lua_Texture_getPath},
- {"getRefCount", lua_Texture_getRefCount},
- {"getType", lua_Texture_getType},
- {"getWidth", lua_Texture_getWidth},
- {"isCompressed", lua_Texture_isCompressed},
- {"isMipmapped", lua_Texture_isMipmapped},
- {"release", lua_Texture_release},
- {"setData", lua_Texture_setData},
- {NULL, NULL}
- };
- const luaL_Reg lua_statics[] =
- {
- {"create", lua_Texture_static_create},
- {NULL, NULL}
- };
- std::vector<std::string> scopePath;
- gameplay::ScriptUtil::registerClass("Texture", lua_members, NULL, lua_Texture__gc, lua_statics, scopePath);
- }
- static Texture* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "Texture");
- luaL_argcheck(state, userdata != NULL, 1, "'Texture' expected.");
- return (Texture*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_Texture__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "Texture");
- luaL_argcheck(state, userdata != NULL, 1, "'Texture' expected.");
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- Texture* instance = (Texture*)object->instance;
- SAFE_RELEASE(instance);
- }
-
- return 0;
- }
- lua_pushstring(state, "lua_Texture__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Texture_addRef(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Texture* instance = getInstance(state);
- instance->addRef();
-
- return 0;
- }
- lua_pushstring(state, "lua_Texture_addRef - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Texture_generateMipmaps(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Texture* instance = getInstance(state);
- instance->generateMipmaps();
-
- return 0;
- }
- lua_pushstring(state, "lua_Texture_generateMipmaps - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Texture_getFormat(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Texture* instance = getInstance(state);
- Texture::Format result = instance->getFormat();
- // Push the return value onto the stack.
- lua_pushstring(state, lua_stringFromEnum_TextureFormat(result));
- return 1;
- }
- lua_pushstring(state, "lua_Texture_getFormat - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Texture_getHandle(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Texture* instance = getInstance(state);
- void* returnPtr = (void*)new GLuint(instance->getHandle());
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "GLuint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_Texture_getHandle - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Texture_getHeight(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Texture* instance = getInstance(state);
- unsigned int result = instance->getHeight();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Texture_getHeight - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Texture_getPath(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Texture* instance = getInstance(state);
- const char* result = instance->getPath();
- // Push the return value onto the stack.
- lua_pushstring(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Texture_getPath - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Texture_getRefCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Texture* instance = getInstance(state);
- unsigned int result = instance->getRefCount();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Texture_getRefCount - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Texture_getType(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Texture* instance = getInstance(state);
- Texture::Type result = instance->getType();
- // Push the return value onto the stack.
- lua_pushstring(state, lua_stringFromEnum_TextureType(result));
- return 1;
- }
- lua_pushstring(state, "lua_Texture_getType - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Texture_getWidth(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Texture* instance = getInstance(state);
- unsigned int result = instance->getWidth();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Texture_getWidth - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Texture_isCompressed(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Texture* instance = getInstance(state);
- bool result = instance->isCompressed();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Texture_isCompressed - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Texture_isMipmapped(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Texture* instance = getInstance(state);
- bool result = instance->isMipmapped();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Texture_isMipmapped - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Texture_release(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Texture* instance = getInstance(state);
- instance->release();
-
- return 0;
- }
- lua_pushstring(state, "lua_Texture_release - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Texture_setData(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA))
- {
- // Get parameter 1 off the stack.
- gameplay::ScriptUtil::LuaArray<unsigned char> param1 = gameplay::ScriptUtil::getUnsignedCharPointer(2);
- Texture* instance = getInstance(state);
- instance->setData(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_Texture_setData - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Texture_static_create(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(1, false);
- void* returnPtr = (void*)Texture::create(param1);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Texture");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- gameplay::ScriptUtil::LuaArray<Image> param1 = gameplay::ScriptUtil::getObjectPointer<Image>(1, "Image", false, ¶m1Valid);
- if (!param1Valid)
- break;
- void* returnPtr = (void*)Texture::create(param1);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Texture");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- } while (0);
- lua_pushstring(state, "lua_Texture_static_create - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 2:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(1, false);
- // Get parameter 2 off the stack.
- bool param2 = gameplay::ScriptUtil::luaCheckBool(state, 2);
- void* returnPtr = (void*)Texture::create(param1, param2);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Texture");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- gameplay::ScriptUtil::LuaArray<Image> param1 = gameplay::ScriptUtil::getObjectPointer<Image>(1, "Image", false, ¶m1Valid);
- if (!param1Valid)
- break;
- // Get parameter 2 off the stack.
- bool param2 = gameplay::ScriptUtil::luaCheckBool(state, 2);
- void* returnPtr = (void*)Texture::create(param1, param2);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Texture");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- } while (0);
- lua_pushstring(state, "lua_Texture_static_create - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 3:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- gameplay::ScriptUtil::LuaArray<GLuint> param1 = gameplay::ScriptUtil::getObjectPointer<GLuint>(1, "GLuint", true, ¶m1Valid);
- if (!param1Valid)
- break;
- // Get parameter 2 off the stack.
- int param2 = (int)luaL_checkint(state, 2);
- // Get parameter 3 off the stack.
- int param3 = (int)luaL_checkint(state, 3);
- void* returnPtr = (void*)Texture::create(*param1, param2, param3);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Texture");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- } while (0);
- lua_pushstring(state, "lua_Texture_static_create - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 4:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA))
- {
- // Get parameter 1 off the stack.
- Texture::Format param1 = (Texture::Format)lua_enumFromString_TextureFormat(luaL_checkstring(state, 1));
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2);
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 3);
- // Get parameter 4 off the stack.
- gameplay::ScriptUtil::LuaArray<unsigned char> param4 = gameplay::ScriptUtil::getUnsignedCharPointer(4);
- void* returnPtr = (void*)Texture::create(param1, param2, param3, param4);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Texture");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- (lua_type(state, 4) == LUA_TSTRING || lua_type(state, 4) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- gameplay::ScriptUtil::LuaArray<GLuint> param1 = gameplay::ScriptUtil::getObjectPointer<GLuint>(1, "GLuint", true, ¶m1Valid);
- if (!param1Valid)
- break;
- // Get parameter 2 off the stack.
- int param2 = (int)luaL_checkint(state, 2);
- // Get parameter 3 off the stack.
- int param3 = (int)luaL_checkint(state, 3);
- // Get parameter 4 off the stack.
- Texture::Format param4 = (Texture::Format)lua_enumFromString_TextureFormat(luaL_checkstring(state, 4));
- void* returnPtr = (void*)Texture::create(*param1, param2, param3, param4);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Texture");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- } while (0);
- lua_pushstring(state, "lua_Texture_static_create - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 5:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
- lua_type(state, 5) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- Texture::Format param1 = (Texture::Format)lua_enumFromString_TextureFormat(luaL_checkstring(state, 1));
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2);
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 3);
- // Get parameter 4 off the stack.
- gameplay::ScriptUtil::LuaArray<unsigned char> param4 = gameplay::ScriptUtil::getUnsignedCharPointer(4);
- // Get parameter 5 off the stack.
- bool param5 = gameplay::ScriptUtil::luaCheckBool(state, 5);
- void* returnPtr = (void*)Texture::create(param1, param2, param3, param4, param5);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Texture");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- } while (0);
- lua_pushstring(state, "lua_Texture_static_create - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 6:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
- lua_type(state, 5) == LUA_TBOOLEAN &&
- (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Texture::Format param1 = (Texture::Format)lua_enumFromString_TextureFormat(luaL_checkstring(state, 1));
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2);
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 3);
- // Get parameter 4 off the stack.
- gameplay::ScriptUtil::LuaArray<unsigned char> param4 = gameplay::ScriptUtil::getUnsignedCharPointer(4);
- // Get parameter 5 off the stack.
- bool param5 = gameplay::ScriptUtil::luaCheckBool(state, 5);
- // Get parameter 6 off the stack.
- Texture::Type param6 = (Texture::Type)lua_enumFromString_TextureType(luaL_checkstring(state, 6));
- void* returnPtr = (void*)Texture::create(param1, param2, param3, param4, param5, param6);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Texture");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- } while (0);
- lua_pushstring(state, "lua_Texture_static_create - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1, 2, 3, 4, 5 or 6).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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