ParticlesSample.cpp 43 KB

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  1. #include "ParticlesSample.h"
  2. #include "SamplesGame.h"
  3. #if defined(ADD_SAMPLE)
  4. ADD_SAMPLE("Graphics", "Particles", ParticlesSample, 9);
  5. #endif
  6. #define DEFAULT_PARTICLE_EMITTER "res/common/particles/fire.particle"
  7. const float INPUT_SENSITIVITY = 0.05f;
  8. const float PANNING_SENSITIVITY = 0.01f;
  9. const float ROTATE_SENSITIVITY = 0.25f;
  10. const Vector4 BACKGROUND_COLOR = Vector4::zero();
  11. const float ZOOM_DEFAULT = 4.0f;
  12. ParticlesSample::ParticlesSample()
  13. : _scene(NULL), _cameraParent(NULL), _particleEmitterNode(NULL), _particleEmitter(NULL),
  14. _wDown(false), _aDown(false), _sDown(false), _dDown(false), _touched(false), _prevX(0), _prevY(0),
  15. _panning(false), _rotating(false), _zooming(false), _font(NULL), _form(NULL),
  16. _startRed(NULL), _startGreen(NULL), _startBlue(NULL), _startAlpha(NULL),
  17. _endRed(NULL), _endGreen(NULL), _endBlue(NULL), _endAlpha(NULL),
  18. _startMin(NULL), _startMax(NULL), _endMin(NULL),_endMax(NULL),
  19. _energyMin(NULL), _energyMax(NULL),
  20. _emissionRate(NULL), _posVarX(NULL),_posVarY(NULL),
  21. _posVarZ(NULL), _velX(NULL), _velY(NULL), _velZ(NULL),
  22. _velVarX(NULL), _velVarY(NULL), _velVarZ(NULL),
  23. _accelX(NULL), _accelY(NULL),_accelZ(NULL),
  24. _accelVarX(NULL), _accelVarY(NULL), _accelVarZ(NULL),
  25. _spinSpeedMin(NULL), _spinSpeedMax(NULL),
  26. _axisX(NULL), _axisY(NULL), _axisZ(NULL),
  27. _axisVarX(NULL), _axisVarY(NULL), _axisVarZ(NULL),
  28. _rotationSpeedMin(NULL), _rotationSpeedMax(NULL),
  29. _burstSize(NULL), _started(NULL), _reset(NULL),
  30. _emit(NULL), _zoomIn(NULL), _zoomOut(NULL),
  31. _save(NULL), _load(NULL),
  32. _position(NULL), _particleProperties(NULL)
  33. {
  34. }
  35. void ParticlesSample::addGrid(unsigned int lineCount)
  36. {
  37. float z = -1;
  38. // There needs to be an odd number of lines
  39. lineCount |= 1;
  40. const unsigned int pointCount = lineCount * 4;
  41. const unsigned int verticesSize = pointCount * (3 + 3); // (3 (position(xyz) + 3 color(rgb))
  42. std::vector<float> vertices;
  43. vertices.resize(verticesSize);
  44. const float gridLength = (float)(lineCount / 2);
  45. float value = -gridLength;
  46. for (unsigned int i = 0; i < verticesSize; ++i)
  47. {
  48. // Default line color is dark grey
  49. Vector4 color(0.3f, 0.3f, 0.3f, 1.0f);
  50. // Every 10th line is brighter grey
  51. if (((int)value) % 10 == 0)
  52. {
  53. color.set(0.45f, 0.45f, 0.45f, 1.0f);
  54. }
  55. // The Z axis is blue
  56. if (value == 0.0f)
  57. {
  58. color.set(0.15f, 0.15f, 0.7f, 1.0f);
  59. }
  60. // Build the lines
  61. vertices[i] = value;
  62. vertices[++i] = -gridLength;
  63. vertices[++i] = z;
  64. vertices[++i] = color.x;
  65. vertices[++i] = color.y;
  66. vertices[++i] = color.z;
  67. vertices[++i] = value;
  68. vertices[++i] = gridLength;
  69. vertices[++i] = z;
  70. vertices[++i] = color.x;
  71. vertices[++i] = color.y;
  72. vertices[++i] = color.z;
  73. // The X axis is red
  74. if (value == 0.0f)
  75. {
  76. color.set(0.7f, 0.15f, 0.15f, 1.0f);
  77. }
  78. vertices[++i] = -gridLength;
  79. vertices[++i] = value;
  80. vertices[++i] = z;
  81. vertices[++i] = color.x;
  82. vertices[++i] = color.y;
  83. vertices[++i] = color.z;
  84. vertices[++i] = gridLength;
  85. vertices[++i] = value;
  86. vertices[++i] = z;
  87. vertices[++i] = color.x;
  88. vertices[++i] = color.y;
  89. vertices[++i] = color.z;
  90. value += 1.0f;
  91. }
  92. VertexFormat::Element elements[] =
  93. {
  94. VertexFormat::Element(VertexFormat::POSITION, 3),
  95. VertexFormat::Element(VertexFormat::COLOR, 3)
  96. };
  97. Mesh* mesh = Mesh::createMesh(VertexFormat(elements, 2), pointCount, false);
  98. if (mesh == NULL)
  99. return;
  100. mesh->setPrimitiveType(Mesh::LINES);
  101. mesh->setVertexData(&vertices[0], 0, pointCount);
  102. Model* model = Model::create(mesh);
  103. model->setMaterial("res/common/particles/grid.material");
  104. SAFE_RELEASE(mesh);
  105. _scene->addNode("grid")->setModel(model);
  106. model->release();
  107. }
  108. void ParticlesSample::initialize()
  109. {
  110. // Display the gameplay splash screen
  111. setMultiTouch(true);
  112. // Set keyboard state.
  113. _wDown = _aDown = _sDown = _dDown = false;
  114. _touched = false;
  115. _prevX = _prevY = 0;
  116. // Create a scene with a camera node.
  117. // The camera node is a child of a node at the same location as the particle emitter.
  118. // The camera node is offset from its parent, looking straight at it.
  119. // That way, when we rotate the parent node, the camera stays aimed at the particle emitter.
  120. _scene = Scene::create();
  121. Node* cameraNode = _scene->addNode("Camera");
  122. _cameraParent = _scene->addNode("CameraParent");
  123. _cameraParent->addChild(cameraNode);
  124. Camera* camera = Camera::createPerspective(45.0f, (float)getWidth() / (float)getHeight(), 0.25f, 1000.0f);
  125. cameraNode->setCamera(camera);
  126. cameraNode->setTranslation(0.0f, 0.0f, ZOOM_DEFAULT);
  127. _scene->setActiveCamera(camera);
  128. SAFE_RELEASE(camera);
  129. addGrid(61);
  130. // Create a font for drawing the framerate.
  131. _font = Font::create("res/ui/arial.gpb");
  132. // Load the form for editing ParticleEmitters.
  133. _form = Form::create("res/common/particles/editor.form");
  134. _form->setConsumeInputEvents(false);
  135. //_form->setState(Control::FOCUS);
  136. // Store pointers to UI controls we care about.
  137. _startRed = (Slider*)_form->getControl("startRed");
  138. _startGreen = (Slider*)_form->getControl("startGreen");
  139. _startBlue = (Slider*)_form->getControl("startBlue");
  140. _startAlpha = (Slider*)_form->getControl("startAlpha");
  141. _endRed = (Slider*)_form->getControl("endRed");
  142. _endGreen = (Slider*)_form->getControl("endGreen");
  143. _endBlue = (Slider*)_form->getControl("endBlue");
  144. _endAlpha = (Slider*)_form->getControl("endAlpha");
  145. _particleProperties = (Container*)_form->getControl("particleProperties");
  146. _startMin = (Slider*)_form->getControl("startMin");
  147. _startMax = (Slider*)_form->getControl("startMax");
  148. _endMin = (Slider*)_form->getControl("endMin");
  149. _endMax = (Slider*)_form->getControl("endMax");
  150. _energyMin = (Slider*)_form->getControl("energyMin");
  151. _energyMax = (Slider*)_form->getControl("energyMax");
  152. _emissionRate = (Slider*)_form->getControl("emissionRate");
  153. _started = (CheckBox*)_form->getControl("started");
  154. _reset = (Button*)_form->getControl("reset");
  155. _emit = (Button*)_form->getControl("emit");
  156. _zoomIn = (Button*)_form->getControl("zoomIn");
  157. _zoomOut = (Button*)_form->getControl("zoomOut");
  158. _save = (Button*)_form->getControl("save");
  159. _load = (Button*)_form->getControl("load");
  160. _burstSize = (Slider*)_form->getControl("burstSize");
  161. _posVarX = (Slider*)_form->getControl("posVarX");
  162. _posVarY = (Slider*)_form->getControl("posVarY");
  163. _posVarZ = (Slider*)_form->getControl("posVarZ");
  164. _velX = (Slider*)_form->getControl("velocityX");
  165. _velY = (Slider*)_form->getControl("velocityY");
  166. _velZ = (Slider*)_form->getControl("velocityZ");
  167. _velVarX = (Slider*)_form->getControl("velocityVarX");
  168. _velVarY = (Slider*)_form->getControl("velocityVarY");
  169. _velVarZ = (Slider*)_form->getControl("velocityVarZ");
  170. _accelX = (Slider*)_form->getControl("accelX");
  171. _accelY = (Slider*)_form->getControl("accelY");
  172. _accelZ = (Slider*)_form->getControl("accelZ");
  173. _accelVarX = (Slider*)_form->getControl("accelVarX");
  174. _accelVarY = (Slider*)_form->getControl("accelVarY");
  175. _accelVarZ = (Slider*)_form->getControl("accelVarZ");
  176. _spinSpeedMin = (Slider*)_form->getControl("spinSpeedMin");
  177. _spinSpeedMax = (Slider*)_form->getControl("spinSpeedMax");
  178. _axisX = (Slider*)_form->getControl("axisX");
  179. _axisY = (Slider*)_form->getControl("axisY");
  180. _axisZ = (Slider*)_form->getControl("axisZ");
  181. _axisVarX = (Slider*)_form->getControl("axisVarX");
  182. _axisVarY = (Slider*)_form->getControl("axisVarY");
  183. _axisVarZ = (Slider*)_form->getControl("axisVarZ");
  184. _rotationSpeedMin = (Slider*)_form->getControl("rotationSpeedMin");
  185. _rotationSpeedMax = (Slider*)_form->getControl("rotationSpeedMax");
  186. // Listen for UI events.
  187. _startRed->addListener(this, Listener::VALUE_CHANGED);
  188. _startGreen->addListener(this, Listener::VALUE_CHANGED);
  189. _startBlue->addListener(this, Listener::VALUE_CHANGED);
  190. _startAlpha->addListener(this, Listener::VALUE_CHANGED);
  191. _endRed->addListener(this, Listener::VALUE_CHANGED);
  192. _endGreen->addListener(this, Listener::VALUE_CHANGED);
  193. _endBlue->addListener(this, Listener::VALUE_CHANGED);
  194. _endAlpha->addListener(this, Listener::VALUE_CHANGED);
  195. _startMin->addListener(this, Listener::VALUE_CHANGED);
  196. _startMax->addListener(this, Listener::VALUE_CHANGED);
  197. _endMin->addListener(this, Listener::VALUE_CHANGED);
  198. _endMax->addListener(this, Listener::VALUE_CHANGED);
  199. _energyMin->addListener(this, Listener::VALUE_CHANGED);
  200. _energyMax->addListener(this, Listener::VALUE_CHANGED);
  201. _emissionRate->addListener(this, Listener::VALUE_CHANGED);
  202. _started->addListener(this, Listener::VALUE_CHANGED);
  203. _reset->addListener(this, Listener::CLICK);
  204. _emit->addListener(this, Listener::CLICK);
  205. _zoomIn->addListener(this, Listener::PRESS);
  206. _zoomIn->addListener(this, Listener::RELEASE);
  207. _zoomOut->addListener(this, Listener::PRESS);
  208. _zoomOut->addListener(this, Listener::RELEASE);
  209. _save->addListener(this, Listener::RELEASE);
  210. _load->addListener(this, Listener::RELEASE);
  211. _burstSize->addListener(this, Listener::VALUE_CHANGED);
  212. _form->getControl("posX")->addListener(this, Listener::VALUE_CHANGED);
  213. _form->getControl("posY")->addListener(this, Listener::VALUE_CHANGED);
  214. _form->getControl("posZ")->addListener(this, Listener::VALUE_CHANGED);
  215. _posVarX->addListener(this, Listener::VALUE_CHANGED);
  216. _posVarY->addListener(this, Listener::VALUE_CHANGED);
  217. _posVarZ->addListener(this, Listener::VALUE_CHANGED);
  218. _velX->addListener(this, Listener::VALUE_CHANGED);
  219. _velY->addListener(this, Listener::VALUE_CHANGED);
  220. _velZ->addListener(this, Listener::VALUE_CHANGED);
  221. _velVarX->addListener(this, Listener::VALUE_CHANGED);
  222. _velVarY->addListener(this, Listener::VALUE_CHANGED);
  223. _velVarZ->addListener(this, Listener::VALUE_CHANGED);
  224. _accelX->addListener(this, Listener::VALUE_CHANGED);
  225. _accelY->addListener(this, Listener::VALUE_CHANGED);
  226. _accelZ->addListener(this, Listener::VALUE_CHANGED);
  227. _accelVarX->addListener(this, Listener::VALUE_CHANGED);
  228. _accelVarY->addListener(this, Listener::VALUE_CHANGED);
  229. _accelVarZ->addListener(this, Listener::VALUE_CHANGED);
  230. _spinSpeedMin->addListener(this, Listener::VALUE_CHANGED);
  231. _spinSpeedMax->addListener(this, Listener::VALUE_CHANGED);
  232. _axisX->addListener(this, Listener::VALUE_CHANGED);
  233. _axisY->addListener(this, Listener::VALUE_CHANGED);
  234. _axisZ->addListener(this, Listener::VALUE_CHANGED);
  235. _axisVarX->addListener(this, Listener::VALUE_CHANGED);
  236. _axisVarY->addListener(this, Listener::VALUE_CHANGED);
  237. _axisVarZ->addListener(this, Listener::VALUE_CHANGED);
  238. _rotationSpeedMin->addListener(this, Listener::VALUE_CHANGED);
  239. _rotationSpeedMax->addListener(this, Listener::VALUE_CHANGED);
  240. _form->getControl("sprite")->addListener(this, Listener::CLICK);
  241. _form->getControl("additive")->addListener(this, Listener::VALUE_CHANGED);
  242. _form->getControl("transparent")->addListener(this, Listener::VALUE_CHANGED);
  243. _form->getControl("multiply")->addListener(this, Listener::VALUE_CHANGED);
  244. _form->getControl("opaque")->addListener(this, Listener::VALUE_CHANGED);
  245. _form->getControl("updateFrames")->addListener(this, Listener::CLICK);
  246. // Load preset emitters.
  247. loadEmitters();
  248. updateImageControl();
  249. }
  250. std::string ParticlesSample::toString(bool b)
  251. {
  252. return b ? "true" : "false";
  253. }
  254. std::string ParticlesSample::toString(int i)
  255. {
  256. char buf[1024];
  257. sprintf(buf, "%d", i);
  258. return buf;
  259. }
  260. std::string ParticlesSample::toString(unsigned int i)
  261. {
  262. char buf[1024];
  263. sprintf(buf, "%d", i);
  264. return buf;
  265. }
  266. std::string ParticlesSample::toString(const Vector3& v)
  267. {
  268. std::ostringstream s;
  269. s << v.x << ", " << v.y << ", " << v.z;
  270. return s.str();
  271. }
  272. std::string ParticlesSample::toString(const Vector4& v)
  273. {
  274. std::ostringstream s;
  275. s << v.x << ", " << v.y << ", " << v.z << ", " << v.w;
  276. return s.str();
  277. }
  278. std::string ParticlesSample::toString(const Quaternion& q)
  279. {
  280. std::ostringstream s;
  281. s << q.x << ", " << q.y << ", " << q.z << ", " << q.w;
  282. return s.str();
  283. }
  284. std::string ParticlesSample::toString(ParticleEmitter::BlendMode blendMode)
  285. {
  286. switch (blendMode)
  287. {
  288. case ParticleEmitter::BLEND_NONE:
  289. return "NONE";
  290. case ParticleEmitter::BLEND_ALPHA:
  291. return "ALPHA";
  292. case ParticleEmitter::BLEND_ADDITIVE:
  293. return "ADDITIVE";
  294. case ParticleEmitter::BLEND_MULTIPLIED:
  295. return "MULTIPLIED";
  296. default:
  297. return "ALPHA";
  298. }
  299. }
  300. void ParticlesSample::saveFile()
  301. {
  302. std::string filename;
  303. filename = FileSystem::displayFileDialog(FileSystem::SAVE, "Save Particle File", "Particle Files", "particle", "res");
  304. if (filename.length() == 0)
  305. return;
  306. ParticleEmitter* e = _particleEmitter;
  307. // Extract just the particle name from the filename
  308. std::string dir = FileSystem::getDirectoryName(filename.c_str());
  309. std::string ext = FileSystem::getExtension(filename.c_str());
  310. std::string name = filename.substr(dir.length(), filename.length() - dir.length() - ext.length());
  311. Texture* texture = e->getTexture();
  312. std::string texturePath = texture->getPath();
  313. std::string textureDir = FileSystem::getDirectoryName(texturePath.c_str());
  314. texturePath = texturePath.substr(textureDir.length());
  315. // Get camera rotation as axis-angle
  316. Vector3 cameraAxis;
  317. float cameraAngle = MATH_RAD_TO_DEG(_cameraParent->getRotation().toAxisAngle(&cameraAxis));
  318. // Write out a properties file
  319. std::ostringstream s;
  320. s <<
  321. "particle " << name << "\n" <<
  322. "{\n" <<
  323. " sprite\n" <<
  324. " {\n" <<
  325. " path = " << texturePath << "\n" <<
  326. " width = " << e->getSpriteWidth() << "\n" <<
  327. " height = " << e->getSpriteHeight() << "\n" <<
  328. " blendMode = " << toString(e->getBlendMode()) << "\n" <<
  329. " animated = " << toString(e->isSpriteAnimated()) << "\n" <<
  330. " looped = " << toString(e->isSpriteLooped()) << "\n" <<
  331. " frameCount = " << e->getSpriteFrameCount() << "\n" <<
  332. " frameRandomOffset = " << e->getSpriteFrameRandomOffset() << "\n" <<
  333. " frameDuration = " << e->getSpriteFrameDuration() << "\n" <<
  334. " }\n" <<
  335. "\n" <<
  336. " particleCountMax = " << e->getParticleCountMax() << "\n" <<
  337. " emissionRate = " << e->getEmissionRate() << "\n" <<
  338. " ellipsoid = " << toString(e->isEllipsoid()) << "\n" <<
  339. " orbitPosition = " << toString(e->getOrbitPosition()) << "\n" <<
  340. " orbitVelocity = " << toString(e->getOrbitVelocity()) << "\n" <<
  341. " orbitAcceleration = " << toString(e->getOrbitAcceleration()) << "\n" <<
  342. " sizeStartMin = " << e->getSizeStartMin() << "\n" <<
  343. " sizeStartMax = " << e->getSizeStartMax() << "\n" <<
  344. " sizeEndMin = " << e->getSizeEndMin() << "\n" <<
  345. " sizeEndMax = " << e->getSizeEndMax() << "\n" <<
  346. " energyMin = " << e->getEnergyMin() << "\n" <<
  347. " energyMax = " << e->getEnergyMax() << "\n" <<
  348. " colorStart = " << toString(e->getColorStart()) << "\n" <<
  349. " colorStartVar = " << toString(e->getColorStartVariance()) << "\n" <<
  350. " colorEnd = " << toString(e->getColorEnd()) << "\n" <<
  351. " colorEndVar = " << toString(e->getColorEndVariance()) << "\n" <<
  352. " position = " << toString(e->getPosition()) << "\n" <<
  353. " positionVar = " << toString(e->getPositionVariance()) << "\n" <<
  354. " velocity = " << toString(e->getVelocity()) << "\n" <<
  355. " velocityVar = " << toString(e->getVelocityVariance()) << "\n" <<
  356. " acceleration = " << toString(e->getAcceleration()) << "\n" <<
  357. " accelerationVar = " << toString(e->getAccelerationVariance()) << "\n" <<
  358. " rotationPerParticleSpeedMin = " << e->getRotationPerParticleSpeedMin() << "\n" <<
  359. " rotationPerParticleSpeedMax = " << e->getRotationPerParticleSpeedMax() << "\n" <<
  360. "\n" <<
  361. " editor\n" <<
  362. " {\n" <<
  363. " cameraTranslation = " << toString(_cameraParent->getTranslation()) << "\n" <<
  364. " cameraZoom = " << toString(_scene->getActiveCamera()->getNode()->getTranslation()) << "\n" <<
  365. " cameraRotation = " << toString(cameraAxis) << ", " << cameraAngle << "\n" <<
  366. " sizeMax = " << _startMax->getMax() << "\n" <<
  367. " energyMax = " << _energyMax->getMax() << "\n" <<
  368. " }\n"
  369. "}\n";
  370. std::string text = s.str();
  371. Stream* stream = FileSystem::open(filename.c_str(), FileSystem::WRITE);
  372. stream->write(text.c_str(), 1, text.length());
  373. stream->close();
  374. SAFE_DELETE(stream);
  375. }
  376. void ParticlesSample::controlEvent(Control* control, EventType evt)
  377. {
  378. std::string id = control->getId();
  379. // Handle UI events.
  380. ParticleEmitter* emitter = _particleEmitterNode->getParticleEmitter();
  381. switch(evt)
  382. {
  383. case Listener::VALUE_CHANGED:
  384. if (control == _startRed)
  385. {
  386. Vector4 startColor = emitter->getColorStart();
  387. startColor.x = _startRed->getValue();
  388. emitter->setColor(startColor, emitter->getColorStartVariance(), emitter->getColorEnd(), emitter->getColorEndVariance());
  389. }
  390. else if (control == _startGreen)
  391. {
  392. Vector4 startColor = emitter->getColorStart();
  393. startColor.y = _startGreen->getValue();
  394. emitter->setColor(startColor, emitter->getColorStartVariance(), emitter->getColorEnd(), emitter->getColorEndVariance());
  395. }
  396. else if (control == _startBlue)
  397. {
  398. Vector4 startColor = emitter->getColorStart();
  399. startColor.z = _startBlue->getValue();
  400. emitter->setColor(startColor, emitter->getColorStartVariance(), emitter->getColorEnd(), emitter->getColorEndVariance());
  401. }
  402. else if (control == _startAlpha)
  403. {
  404. Vector4 startColor = emitter->getColorStart();
  405. startColor.w = _startAlpha->getValue();
  406. emitter->setColor(startColor, emitter->getColorStartVariance(), emitter->getColorEnd(), emitter->getColorEndVariance());
  407. }
  408. else if (control == _endRed)
  409. {
  410. Vector4 endColor = emitter->getColorEnd();
  411. endColor.x = _endRed->getValue();
  412. emitter->setColor(emitter->getColorStart(), emitter->getColorStartVariance(), endColor, emitter->getColorEndVariance());
  413. }
  414. else if (control == _endGreen)
  415. {
  416. Vector4 endColor = emitter->getColorEnd();
  417. endColor.y = _endGreen->getValue();
  418. emitter->setColor(emitter->getColorStart(), emitter->getColorStartVariance(), endColor, emitter->getColorEndVariance());
  419. }
  420. else if (control == _endBlue)
  421. {
  422. Vector4 endColor = emitter->getColorEnd();
  423. endColor.z = _endBlue->getValue();
  424. emitter->setColor(emitter->getColorStart(), emitter->getColorStartVariance(), endColor, emitter->getColorEndVariance());
  425. }
  426. else if (control == _endAlpha)
  427. {
  428. Vector4 endColor = emitter->getColorEnd();
  429. endColor.w = _endAlpha->getValue();
  430. emitter->setColor(emitter->getColorStart(), emitter->getColorStartVariance(), endColor, emitter->getColorEndVariance());
  431. }
  432. else if (control == _startMin)
  433. {
  434. emitter->setSize(_startMin->getValue(), emitter->getSizeStartMax(), emitter->getSizeEndMin(), emitter->getSizeEndMax());
  435. }
  436. else if (control == _startMax)
  437. {
  438. emitter->setSize(emitter->getSizeStartMin(), _startMax->getValue(), emitter->getSizeEndMin(), emitter->getSizeEndMax());
  439. }
  440. else if (control == _endMin)
  441. {
  442. emitter->setSize(emitter->getSizeStartMin(), emitter->getSizeStartMax(), _endMin->getValue(), emitter->getSizeEndMax());
  443. }
  444. else if (control == _endMax)
  445. {
  446. emitter->setSize(emitter->getSizeStartMin(), emitter->getSizeStartMax(), emitter->getSizeEndMin(), _endMax->getValue());
  447. }
  448. else if (control == _energyMin)
  449. {
  450. emitter->setEnergy(_energyMin->getValue(), emitter->getEnergyMax());
  451. }
  452. else if (control == _energyMax)
  453. {
  454. emitter->setEnergy(emitter->getEnergyMin(), _energyMax->getValue());
  455. }
  456. else if (control == _emissionRate)
  457. {
  458. emitter->setEmissionRate(_emissionRate->getValue());
  459. }
  460. else if (id == "posX")
  461. {
  462. Vector3 pos(emitter->getPosition());
  463. pos.x = ((Slider*)control)->getValue();
  464. emitter->setPosition(pos, emitter->getPositionVariance());
  465. }
  466. else if (id == "posY")
  467. {
  468. Vector3 pos(emitter->getPosition());
  469. pos.y = ((Slider*)control)->getValue();
  470. emitter->setPosition(pos, emitter->getPositionVariance());
  471. }
  472. else if (id == "posZ")
  473. {
  474. Vector3 pos(emitter->getPosition());
  475. pos.z = ((Slider*)control)->getValue();
  476. emitter->setPosition(pos, emitter->getPositionVariance());
  477. }
  478. else if (control == _posVarX)
  479. {
  480. Vector3 posVar = emitter->getPositionVariance();
  481. posVar.x = _posVarX->getValue();
  482. emitter->setPosition(emitter->getPosition(), posVar);
  483. }
  484. else if (control == _posVarY)
  485. {
  486. Vector3 posVar = emitter->getPositionVariance();
  487. posVar.y = _posVarY->getValue();
  488. emitter->setPosition(emitter->getPosition(), posVar);
  489. }
  490. else if (control == _posVarZ)
  491. {
  492. Vector3 posVar = emitter->getPositionVariance();
  493. posVar.z = _posVarZ->getValue();
  494. emitter->setPosition(emitter->getPosition(), posVar);
  495. }
  496. else if (control == _velX)
  497. {
  498. Vector3 vel = emitter->getVelocity();
  499. vel.x = _velX->getValue();
  500. emitter->setVelocity(vel, emitter->getVelocityVariance());
  501. }
  502. else if (control == _velY)
  503. {
  504. Vector3 vel = emitter->getVelocity();
  505. vel.y = _velY->getValue();
  506. emitter->setVelocity(vel, emitter->getVelocityVariance());
  507. }
  508. else if (control == _velZ)
  509. {
  510. Vector3 vel = emitter->getVelocity();
  511. vel.z = _velZ->getValue();
  512. emitter->setVelocity(vel, emitter->getVelocityVariance());
  513. }
  514. else if (control == _velVarX)
  515. {
  516. Vector3 velVar = emitter->getVelocityVariance();
  517. velVar.x = _velVarX->getValue();
  518. emitter->setVelocity(emitter->getVelocity(), velVar);
  519. }
  520. else if (control == _velVarY)
  521. {
  522. Vector3 velVar = emitter->getVelocityVariance();
  523. velVar.y = _velVarY->getValue();
  524. emitter->setVelocity(emitter->getVelocity(), velVar);
  525. }
  526. else if (control == _velVarZ)
  527. {
  528. Vector3 velVar = emitter->getVelocityVariance();
  529. velVar.z = _velVarZ->getValue();
  530. emitter->setVelocity(emitter->getVelocity(), velVar);
  531. }
  532. else if (control == _accelX)
  533. {
  534. Vector3 accel = emitter->getAcceleration();
  535. accel.x = _accelX->getValue();
  536. emitter->setAcceleration(accel, emitter->getAccelerationVariance());
  537. }
  538. else if (control == _accelY)
  539. {
  540. Vector3 accel = emitter->getAcceleration();
  541. accel.y = _accelY->getValue();
  542. emitter->setAcceleration(accel, emitter->getAccelerationVariance());
  543. }
  544. else if (control == _accelZ)
  545. {
  546. Vector3 accel = emitter->getAcceleration();
  547. accel.z = _accelZ->getValue();
  548. emitter->setAcceleration(accel, emitter->getAccelerationVariance());
  549. }
  550. else if (control == _accelVarX)
  551. {
  552. Vector3 accelVar = emitter->getAccelerationVariance();
  553. accelVar.x = _accelVarX->getValue();
  554. emitter->setAcceleration(emitter->getAcceleration(), accelVar);
  555. }
  556. else if (control == _accelVarY)
  557. {
  558. Vector3 accelVar = emitter->getAccelerationVariance();
  559. accelVar.y = _accelVarY->getValue();
  560. emitter->setAcceleration(emitter->getAcceleration(), accelVar);
  561. }
  562. else if (control == _accelVarZ)
  563. {
  564. Vector3 accelVar = emitter->getAccelerationVariance();
  565. accelVar.z = _accelVarZ->getValue();
  566. emitter->setAcceleration(emitter->getAcceleration(), accelVar);
  567. }
  568. else if (control == _spinSpeedMin)
  569. {
  570. emitter->setRotationPerParticle(_spinSpeedMin->getValue(), emitter->getRotationPerParticleSpeedMax());
  571. }
  572. else if (control == _spinSpeedMax)
  573. {
  574. emitter->setRotationPerParticle(emitter->getRotationPerParticleSpeedMin(), _spinSpeedMax->getValue());
  575. }
  576. else if (control == _axisX)
  577. {
  578. Vector3 axis = emitter->getRotationAxis();
  579. axis.x = _axisX->getValue();
  580. emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), axis, emitter->getRotationAxisVariance());
  581. }
  582. else if (control == _axisY)
  583. {
  584. Vector3 axis = emitter->getRotationAxis();
  585. axis.y = _axisY->getValue();
  586. emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), axis, emitter->getRotationAxisVariance());
  587. }
  588. else if (control == _axisZ)
  589. {
  590. Vector3 axis = emitter->getRotationAxis();
  591. axis.z = _axisZ->getValue();
  592. emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), axis, emitter->getRotationAxisVariance());
  593. }
  594. else if (control == _axisVarX)
  595. {
  596. Vector3 axisVar = emitter->getRotationAxisVariance();
  597. axisVar.x = _axisVarX->getValue();
  598. emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), emitter->getRotationAxis(), axisVar);
  599. }
  600. else if (control == _axisVarY)
  601. {
  602. Vector3 axisVar = emitter->getRotationAxisVariance();
  603. axisVar.y = _axisVarY->getValue();
  604. emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), emitter->getRotationAxis(), axisVar);
  605. }
  606. else if (control == _axisVarZ)
  607. {
  608. Vector3 axisVar = emitter->getRotationAxisVariance();
  609. axisVar.z = _axisVarZ->getValue();
  610. emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), emitter->getRotationAxis(), axisVar);
  611. }
  612. else if (control == _rotationSpeedMin)
  613. {
  614. emitter->setRotation(_rotationSpeedMin->getValue(), emitter->getRotationSpeedMax(), emitter->getRotationAxis(), emitter->getRotationAxisVariance());
  615. }
  616. else if (control == _rotationSpeedMax)
  617. {
  618. emitter->setRotation(emitter->getRotationSpeedMin(), _rotationSpeedMax->getValue(), emitter->getRotationAxis(), emitter->getRotationAxisVariance());
  619. }
  620. else if (control == _started)
  621. {
  622. if (_started->isChecked())
  623. {
  624. emitter->start();
  625. }
  626. else
  627. {
  628. emitter->stop();
  629. }
  630. }
  631. else if (id == "additive")
  632. {
  633. if (((RadioButton*)control)->isSelected())
  634. emitter->setBlendMode(ParticleEmitter::BLEND_ADDITIVE);
  635. }
  636. else if (id == "alpha")
  637. {
  638. if (((RadioButton*)control)->isSelected())
  639. emitter->setBlendMode(ParticleEmitter::BLEND_ALPHA);
  640. }
  641. else if (id == "multiply")
  642. {
  643. if (((RadioButton*)control)->isSelected())
  644. emitter->setBlendMode(ParticleEmitter::BLEND_MULTIPLIED);
  645. }
  646. else if (id == "none")
  647. {
  648. if (((RadioButton*)control)->isSelected())
  649. emitter->setBlendMode(ParticleEmitter::BLEND_NONE);
  650. }
  651. break;
  652. case Listener::CLICK:
  653. if (control == _reset)
  654. {
  655. // Re-load the current emitter and reset the view
  656. _particleEmitter = ParticleEmitter::create(_url.c_str());
  657. emitterChanged();
  658. }
  659. else if (control == _emit)
  660. {
  661. // Emit a burst of particles.
  662. unsigned int burstSize = (unsigned int)_burstSize->getValue();
  663. emitter->emitOnce(burstSize);
  664. }
  665. else if (id == "sprite")
  666. {
  667. updateTexture();
  668. }
  669. else if (id == "updateFrames")
  670. {
  671. updateFrames();
  672. }
  673. break;
  674. case Listener::PRESS:
  675. if (control == _zoomIn)
  676. {
  677. _wDown = true;
  678. }
  679. else if (control == _zoomOut)
  680. {
  681. _sDown = true;
  682. }
  683. break;
  684. case Listener::RELEASE:
  685. if (control == _zoomIn)
  686. {
  687. _wDown = false;
  688. }
  689. else if (control == _zoomOut)
  690. {
  691. _sDown = false;
  692. }
  693. else if (control == _save)
  694. {
  695. Game::getInstance()->pause();
  696. saveFile();
  697. Game::getInstance()->resume();
  698. }
  699. else if (control == _load)
  700. {
  701. Game::getInstance()->pause();
  702. std::string filename = FileSystem::displayFileDialog(FileSystem::OPEN, "Select Particle File", "Particle Files", "particle", "res");
  703. if (filename.length() > 0)
  704. {
  705. _url = filename;
  706. _particleEmitter = ParticleEmitter::create(_url.c_str());
  707. emitterChanged();
  708. }
  709. Game::getInstance()->resume();
  710. }
  711. break;
  712. }
  713. }
  714. void ParticlesSample::updateFrames()
  715. {
  716. Texture* texture = _particleEmitter->getTexture();
  717. TextBox* cBox = (TextBox*)_form->getControl("frameCount");
  718. TextBox* wBox = (TextBox*)_form->getControl("frameWidth");
  719. TextBox* hBox = (TextBox*)_form->getControl("frameHeight");
  720. unsigned int fc = (unsigned int)atoi(cBox->getText());
  721. unsigned int w = (unsigned int)atoi(wBox->getText());
  722. unsigned int h = (unsigned int)atoi(hBox->getText());
  723. if (fc > 0 && fc < 256 && fc < 1000 && w > 0 && h > 0 && w < 4096 && h < 4096)
  724. {
  725. if (w > _particleEmitter->getTexture()->getWidth())
  726. {
  727. wBox->setText(toString(texture->getWidth()).c_str());
  728. }
  729. if (h > texture->getHeight())
  730. {
  731. hBox->setText(toString(texture->getHeight()).c_str());
  732. }
  733. _particleEmitter->setSpriteFrameCoords(fc, w, h);
  734. }
  735. }
  736. void ParticlesSample::finalize()
  737. {
  738. SAFE_RELEASE(_font);
  739. SAFE_RELEASE(_form);
  740. SAFE_RELEASE(_scene);
  741. }
  742. void ParticlesSample::update(float elapsedTime)
  743. {
  744. // Update camera movement
  745. if (_wDown)
  746. {
  747. Vector3 v = _scene->getActiveCamera()->getNode()->getForwardVector();
  748. v.normalize();
  749. v.scale(INPUT_SENSITIVITY * elapsedTime);
  750. _scene->getActiveCamera()->getNode()->translate(v);
  751. }
  752. if (_aDown)
  753. {
  754. Vector3 v = _scene->getActiveCamera()->getNode()->getLeftVector();
  755. v.normalize();
  756. v.scale(INPUT_SENSITIVITY * elapsedTime);
  757. _scene->getActiveCamera()->getNode()->translate(v);
  758. }
  759. if (_sDown)
  760. {
  761. Vector3 v = _scene->getActiveCamera()->getNode()->getBackVector();
  762. v.normalize();
  763. v.scale(INPUT_SENSITIVITY * elapsedTime);
  764. _scene->getActiveCamera()->getNode()->translate(v);
  765. }
  766. if (_dDown)
  767. {
  768. Vector3 v = _scene->getActiveCamera()->getNode()->getRightVector();
  769. v.normalize();
  770. v.scale(INPUT_SENSITIVITY * elapsedTime);
  771. _scene->getActiveCamera()->getNode()->translate(v);
  772. }
  773. // Update particles.
  774. _particleEmitterNode->getParticleEmitter()->update(elapsedTime);
  775. }
  776. void ParticlesSample::render(float elapsedTime)
  777. {
  778. // Clear the color and depth buffers.
  779. clear(CLEAR_COLOR_DEPTH, BACKGROUND_COLOR, 1.0f, 0);
  780. // Visit all the nodes in the scene for drawing.
  781. _scene->visit(this, &ParticlesSample::drawScene, (void*)0);
  782. // Draw the UI.
  783. _form->draw();
  784. // Draw the framerate and number of live particles.
  785. drawFrameRate(_font, Vector4(1, 1, 1, 1), 205, 40, getFrameRate());
  786. }
  787. bool ParticlesSample::drawScene(Node* node, void* cookie)
  788. {
  789. if (node->getModel())
  790. node->getModel()->draw();
  791. if (node->getParticleEmitter())
  792. node->getParticleEmitter()->draw();
  793. return true;
  794. }
  795. bool ParticlesSample::mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta)
  796. {
  797. switch (evt)
  798. {
  799. case Mouse::MOUSE_PRESS_MIDDLE_BUTTON:
  800. Game::getInstance()->setMouseCaptured(true);
  801. _panning = true;
  802. return false;
  803. case Mouse::MOUSE_RELEASE_MIDDLE_BUTTON:
  804. Game::getInstance()->setMouseCaptured(false);
  805. _panning = false;
  806. return false;
  807. case Mouse::MOUSE_PRESS_LEFT_BUTTON:
  808. Game::getInstance()->setMouseCaptured(true);
  809. _rotating = true;
  810. return false;
  811. case Mouse::MOUSE_RELEASE_LEFT_BUTTON:
  812. Game::getInstance()->setMouseCaptured(false);
  813. _rotating = false;
  814. return false;
  815. case Mouse::MOUSE_PRESS_RIGHT_BUTTON:
  816. Game::getInstance()->setMouseCaptured(true);
  817. _zooming = true;
  818. return false;
  819. case Mouse::MOUSE_RELEASE_RIGHT_BUTTON:
  820. Game::getInstance()->setMouseCaptured(false);
  821. _zooming = false;
  822. return false;
  823. case Mouse::MOUSE_MOVE:
  824. if (_panning)
  825. {
  826. Vector3 n(-(float)x * PANNING_SENSITIVITY, (float)y * PANNING_SENSITIVITY, 0);
  827. _cameraParent->getMatrix().transformVector(&n);
  828. _cameraParent->translate(n);
  829. return true;
  830. }
  831. else if (_rotating)
  832. {
  833. _cameraParent->rotateY(-MATH_DEG_TO_RAD((float)x * ROTATE_SENSITIVITY));
  834. _cameraParent->rotateX(-MATH_DEG_TO_RAD((float)y * ROTATE_SENSITIVITY));
  835. return true;
  836. }
  837. else if (_zooming)
  838. {
  839. Vector3 v = _scene->getActiveCamera()->getNode()->getForwardVector();
  840. v.normalize();
  841. v.scale((float)(x-y) * INPUT_SENSITIVITY);
  842. _scene->getActiveCamera()->getNode()->translate(v);
  843. return true;
  844. }
  845. break;
  846. case Mouse::MOUSE_WHEEL:
  847. if (wheelDelta != 0)
  848. {
  849. Vector3 v = _scene->getActiveCamera()->getNode()->getForwardVector();
  850. v.normalize();
  851. v.scale((float)(wheelDelta));
  852. _scene->getActiveCamera()->getNode()->translate(v);
  853. return true;
  854. }
  855. break;
  856. }
  857. return true;
  858. }
  859. void ParticlesSample::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
  860. {
  861. // Touch events that don't hit the UI
  862. // allow the camera to rotate around the particle emitter.
  863. switch (evt)
  864. {
  865. case Touch::TOUCH_PRESS:
  866. _touched = true;
  867. _prevX = x;
  868. _prevY = y;
  869. break;
  870. case Touch::TOUCH_RELEASE:
  871. _touched = false;
  872. break;
  873. case Touch::TOUCH_MOVE:
  874. {
  875. if (_touched)
  876. {
  877. int deltaX = x - _prevX;
  878. int deltaY = y - _prevY;
  879. _prevX = x;
  880. _prevY = y;
  881. _cameraParent->rotateY(MATH_DEG_TO_RAD(deltaX * -0.5f));
  882. _cameraParent->rotateX(MATH_DEG_TO_RAD(deltaY * -0.5f));
  883. }
  884. }
  885. break;
  886. default:
  887. break;
  888. };
  889. }
  890. void ParticlesSample::keyEvent(Keyboard::KeyEvent evt, int key)
  891. {
  892. switch(evt)
  893. {
  894. case Keyboard::KEY_PRESS:
  895. switch (key)
  896. {
  897. case Keyboard::KEY_ESCAPE:
  898. exit();
  899. break;
  900. case Keyboard::KEY_B:
  901. _particleEmitterNode->getParticleEmitter()->setBlendMode(ParticleEmitter::BLEND_NONE);
  902. break;
  903. case Keyboard::KEY_W:
  904. _wDown = true;
  905. break;
  906. case Keyboard::KEY_A:
  907. _aDown = true;
  908. break;
  909. case Keyboard::KEY_S:
  910. _sDown = true;
  911. break;
  912. case Keyboard::KEY_D:
  913. _dDown = true;
  914. break;
  915. }
  916. break;
  917. case Keyboard::KEY_RELEASE:
  918. switch (key)
  919. {
  920. case Keyboard::KEY_W:
  921. _wDown = false;
  922. break;
  923. case Keyboard::KEY_A:
  924. _aDown = false;
  925. break;
  926. case Keyboard::KEY_S:
  927. _sDown = false;
  928. break;
  929. case Keyboard::KEY_D:
  930. _dDown = false;
  931. break;
  932. }
  933. break;
  934. }
  935. }
  936. void ParticlesSample::loadEmitters()
  937. {
  938. // Load the default particle emitter
  939. _url = DEFAULT_PARTICLE_EMITTER;
  940. _particleEmitter = ParticleEmitter::create(_url.c_str());
  941. _particleEmitterNode = _scene->addNode("Particle Emitter");
  942. _particleEmitterNode->setTranslation(0.0f, 0.0f, 0.0f);
  943. emitterChanged();
  944. }
  945. void ParticlesSample::emitterChanged()
  946. {
  947. ParticleEmitter* emitter = _particleEmitter;
  948. // Set the new emitter on the node.
  949. _particleEmitterNode->setParticleEmitter(_particleEmitter);
  950. _particleEmitter->release();
  951. // Reset camera view and zoom.
  952. _scene->getActiveCamera()->getNode()->setTranslation(0.0f, 0.0f, 40.0f);
  953. _cameraParent->setIdentity();
  954. _particleEmitterNode->setIdentity();
  955. // Parse editor section of particle properties
  956. Properties* p = Properties::create(_url.c_str());
  957. Properties* ns = p->getNamespace("editor", true);
  958. if (ns)
  959. {
  960. Vector3 v3;
  961. if (ns->getVector3("cameraTranslation", &v3))
  962. {
  963. _cameraParent->setTranslation(v3);
  964. }
  965. if (ns->getVector3("cameraZoom", &v3))
  966. {
  967. _scene->getActiveCamera()->getNode()->setTranslation(v3);
  968. }
  969. Quaternion q;
  970. if (ns->getQuaternionFromAxisAngle("cameraRotation", &q))
  971. {
  972. _cameraParent->setRotation(q);
  973. }
  974. float f;
  975. if ((f = ns->getFloat("sizeMax")) != 0.0f)
  976. {
  977. _startMin->setMax(f);
  978. _startMax->setMax(f);
  979. _endMin->setMax(f);
  980. _endMax->setMax(f);
  981. }
  982. if ((f = ns->getFloat("energyMax")) != 0.0f)
  983. {
  984. _energyMin->setMax(f);
  985. _energyMax->setMax(f);
  986. }
  987. }
  988. SAFE_DELETE(p);
  989. // Set the values of UI controls to display the new emitter's settings.
  990. _startRed->setValue(emitter->getColorStart().x);
  991. _startGreen->setValue(emitter->getColorStart().y);
  992. _startBlue->setValue(emitter->getColorStart().z);
  993. _startAlpha->setValue(emitter->getColorStart().w);
  994. _endRed->setValue(emitter->getColorEnd().x);
  995. _endGreen->setValue(emitter->getColorEnd().y);
  996. _endBlue->setValue(emitter->getColorEnd().z);
  997. _endAlpha->setValue(emitter->getColorEnd().w);
  998. _startMin->setValue(emitter->getSizeStartMin());
  999. _startMax->setValue(emitter->getSizeStartMax());
  1000. _endMin->setValue(emitter->getSizeEndMin());
  1001. _endMax->setValue(emitter->getSizeEndMax());
  1002. _energyMin->setValue(emitter->getEnergyMin());
  1003. _energyMax->setValue(emitter->getEnergyMax());
  1004. _emissionRate->setValue(emitter->getEmissionRate());
  1005. const Vector3& posVar = emitter->getPositionVariance();
  1006. _posVarX->setValue(posVar.x);
  1007. _posVarY->setValue(posVar.y);
  1008. _posVarZ->setValue(posVar.z);
  1009. const Vector3& vel = emitter->getVelocity();
  1010. _velX->setValue(vel.x);
  1011. _velY->setValue(vel.y);
  1012. _velZ->setValue(vel.z);
  1013. const Vector3& velVar = emitter->getVelocityVariance();
  1014. _velVarX->setValue(velVar.x);
  1015. _velVarY->setValue(velVar.y);
  1016. _velVarZ->setValue(velVar.z);
  1017. const Vector3& accel = emitter->getAcceleration();
  1018. _accelX->setValue(accel.x);
  1019. _accelY->setValue(accel.y);
  1020. _accelZ->setValue(accel.z);
  1021. const Vector3& accelVar = emitter->getAccelerationVariance();
  1022. _accelVarX->setValue(accelVar.x);
  1023. _accelVarY->setValue(accelVar.y);
  1024. _accelVarZ->setValue(accelVar.z);
  1025. _spinSpeedMin->setValue(emitter->getRotationPerParticleSpeedMin());
  1026. _spinSpeedMax->setValue(emitter->getRotationPerParticleSpeedMax());
  1027. const Vector3& axis = emitter->getRotationAxis();
  1028. _axisX->setValue(axis.x);
  1029. _axisY->setValue(axis.y);
  1030. _axisZ->setValue(axis.z);
  1031. const Vector3& axisVar = emitter->getRotationAxisVariance();
  1032. _axisVarX->setValue(axisVar.x);
  1033. _axisVarY->setValue(axisVar.y);
  1034. _axisVarZ->setValue(axisVar.z);
  1035. _rotationSpeedMin->setValue(emitter->getRotationSpeedMin());
  1036. _rotationSpeedMax->setValue(emitter->getRotationSpeedMax());
  1037. // Update our image control
  1038. updateImageControl();
  1039. // Start the emitter
  1040. emitter->start();
  1041. }
  1042. void ParticlesSample::drawFrameRate(Font* font, const Vector4& color, unsigned int x, unsigned int y, unsigned int fps)
  1043. {
  1044. char buffer[30];
  1045. sprintf(buffer, "FPS: %u\nParticles: %u", fps, _particleEmitterNode->getParticleEmitter()->getParticlesCount());
  1046. font->start();
  1047. font->drawText(buffer, x, y, color, 22);
  1048. font->finish();
  1049. }
  1050. void ParticlesSample::resizeEvent(unsigned int width, unsigned int height)
  1051. {
  1052. setViewport(gameplay::Rectangle(width, height));
  1053. _form->setSize(width, height);
  1054. _scene->getActiveCamera()->setAspectRatio((float)getWidth() / (float)getHeight());
  1055. }
  1056. void ParticlesSample::updateTexture()
  1057. {
  1058. std::string file = FileSystem::displayFileDialog(FileSystem::OPEN, "Select Texture", "Texture Files", "png", "res");
  1059. if (file.length() > 0)
  1060. {
  1061. // Set new sprite on our emitter
  1062. _particleEmitter->setTexture(file.c_str(), _particleEmitter->getBlendMode());
  1063. // Update the UI to display the new sprite
  1064. updateImageControl();
  1065. }
  1066. }
  1067. void ParticlesSample::updateImageControl()
  1068. {
  1069. ImageControl* img = (ImageControl*)_form->getControl("sprite");
  1070. img->setImage(_particleEmitter->getTexture()->getPath());
  1071. // Resize the image control so keep it to scale
  1072. int w = _particleEmitter->getTexture()->getWidth();
  1073. int h = _particleEmitter->getTexture()->getHeight();
  1074. int max = w > h ? w : h;
  1075. if (max > 120)
  1076. {
  1077. float ratio = 120.0f / max;
  1078. w *= ratio;
  1079. h *= ratio;
  1080. }
  1081. img->setSize(w, h);
  1082. _form->getControl("image")->setHeight(h + _form->getControl("imageSettings")->getHeight() + 50);
  1083. ((TextBox*)_form->getControl("frameCount"))->setText(toString(_particleEmitter->getSpriteFrameCount()).c_str());
  1084. ((TextBox*)_form->getControl("frameWidth"))->setText(toString(_particleEmitter->getSpriteWidth()).c_str());
  1085. ((TextBox*)_form->getControl("frameHeight"))->setText(toString(_particleEmitter->getSpriteHeight()).c_str());
  1086. switch (_particleEmitter->getBlendMode())
  1087. {
  1088. case ParticleEmitter::BLEND_ADDITIVE:
  1089. ((RadioButton*)_form->getControl("additive"))->setSelected(true);
  1090. break;
  1091. case ParticleEmitter::BLEND_MULTIPLIED:
  1092. ((RadioButton*)_form->getControl("multiply"))->setSelected(true);
  1093. break;
  1094. case ParticleEmitter::BLEND_NONE:
  1095. ((RadioButton*)_form->getControl("none"))->setSelected(true);
  1096. break;
  1097. case ParticleEmitter::BLEND_ALPHA:
  1098. ((RadioButton*)_form->getControl("alpha"))->setSelected(true);
  1099. break;
  1100. }
  1101. }