Slider.cpp 8.2 KB

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  1. #include "Slider.h"
  2. namespace gameplay
  3. {
  4. // Fraction of slider to scroll when mouse scrollwheel is used.
  5. static const float SCROLL_FRACTION = 0.1f;
  6. Slider::Slider() : _minImage(NULL), _maxImage(NULL), _trackImage(NULL), _markerImage(NULL)
  7. {
  8. }
  9. Slider::~Slider()
  10. {
  11. }
  12. Slider* Slider::create(const char* id, Theme::Style* style)
  13. {
  14. GP_ASSERT(style);
  15. Slider* slider = new Slider();
  16. if (id)
  17. slider->_id = id;
  18. slider->setStyle(style);
  19. return slider;
  20. }
  21. Slider* Slider::create(Theme::Style* style, Properties* properties)
  22. {
  23. GP_ASSERT(properties);
  24. Slider* slider = new Slider();
  25. slider->initialize(style, properties);
  26. slider->_min = properties->getFloat("min");
  27. slider->_max = properties->getFloat("max");
  28. slider->_value = properties->getFloat("value");
  29. slider->_step = properties->getFloat("step");
  30. return slider;
  31. }
  32. void Slider::setMin(float min)
  33. {
  34. _min = min;
  35. }
  36. float Slider::getMin()
  37. {
  38. return _min;
  39. }
  40. void Slider::setMax(float max)
  41. {
  42. _max = max;
  43. }
  44. float Slider::getMax()
  45. {
  46. return _max;
  47. }
  48. void Slider::setStep(float step)
  49. {
  50. _step = step;
  51. }
  52. float Slider::getStep()
  53. {
  54. return _step;
  55. }
  56. float Slider::getValue()
  57. {
  58. return _value;
  59. }
  60. void Slider::setValue(float value)
  61. {
  62. _value = MATH_CLAMP(value, _min, _max);
  63. }
  64. void Slider::addListener(Control::Listener* listener, int eventFlags)
  65. {
  66. if ((eventFlags & Listener::TEXT_CHANGED) == Listener::TEXT_CHANGED)
  67. {
  68. GP_ERROR("TEXT_CHANGED event is not applicable to Slider.");
  69. }
  70. Control::addListener(listener, eventFlags);
  71. }
  72. bool Slider::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
  73. {
  74. if (!isEnabled())
  75. {
  76. return false;
  77. }
  78. switch (evt)
  79. {
  80. case Touch::TOUCH_PRESS:
  81. if (_contactIndex != INVALID_CONTACT_INDEX)
  82. return false;
  83. _state = Control::ACTIVE;
  84. // Fall through to calculate new value.
  85. case Touch::TOUCH_MOVE:
  86. if (evt != Touch::TOUCH_PRESS && _contactIndex != (int)contactIndex)
  87. return false;
  88. if (_state == ACTIVE &&
  89. x > _clipBounds.x && x <= _clipBounds.x + _clipBounds.width &&
  90. y > _clipBounds.y && y <= _clipBounds.y + _clipBounds.height)
  91. {
  92. // Horizontal case.
  93. const Theme::Border& border = getBorder(_state);
  94. const Theme::Padding& padding = getPadding();
  95. const Rectangle& minCapRegion = _minImage->getRegion();
  96. const Rectangle& maxCapRegion = _maxImage->getRegion();
  97. float markerPosition = ((float)x - maxCapRegion.width - border.left - padding.left) /
  98. (_bounds.width - border.left - border.right - padding.left - padding.right - minCapRegion.width - maxCapRegion.width);
  99. if (markerPosition > 1.0f)
  100. {
  101. markerPosition = 1.0f;
  102. }
  103. else if (markerPosition < 0.0f)
  104. {
  105. markerPosition = 0.0f;
  106. }
  107. float oldValue = _value;
  108. _value = (markerPosition * (_max - _min)) + _min;
  109. if (_step > 0.0f)
  110. {
  111. float stepDistance = _step / (_max - _min);
  112. int numSteps = round(_value / _step);
  113. _value = _step * numSteps;
  114. }
  115. // Call the callback if our value changed.
  116. if (_value != oldValue)
  117. {
  118. notifyListeners(Listener::VALUE_CHANGED);
  119. }
  120. _dirty = true;
  121. }
  122. break;
  123. case Touch::TOUCH_RELEASE:
  124. if (_contactIndex != (int) contactIndex)// (evt == Touch::TOUCH_RELEASE)
  125. return false;
  126. _dirty = true;
  127. _state = FOCUS;
  128. break;
  129. }
  130. if (evt == Touch::TOUCH_MOVE)
  131. return _consumeInputEvents;
  132. else
  133. return Control::touchEvent(evt, x, y, contactIndex);
  134. }
  135. bool Slider::mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta)
  136. {
  137. if (!isEnabled())
  138. {
  139. return false;
  140. }
  141. switch (evt)
  142. {
  143. case Mouse::MOUSE_PRESS_LEFT_BUTTON:
  144. return touchEvent(Touch::TOUCH_PRESS, x, y, 0);
  145. case Mouse::MOUSE_MOVE:
  146. return touchEvent(Touch::TOUCH_MOVE, x, y, 0);
  147. case Mouse::MOUSE_RELEASE_LEFT_BUTTON:
  148. return touchEvent(Touch::TOUCH_RELEASE, x, y, 0);
  149. case Mouse::MOUSE_WHEEL:
  150. {
  151. if (_state == FOCUS || _state == ACTIVE)
  152. {
  153. float total = _max - _min;
  154. float oldValue = _value;
  155. _value += (total * SCROLL_FRACTION) * wheelDelta;
  156. if (_value > _max)
  157. _value = _max;
  158. else if (_value < _min)
  159. _value = _min;
  160. if (_value != oldValue)
  161. {
  162. notifyListeners(Listener::VALUE_CHANGED);
  163. }
  164. _dirty = true;
  165. return _consumeInputEvents;
  166. }
  167. break;
  168. }
  169. default:
  170. break;
  171. }
  172. return false;
  173. }
  174. void Slider::update(const Control* container, const Vector2& offset)
  175. {
  176. Label::update(container, offset);
  177. _minImage = getImage("minCap", _state);
  178. _maxImage = getImage("maxCap", _state);
  179. _markerImage = getImage("marker", _state);
  180. _trackImage = getImage("track", _state);
  181. }
  182. void Slider::drawImages(SpriteBatch* spriteBatch, const Rectangle& clip)
  183. {
  184. GP_ASSERT(spriteBatch);
  185. GP_ASSERT(_minImage);
  186. GP_ASSERT(_maxImage);
  187. GP_ASSERT(_markerImage);
  188. GP_ASSERT(_trackImage);
  189. // TODO: Vertical slider.
  190. // The slider is drawn in the center of the control (perpendicular to orientation).
  191. // The track is stretched according to orientation.
  192. // Caps and marker are not stretched.
  193. const Theme::Border& border = getBorder(_state);
  194. const Theme::Padding& padding = getPadding();
  195. const Rectangle& minCapRegion = _minImage->getRegion();
  196. const Rectangle& maxCapRegion = _maxImage->getRegion();
  197. const Rectangle& markerRegion = _markerImage->getRegion();
  198. const Rectangle& trackRegion = _trackImage->getRegion();
  199. const Theme::UVs& minCap = _minImage->getUVs();
  200. const Theme::UVs& maxCap = _maxImage->getUVs();
  201. const Theme::UVs& marker = _markerImage->getUVs();
  202. const Theme::UVs& track = _trackImage->getUVs();
  203. Vector4 minCapColor = _minImage->getColor();
  204. Vector4 maxCapColor = _maxImage->getColor();
  205. Vector4 markerColor = _markerImage->getColor();
  206. Vector4 trackColor = _trackImage->getColor();
  207. minCapColor.w *= _opacity;
  208. maxCapColor.w *= _opacity;
  209. markerColor.w *= _opacity;
  210. trackColor.w *= _opacity;
  211. // Draw order: track, caps, marker.
  212. float midY = _viewportBounds.y + (_viewportBounds.height) * 0.5f;
  213. Vector2 pos(_viewportBounds.x, midY - trackRegion.height * 0.5f);
  214. spriteBatch->draw(pos.x, pos.y, _viewportBounds.width, trackRegion.height, track.u1, track.v1, track.u2, track.v2, trackColor, _viewportClipBounds);
  215. pos.y = midY - minCapRegion.height * 0.5f;
  216. pos.x -= minCapRegion.width * 0.5f;
  217. spriteBatch->draw(pos.x, pos.y, minCapRegion.width, minCapRegion.height, minCap.u1, minCap.v1, minCap.u2, minCap.v2, minCapColor, _viewportClipBounds);
  218. pos.x = _viewportBounds.x + _viewportBounds.width - maxCapRegion.width * 0.5f;
  219. spriteBatch->draw(pos.x, pos.y, maxCapRegion.width, maxCapRegion.height, maxCap.u1, maxCap.v1, maxCap.u2, maxCap.v2, maxCapColor, _viewportClipBounds);
  220. // Percent across.
  221. float markerPosition = (_value - _min) / (_max - _min);
  222. markerPosition *= _viewportBounds.width - minCapRegion.width * 0.5f - maxCapRegion.width * 0.5f - markerRegion.width;
  223. pos.x = _viewportBounds.x + minCapRegion.width * 0.5f + markerPosition;
  224. pos.y = midY - markerRegion.height / 2.0f;
  225. spriteBatch->draw(pos.x, pos.y, markerRegion.width, markerRegion.height, marker.u1, marker.v1, marker.u2, marker.v2, markerColor, _viewportClipBounds);
  226. }
  227. const char* Slider::getType() const
  228. {
  229. return "slider";
  230. }
  231. }