lua_Slider.h 4.9 KB

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  1. #ifndef LUA_SLIDER_H_
  2. #define LUA_SLIDER_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Slider.
  6. int lua_Slider__gc(lua_State* state);
  7. int lua_Slider_addListener(lua_State* state);
  8. int lua_Slider_addRef(lua_State* state);
  9. int lua_Slider_addScriptCallback(lua_State* state);
  10. int lua_Slider_createAnimation(lua_State* state);
  11. int lua_Slider_createAnimationFromBy(lua_State* state);
  12. int lua_Slider_createAnimationFromTo(lua_State* state);
  13. int lua_Slider_destroyAnimation(lua_State* state);
  14. int lua_Slider_getAlignment(lua_State* state);
  15. int lua_Slider_getAnimation(lua_State* state);
  16. int lua_Slider_getAnimationPropertyComponentCount(lua_State* state);
  17. int lua_Slider_getAnimationPropertyValue(lua_State* state);
  18. int lua_Slider_getAutoHeight(lua_State* state);
  19. int lua_Slider_getAutoWidth(lua_State* state);
  20. int lua_Slider_getBorder(lua_State* state);
  21. int lua_Slider_getBounds(lua_State* state);
  22. int lua_Slider_getClip(lua_State* state);
  23. int lua_Slider_getClipBounds(lua_State* state);
  24. int lua_Slider_getConsumeInputEvents(lua_State* state);
  25. int lua_Slider_getCursorColor(lua_State* state);
  26. int lua_Slider_getCursorRegion(lua_State* state);
  27. int lua_Slider_getCursorUVs(lua_State* state);
  28. int lua_Slider_getFocusIndex(lua_State* state);
  29. int lua_Slider_getFont(lua_State* state);
  30. int lua_Slider_getFontSize(lua_State* state);
  31. int lua_Slider_getHeight(lua_State* state);
  32. int lua_Slider_getId(lua_State* state);
  33. int lua_Slider_getImageColor(lua_State* state);
  34. int lua_Slider_getImageRegion(lua_State* state);
  35. int lua_Slider_getImageUVs(lua_State* state);
  36. int lua_Slider_getMargin(lua_State* state);
  37. int lua_Slider_getMax(lua_State* state);
  38. int lua_Slider_getMin(lua_State* state);
  39. int lua_Slider_getOpacity(lua_State* state);
  40. int lua_Slider_getPadding(lua_State* state);
  41. int lua_Slider_getRefCount(lua_State* state);
  42. int lua_Slider_getSkinColor(lua_State* state);
  43. int lua_Slider_getSkinRegion(lua_State* state);
  44. int lua_Slider_getState(lua_State* state);
  45. int lua_Slider_getStep(lua_State* state);
  46. int lua_Slider_getStyle(lua_State* state);
  47. int lua_Slider_getText(lua_State* state);
  48. int lua_Slider_getTextAlignment(lua_State* state);
  49. int lua_Slider_getTextColor(lua_State* state);
  50. int lua_Slider_getTextRightToLeft(lua_State* state);
  51. int lua_Slider_getType(lua_State* state);
  52. int lua_Slider_getValue(lua_State* state);
  53. int lua_Slider_getWidth(lua_State* state);
  54. int lua_Slider_getX(lua_State* state);
  55. int lua_Slider_getY(lua_State* state);
  56. int lua_Slider_getZIndex(lua_State* state);
  57. int lua_Slider_isContainer(lua_State* state);
  58. int lua_Slider_isEnabled(lua_State* state);
  59. int lua_Slider_isVisible(lua_State* state);
  60. int lua_Slider_release(lua_State* state);
  61. int lua_Slider_removeListener(lua_State* state);
  62. int lua_Slider_removeScriptCallback(lua_State* state);
  63. int lua_Slider_setAlignment(lua_State* state);
  64. int lua_Slider_setAnimationPropertyValue(lua_State* state);
  65. int lua_Slider_setAutoHeight(lua_State* state);
  66. int lua_Slider_setAutoWidth(lua_State* state);
  67. int lua_Slider_setBorder(lua_State* state);
  68. int lua_Slider_setBounds(lua_State* state);
  69. int lua_Slider_setConsumeInputEvents(lua_State* state);
  70. int lua_Slider_setCursorColor(lua_State* state);
  71. int lua_Slider_setCursorRegion(lua_State* state);
  72. int lua_Slider_setEnabled(lua_State* state);
  73. int lua_Slider_setFocusIndex(lua_State* state);
  74. int lua_Slider_setFont(lua_State* state);
  75. int lua_Slider_setFontSize(lua_State* state);
  76. int lua_Slider_setHeight(lua_State* state);
  77. int lua_Slider_setImageColor(lua_State* state);
  78. int lua_Slider_setImageRegion(lua_State* state);
  79. int lua_Slider_setMargin(lua_State* state);
  80. int lua_Slider_setMax(lua_State* state);
  81. int lua_Slider_setMin(lua_State* state);
  82. int lua_Slider_setOpacity(lua_State* state);
  83. int lua_Slider_setPadding(lua_State* state);
  84. int lua_Slider_setPosition(lua_State* state);
  85. int lua_Slider_setSize(lua_State* state);
  86. int lua_Slider_setSkinColor(lua_State* state);
  87. int lua_Slider_setSkinRegion(lua_State* state);
  88. int lua_Slider_setState(lua_State* state);
  89. int lua_Slider_setStep(lua_State* state);
  90. int lua_Slider_setStyle(lua_State* state);
  91. int lua_Slider_setText(lua_State* state);
  92. int lua_Slider_setTextAlignment(lua_State* state);
  93. int lua_Slider_setTextColor(lua_State* state);
  94. int lua_Slider_setTextRightToLeft(lua_State* state);
  95. int lua_Slider_setValue(lua_State* state);
  96. int lua_Slider_setVisible(lua_State* state);
  97. int lua_Slider_setWidth(lua_State* state);
  98. int lua_Slider_setZIndex(lua_State* state);
  99. int lua_Slider_static_ANIMATE_OPACITY(lua_State* state);
  100. int lua_Slider_static_ANIMATE_POSITION(lua_State* state);
  101. int lua_Slider_static_ANIMATE_POSITION_X(lua_State* state);
  102. int lua_Slider_static_ANIMATE_POSITION_Y(lua_State* state);
  103. int lua_Slider_static_ANIMATE_SIZE(lua_State* state);
  104. int lua_Slider_static_ANIMATE_SIZE_HEIGHT(lua_State* state);
  105. int lua_Slider_static_ANIMATE_SIZE_WIDTH(lua_State* state);
  106. int lua_Slider_static_create(lua_State* state);
  107. void luaRegister_Slider();
  108. }
  109. #endif