| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131 |
- #-------------------------------------------------
- #
- # Project created by QtCreator
- #
- #-------------------------------------------------
- QT -= core gui
- TARGET = sample-browser
- TEMPLATE = app
- SOURCES += src/Audio3DSample.cpp \
- src/AudioSample.cpp \
- src/BillboardSample.cpp \
- src/FirstPersonCamera.cpp \
- src/FontSample.cpp \
- src/FormsSample.cpp \
- src/GamepadSample.cpp \
- src/GestureSample.cpp \
- src/Grid.cpp \
- src/InputSample.cpp \
- src/LightSample.cpp \
- src/MeshBatchSample.cpp \
- src/MeshPrimitiveSample.cpp \
- src/ParticlesSample.cpp \
- src/PhysicsCollisionObjectSample.cpp \
- src/PostProcessSample.cpp \
- src/Sample.cpp \
- src/SamplesGame.cpp \
- src/SceneCreateSample.cpp \
- src/SceneLoadSample.cpp \
- src/SpriteBatchSample.cpp \
- src/SpriteSample.cpp \
- src/TerrainSample.cpp \
- src/TextureSample.cpp \
- src/TriangleSample.cpp \
- src/WaterSample.cpp
- HEADERS += src/Audio3DSample.h \
- src/AudioSample.h \
- src/BillboardSample.h \
- src/FirstPersonCamera.h \
- src/FontSample.h \
- src/FormsSample.h \
- src/GamepadSample.h \
- src/GestureSample.h \
- src/Grid.h \
- src/InputSample.h \
- src/LightSample.h \
- src/MeshBatchSample.h \
- src/MeshPrimitiveSample.h \
- src/ParticlesSample.h \
- src/PhysicsCollisionObjectSample.h \
- src/PostProcessSample.h \
- src/Sample.h \
- src/SamplesGame.h \
- src/SceneCreateSample.h \
- src/SceneLoadSample.h \
- src/SpriteBatchSample.h \
- src/SpriteSample.h \
- src/TerrainSample.h \
- src/TextureSample.h \
- src/TriangleSample.h \
- src/WaterSample.h
- CONFIG += c++11
- INCLUDEPATH += $$PWD/../../gameplay/src
- INCLUDEPATH += $$PWD/../../external-deps/include
- LIBS += -L$$PWD/../../gameplay/Debug/ -lgameplay
- PRE_TARGETDEPS += $$PWD/../../gameplay/Debug/libgameplay.a
- linux: QMAKE_CXXFLAGS += -lstdc++ -pthread -w
- linux: DEFINES += GP_USE_GAMEPAD
- linux: DEFINES += __linux__
- linux: INCLUDEPATH += /usr/include/gtk-2.0
- linux: INCLUDEPATH += /usr/lib/x86_64-linux-gnu/gtk-2.0/include
- linux: INCLUDEPATH += /usr/include/atk-1.0
- linux: INCLUDEPATH += /usr/include/cairo
- linux: INCLUDEPATH += /usr/include/gdk-pixbuf-2.0
- linux: INCLUDEPATH += /usr/include/pango-1.0
- linux: INCLUDEPATH += /usr/include/gio-unix-2.0
- linux: INCLUDEPATH += /usr/include/freetype2
- linux: INCLUDEPATH += /usr/include/glib-2.0
- linux: INCLUDEPATH += /usr/lib/x86_64-linux-gnu/glib-2.0/include
- linux: INCLUDEPATH += /usr/include/pixman-1
- linux: INCLUDEPATH += /usr/include/libpng12
- linux: INCLUDEPATH += /usr/include/harfbuzz
- linux: LIBS += -L$$PWD/../../external-deps/lib/linux/x86_64/ -lgameplay-deps
- linux: LIBS += -lm
- linux: LIBS += -lGL
- linux: LIBS += -lrt
- linux: LIBS += -ldl
- linux: LIBS += -lX11
- linux: LIBS += -lpthread
- linux: LIBS += -lgtk-x11-2.0
- linux: LIBS += -lglib-2.0
- linux: LIBS += -lgobject-2.0
- linux: PRE_TARGETDEPS += $$PWD/../../external-deps/lib/linux/x86_64/libgameplay-deps.a
- linux: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/shaders ../res$$escape_expand(\n\t))
- linux: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/ui ../res$$escape_expand(\n\t))
- linux: QMAKE_POST_LINK += $$quote(cp -rf $$PWD/../../gameplay/res/logo_powered_white.png ../res$$escape_expand(\n\t))
- macx: QMAKE_CXXFLAGS += -x c++ -stdlib=libc++ -w -arch x86_64
- macx: QMAKE_OBJECTIVE_CFLAGS += -x objective-c++ -stdlib=libc++ -w -arch x86_64
- macx: DEFINES += GP_USE_GAMEPAD
- macx: LIBS += -L$$PWD/../../external-deps/lib/macosx/x86_64/ -lgameplay-deps
- macx: LIBS += -F/System/Library/Frameworks -framework GameKit
- macx: LIBS += -F/System/Library/Frameworks -framework IOKit
- macx: LIBS += -F/System/Library/Frameworks -framework QuartzCore
- macx: LIBS += -F/System/Library/Frameworks -framework OpenAL
- macx: LIBS += -F/System/Library/Frameworks -framework OpenGL
- macx: LIBS += -F/System/Library/Frameworks -framework Cocoa
- macx: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/shaders ../res$$escape_expand(\n\t))
- macx: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/ui ../res$$escape_expand(\n\t))
- macx: QMAKE_POST_LINK += $$quote(cp -rf $$PWD/../../gameplay/res/logo_powered_white.png ../res$$escape_expand(\n\t))
- macx
- {
- icon.files = icon.png
- icon.path = Contents/Resources
- QMAKE_BUNDLE_DATA += icon
- gameconfig.files = game.config
- gameconfig.path = Contents/Resources
- QMAKE_BUNDLE_DATA += gameconfig
- res.files = res
- res.path = Contents/Resources
- QMAKE_BUNDLE_DATA += res
- }
|