sample-browser.pro 4.4 KB

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  1. #-------------------------------------------------
  2. #
  3. # Project created by QtCreator
  4. #
  5. #-------------------------------------------------
  6. QT -= core gui
  7. TARGET = sample-browser
  8. TEMPLATE = app
  9. SOURCES += src/Audio3DSample.cpp \
  10. src/AudioSample.cpp \
  11. src/BillboardSample.cpp \
  12. src/FirstPersonCamera.cpp \
  13. src/FontSample.cpp \
  14. src/FormsSample.cpp \
  15. src/GamepadSample.cpp \
  16. src/GestureSample.cpp \
  17. src/Grid.cpp \
  18. src/InputSample.cpp \
  19. src/LightSample.cpp \
  20. src/MeshBatchSample.cpp \
  21. src/MeshPrimitiveSample.cpp \
  22. src/ParticlesSample.cpp \
  23. src/PhysicsCollisionObjectSample.cpp \
  24. src/PostProcessSample.cpp \
  25. src/Sample.cpp \
  26. src/SamplesGame.cpp \
  27. src/SceneCreateSample.cpp \
  28. src/SceneLoadSample.cpp \
  29. src/SpriteBatchSample.cpp \
  30. src/SpriteSample.cpp \
  31. src/TerrainSample.cpp \
  32. src/TextureSample.cpp \
  33. src/TriangleSample.cpp \
  34. src/WaterSample.cpp
  35. HEADERS += src/Audio3DSample.h \
  36. src/AudioSample.h \
  37. src/BillboardSample.h \
  38. src/FirstPersonCamera.h \
  39. src/FontSample.h \
  40. src/FormsSample.h \
  41. src/GamepadSample.h \
  42. src/GestureSample.h \
  43. src/Grid.h \
  44. src/InputSample.h \
  45. src/LightSample.h \
  46. src/MeshBatchSample.h \
  47. src/MeshPrimitiveSample.h \
  48. src/ParticlesSample.h \
  49. src/PhysicsCollisionObjectSample.h \
  50. src/PostProcessSample.h \
  51. src/Sample.h \
  52. src/SamplesGame.h \
  53. src/SceneCreateSample.h \
  54. src/SceneLoadSample.h \
  55. src/SpriteBatchSample.h \
  56. src/SpriteSample.h \
  57. src/TerrainSample.h \
  58. src/TextureSample.h \
  59. src/TriangleSample.h \
  60. src/WaterSample.h
  61. CONFIG += c++11
  62. INCLUDEPATH += $$PWD/../../gameplay/src
  63. INCLUDEPATH += $$PWD/../../external-deps/include
  64. LIBS += -L$$PWD/../../gameplay/Debug/ -lgameplay
  65. PRE_TARGETDEPS += $$PWD/../../gameplay/Debug/libgameplay.a
  66. linux: QMAKE_CXXFLAGS += -lstdc++ -pthread -w
  67. linux: DEFINES += GP_USE_GAMEPAD
  68. linux: DEFINES += __linux__
  69. linux: INCLUDEPATH += /usr/include/gtk-2.0
  70. linux: INCLUDEPATH += /usr/lib/x86_64-linux-gnu/gtk-2.0/include
  71. linux: INCLUDEPATH += /usr/include/atk-1.0
  72. linux: INCLUDEPATH += /usr/include/cairo
  73. linux: INCLUDEPATH += /usr/include/gdk-pixbuf-2.0
  74. linux: INCLUDEPATH += /usr/include/pango-1.0
  75. linux: INCLUDEPATH += /usr/include/gio-unix-2.0
  76. linux: INCLUDEPATH += /usr/include/freetype2
  77. linux: INCLUDEPATH += /usr/include/glib-2.0
  78. linux: INCLUDEPATH += /usr/lib/x86_64-linux-gnu/glib-2.0/include
  79. linux: INCLUDEPATH += /usr/include/pixman-1
  80. linux: INCLUDEPATH += /usr/include/libpng12
  81. linux: INCLUDEPATH += /usr/include/harfbuzz
  82. linux: LIBS += -L$$PWD/../../external-deps/lib/linux/x86_64/ -lgameplay-deps
  83. linux: LIBS += -lm
  84. linux: LIBS += -lGL
  85. linux: LIBS += -lrt
  86. linux: LIBS += -ldl
  87. linux: LIBS += -lX11
  88. linux: LIBS += -lpthread
  89. linux: LIBS += -lgtk-x11-2.0
  90. linux: LIBS += -lglib-2.0
  91. linux: LIBS += -lgobject-2.0
  92. linux: PRE_TARGETDEPS += $$PWD/../../external-deps/lib/linux/x86_64/libgameplay-deps.a
  93. linux: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/shaders ../res$$escape_expand(\n\t))
  94. linux: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/ui ../res$$escape_expand(\n\t))
  95. linux: QMAKE_POST_LINK += $$quote(cp -rf $$PWD/../../gameplay/res/logo_powered_white.png ../res$$escape_expand(\n\t))
  96. macx: QMAKE_CXXFLAGS += -x c++ -stdlib=libc++ -w -arch x86_64
  97. macx: QMAKE_OBJECTIVE_CFLAGS += -x objective-c++ -stdlib=libc++ -w -arch x86_64
  98. macx: DEFINES += GP_USE_GAMEPAD
  99. macx: LIBS += -L$$PWD/../../external-deps/lib/macosx/x86_64/ -lgameplay-deps
  100. macx: LIBS += -F/System/Library/Frameworks -framework GameKit
  101. macx: LIBS += -F/System/Library/Frameworks -framework IOKit
  102. macx: LIBS += -F/System/Library/Frameworks -framework QuartzCore
  103. macx: LIBS += -F/System/Library/Frameworks -framework OpenAL
  104. macx: LIBS += -F/System/Library/Frameworks -framework OpenGL
  105. macx: LIBS += -F/System/Library/Frameworks -framework Cocoa
  106. macx: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/shaders ../res$$escape_expand(\n\t))
  107. macx: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/ui ../res$$escape_expand(\n\t))
  108. macx: QMAKE_POST_LINK += $$quote(cp -rf $$PWD/../../gameplay/res/logo_powered_white.png ../res$$escape_expand(\n\t))
  109. macx
  110. {
  111. icon.files = icon.png
  112. icon.path = Contents/Resources
  113. QMAKE_BUNDLE_DATA += icon
  114. gameconfig.files = game.config
  115. gameconfig.path = Contents/Resources
  116. QMAKE_BUNDLE_DATA += gameconfig
  117. res.files = res
  118. res.path = Contents/Resources
  119. QMAKE_BUNDLE_DATA += res
  120. }