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- #ifndef CONTAINER_H_
- #define CONTAINER_H_
- #include "Control.h"
- #include "Layout.h"
- namespace gameplay
- {
- /**
- * A container is a UI control that can contain other controls.
- *
- * The following properties are available for containers:
- @verbatim
- container <containerID>
- {
- // Container properties.
- layout = <Layout::Type> // A value from the Layout::Type enum. E.g.: LAYOUT_VERTICAL
- style = <styleID> // A style from the form's theme.
- alignment = <Control::Alignment constant> // Note: 'position' will be ignored.
- position = <x, y> // Position of the container on-screen, measured in pixels.
- autoWidth = <bool>
- autoHeight = <bool>
- size = <width, height> // Size of the container, measured in pixels.
- width = <width> // Can be used in place of 'size', e.g. with 'autoHeight = true'
- height = <height> // Can be used in place of 'size', e.g. with 'autoWidth = true'
-
- // All the nested controls within this container.
- container
- {
- ...
- }
- label { }
- textBox { }
- button { }
- checkBox { }
- radioButton { }
- slider { }
- }
- @endverbatim
- */
- class Container : public Control
- {
- public:
- /**
- * Get this container's layout.
- *
- * @return This container's layout object.
- */
- Layout* getLayout();
- /**
- * Add a control to this layout.
- * The control will be assigned the next available index.
- *
- * @param control The Control to add.
- *
- * @return The index assigned to the added Control.
- */
- unsigned int addControl(Control* control);
- /**
- * Insert a control at a specific index.
- *
- * @param control The control to add.
- * @param index The index at which to insert the control.
- */
- void insertControl(Control* control, unsigned int index);
- /**
- * Remove a control at a specific index.
- *
- * @param index The index from which to remove the control.
- */
- void removeControl(unsigned int index);
- /**
- * Remove a control with the given ID.
- *
- * @param id The ID of the control to remove.
- */
- void removeControl(const char* id);
- /**
- * Remove a specific control.
- *
- * @param control The control to remove.
- */
- void removeControl(Control* control);
- /**
- * Get the Control at a specific index.
- *
- * @param index The index at which to retrieve the Control.
- *
- * @return The Control at the given index.
- */
- Control* getControl(unsigned int index) const;
- /**
- * Get a Control with a specific ID that belongs to this Layout.
- *
- * @param id The ID of the Control to search for.
- */
- Control* getControl(const char* id) const;
- /**
- * Get the vector of controls within this container.
- *
- * @return The vector of the controls within this container.
- */
- std::vector<Control*> getControls() const;
- /**
- * Gets the first animation in the control with the specified ID.
- *
- * @param id The ID of the animation to get. Returns the first animation if ID is NULL.
- * @return The first animation with the specified ID.
- */
- Animation* getAnimation(const char* id = NULL) const;
- protected:
- /**
- * Constructor.
- */
- Container();
- /**
- * Destructor.
- */
- virtual ~Container();
- /**
- * Create an empty container. A container's layout type must be specified at creation time.
- *
- * @param type The container's layout type.
- */
- static Container* create(Layout::Type type);
- /**
- * Create a container with a given style and properties, including a list of controls.
- *
- * @param style The style to apply to this container.
- * @param properties The properties to set on this container, including nested controls.
- * @param theme The theme to search for control styles within.
- *
- * @return The new container.
- */
- static Container* create(Theme::Style* style, Properties* properties, Theme* theme);
- /**
- * Updates each control within this container,
- * and positions them according to the container's layout.
- *
- * @param clip The clipping rectangle of this container's parent container.
- */
- virtual void update(const Rectangle& clip);
- /**
- * Draws the themed border and background of this container and all its controls.
- *
- * @param spriteBatch The sprite batch containing this container's border images.
- * @param clip The clipping rectangle of this container's parent container.
- */
- void drawBorder(SpriteBatch* spriteBatch, const Rectangle& clip);
- /**
- * Draws the icons of all controls within this container.
- *
- * @param spriteBatch The sprite batch containing this control's icons.
- * @param clip The clipping rectangle of this container's parent container.
- */
- virtual void drawImages(SpriteBatch* spriteBatch, const Rectangle& clip);
- /**
- * Draws the text of all controls within this container.
- *
- * @param clip The clipping rectangle of this container's parent container.
- */
- virtual void drawText(const Rectangle& clip);
- /**
- * Touch callback on touch events. Controls return true if they consume the touch event.
- *
- * @param evt The touch event that occurred.
- * @param x The x position of the touch in pixels. Left edge is zero.
- * @param y The y position of the touch in pixels. Top edge is zero.
- * @param contactIndex The order of occurrence for multiple touch contacts starting at zero.
- *
- * @return Whether the touch event was consumed by a control within this container.
- *
- * @see Touch::TouchEvent
- */
- virtual bool touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex);
-
- /**
- * Keyboard callback on key events. Passes key events on to the currently focused control.
- *
- * @param evt The key event that occured.
- * @param key If evt is KEY_PRESS or KEY_RELEASE then key is the key code from Keyboard::Key.
- * If evt is KEY_CHAR then key is the unicode value of the character.
- *
- * @see Keyboard::KeyEvent
- * @see Keyboard::Key
- */
- virtual void keyEvent(Keyboard::KeyEvent evt, int key);
- /**
- * Gets a Layout::Type enum from a matching string.
- */
- static Layout::Type getLayoutType(const char* layoutString);
- /**
- * Returns whether this control is a container.
- * This is true in this case.
- */
- bool isContainer();
- /**
- * Returns whether this container or any of its controls have been modified and require an update.
- */
- virtual bool isDirty();
- /**
- * Adds controls nested within a properties object to this container,
- * searching for styles within the given theme.
- */
- void addControls(Theme* theme, Properties* properties);
- Layout* _layout; // This container's layout.
- std::vector<Control*> _controls; // List of controls within this container.
- private:
- Container(const Container& copy);
- };
- }
- #endif
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