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- #ifndef AUDIO3DSAMPLE_H_
- #define AUDIO3DSAMPLE_H_
- #include "gameplay.h"
- #include "Sample.h"
- #include "FirstPersonCamera.h"
- using namespace gameplay;
- /**
- * Sample 3D audio within multiple sources and a listener bound to Nodes.
- */
- class Audio3DSample: public Sample
- {
- public:
- Audio3DSample();
-
- void touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex);
-
- void keyEvent(Keyboard::KeyEvent evt, int key);
-
- bool mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta);
- void gamepadEvent(Gamepad::GamepadEvent evt, Gamepad* gamepad);
- protected:
- void initialize();
- void finalize();
- void update(float elapsedTime);
- void render(float elapsedTime);
- private:
- bool drawScene(Node* node);
- void addSound(const std::string& file);
- void drawDebugText(int x = 0, int y = 0);
- void drawVector3(const char* str, const Vector3& vector, int x, int y);
- void loadGrid(Scene* scene);
- private:
- FirstPersonCamera _fpCamera;
- std::map<std::string, Node*> _audioNodes;
- Font* _font;
- Scene* _scene;
- Node* _cubeNode;
- Gamepad* _gamepad;
- unsigned int _moveFlags;
- int _prevX;
- int _prevY;
- bool _buttonPressed;
- };
- #endif
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