lua_ScriptTarget.h 325 B

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  1. #ifndef LUA_SCRIPTTARGET_H_
  2. #define LUA_SCRIPTTARGET_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for ScriptTarget.
  6. int lua_ScriptTarget__gc(lua_State* state);
  7. int lua_ScriptTarget_addCallback(lua_State* state);
  8. int lua_ScriptTarget_removeCallback(lua_State* state);
  9. void luaRegister_ScriptTarget();
  10. }
  11. #endif