- #ifndef LUA_SCRIPTTARGET_H_
- #define LUA_SCRIPTTARGET_H_
- namespace gameplay
- {
- // Lua bindings for ScriptTarget.
- int lua_ScriptTarget__gc(lua_State* state);
- int lua_ScriptTarget_addCallback(lua_State* state);
- int lua_ScriptTarget_removeCallback(lua_State* state);
- void luaRegister_ScriptTarget();
- }
- #endif
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