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- #include "PhysicsSpringConstraint.h"
- namespace gameplay
- {
- inline void PhysicsSpringConstraint::setAngularDampingX(float damping)
- {
- setDamping(ANGULAR_X, damping);
- }
- inline void PhysicsSpringConstraint::setAngularDampingY(float damping)
- {
- setDamping(ANGULAR_Y, damping);
- }
- inline void PhysicsSpringConstraint::setAngularDampingZ(float damping)
- {
- setDamping(ANGULAR_Z, damping);
- }
- inline void PhysicsSpringConstraint::setAngularStrengthX(float strength)
- {
- setStrength(ANGULAR_X, strength);
- }
- inline void PhysicsSpringConstraint::setAngularStrengthY(float strength)
- {
- setStrength(ANGULAR_Y, strength);
- }
- inline void PhysicsSpringConstraint::setAngularStrengthZ(float strength)
- {
- setStrength(ANGULAR_Z, strength);
- }
- inline void PhysicsSpringConstraint::setLinearDampingX(float damping)
- {
- setDamping(LINEAR_X, damping);
- }
- inline void PhysicsSpringConstraint::setLinearDampingY(float damping)
- {
- setDamping(LINEAR_Y, damping);
- }
- inline void PhysicsSpringConstraint::setLinearDampingZ(float damping)
- {
- setDamping(LINEAR_Z, damping);
- }
- inline void PhysicsSpringConstraint::setLinearStrengthX(float strength)
- {
- setStrength(LINEAR_X, strength);
- }
- inline void PhysicsSpringConstraint::setLinearStrengthY(float strength)
- {
- setStrength(LINEAR_Y, strength);
- }
- inline void PhysicsSpringConstraint::setLinearStrengthZ(float strength)
- {
- setStrength(LINEAR_Z, strength);
- }
- }
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