VertexFormat.cpp 2.6 KB

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  1. #include "Base.h"
  2. #include "VertexFormat.h"
  3. namespace gameplay
  4. {
  5. VertexFormat::VertexFormat(const Element* elements, unsigned int elementCount)
  6. : _vertexSize(0)
  7. {
  8. GP_ASSERT(elements);
  9. // Copy elements and compute vertex size
  10. for (unsigned int i = 0; i < elementCount; ++i)
  11. {
  12. // Copy element
  13. Element element;
  14. memcpy(&element, &elements[i], sizeof(Element));
  15. _elements.push_back(element);
  16. _vertexSize += element.size * sizeof(float);
  17. }
  18. }
  19. VertexFormat::~VertexFormat()
  20. {
  21. }
  22. const VertexFormat::Element& VertexFormat::getElement(unsigned int index) const
  23. {
  24. GP_ASSERT(index < _elements.size());
  25. return _elements[index];
  26. }
  27. unsigned int VertexFormat::getElementCount() const
  28. {
  29. return _elements.size();
  30. }
  31. unsigned int VertexFormat::getVertexSize() const
  32. {
  33. return _vertexSize;
  34. }
  35. bool VertexFormat::operator == (const VertexFormat& f) const
  36. {
  37. if (_elements.size() != f._elements.size())
  38. return false;
  39. for (unsigned int i = 0, count = _elements.size(); i < count; ++i)
  40. {
  41. if (_elements[i] != f._elements[i])
  42. return false;
  43. }
  44. return true;
  45. }
  46. bool VertexFormat::operator != (const VertexFormat& f) const
  47. {
  48. return !(*this == f);
  49. }
  50. VertexFormat::Element::Element() :
  51. usage(POSITION), size(0)
  52. {
  53. }
  54. VertexFormat::Element::Element(Usage usage, unsigned int size) :
  55. usage(usage), size(size)
  56. {
  57. }
  58. bool VertexFormat::Element::operator == (const VertexFormat::Element& e) const
  59. {
  60. return (size == e.size && usage == e.usage);
  61. }
  62. bool VertexFormat::Element::operator != (const VertexFormat::Element& e) const
  63. {
  64. return !(*this == e);
  65. }
  66. const char* VertexFormat::toString(Usage usage)
  67. {
  68. switch (usage)
  69. {
  70. case POSITION:
  71. return "POSITION";
  72. case NORMAL:
  73. return "NORMAL";
  74. case COLOR:
  75. return "COLOR";
  76. case TANGENT:
  77. return "TANGENT";
  78. case BINORMAL:
  79. return "BINORMAL";
  80. case BLENDWEIGHTS:
  81. return "BLENDWEIGHTS";
  82. case BLENDINDICES:
  83. return "BLENDINDICES";
  84. case TEXCOORD0:
  85. return "TEXCOORD0";
  86. case TEXCOORD1:
  87. return "TEXCOORD1";
  88. case TEXCOORD2:
  89. return "TEXCOORD2";
  90. case TEXCOORD3:
  91. return "TEXCOORD3";
  92. case TEXCOORD4:
  93. return "TEXCOORD4";
  94. case TEXCOORD5:
  95. return "TEXCOORD5";
  96. case TEXCOORD6:
  97. return "TEXCOORD6";
  98. case TEXCOORD7:
  99. return "TEXCOORD7";
  100. default:
  101. return "UNKNOWN";
  102. }
  103. }
  104. }