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- SAMPLE_PATH := $(call my-dir)/../../src
- # external-deps
- GAMEPLAY_DEPS := $(call my-dir)/../../GAMEPLAY_PATH/external-deps/lib/android/$(TARGET_ARCH_ABI)
- # libgameplay
- LOCAL_PATH := $(call my-dir)/../../GAMEPLAY_PATH/gameplay/android/libs/$(TARGET_ARCH_ABI)
- include $(CLEAR_VARS)
- LOCAL_MODULE := libgameplay
- LOCAL_SRC_FILES := libgameplay.so
- include $(PREBUILT_SHARED_LIBRARY)
- # libgameplay-deps
- LOCAL_PATH := $(GAMEPLAY_DEPS)
- include $(CLEAR_VARS)
- LOCAL_MODULE := libgameplay-deps
- LOCAL_SRC_FILES := libgameplay-deps.a
- include $(PREBUILT_STATIC_LIBRARY)
- # TEMPLATE_PROJECT
- LOCAL_PATH := $(SAMPLE_PATH)
- include $(CLEAR_VARS)
- LOCAL_MODULE := TEMPLATE_PROJECT
- LOCAL_SRC_FILES := ../GAMEPLAY_PATH/gameplay/src/gameplay-main-android.cpp TemplateGame.cpp
- LOCAL_CPPFLAGS += -std=c++11 -frtti -Wno-switch-enum -Wno-switch
- LOCAL_ARM_MODE := arm
- LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
- LOCAL_CFLAGS := -D__ANDROID__ -I"../GAMEPLAY_PATH/external-deps/include" -I"../GAMEPLAY_PATH/gameplay/src"
- LOCAL_STATIC_LIBRARIES := android_native_app_glue libgameplay-deps
- LOCAL_SHARED_LIBRARIES := gameplay
- include $(BUILD_SHARED_LIBRARY)
- $(call import-module,android/native_app_glue)
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