- #ifndef LUA_LOGGERLEVEL_H_
- #define LUA_LOGGERLEVEL_H_
- #include "Logger.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for Logger::Level.
- Logger::Level lua_enumFromString_LoggerLevel(const char* s);
- const char* lua_stringFromEnum_LoggerLevel(Logger::Level e);
- }
- #endif
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