lua_RenderStateStateBlock.h 1.4 KB

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  1. #ifndef LUA_RENDERSTATESTATEBLOCK_H_
  2. #define LUA_RENDERSTATESTATEBLOCK_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for RenderState::StateBlock.
  6. int lua_RenderStateStateBlock__gc(lua_State* state);
  7. int lua_RenderStateStateBlock_addRef(lua_State* state);
  8. int lua_RenderStateStateBlock_bind(lua_State* state);
  9. int lua_RenderStateStateBlock_getRefCount(lua_State* state);
  10. int lua_RenderStateStateBlock_release(lua_State* state);
  11. int lua_RenderStateStateBlock_setBlend(lua_State* state);
  12. int lua_RenderStateStateBlock_setBlendDst(lua_State* state);
  13. int lua_RenderStateStateBlock_setBlendSrc(lua_State* state);
  14. int lua_RenderStateStateBlock_setCullFace(lua_State* state);
  15. int lua_RenderStateStateBlock_setCullFaceSide(lua_State* state);
  16. int lua_RenderStateStateBlock_setDepthFunction(lua_State* state);
  17. int lua_RenderStateStateBlock_setDepthTest(lua_State* state);
  18. int lua_RenderStateStateBlock_setDepthWrite(lua_State* state);
  19. int lua_RenderStateStateBlock_setFrontFace(lua_State* state);
  20. int lua_RenderStateStateBlock_setState(lua_State* state);
  21. int lua_RenderStateStateBlock_setStencilFunction(lua_State* state);
  22. int lua_RenderStateStateBlock_setStencilOperation(lua_State* state);
  23. int lua_RenderStateStateBlock_setStencilTest(lua_State* state);
  24. int lua_RenderStateStateBlock_setStencilWrite(lua_State* state);
  25. int lua_RenderStateStateBlock_static_create(lua_State* state);
  26. void luaRegister_RenderStateStateBlock();
  27. }
  28. #endif