lua_RenderTarget.h 662 B

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  1. #ifndef LUA_RENDERTARGET_H_
  2. #define LUA_RENDERTARGET_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for RenderTarget.
  6. int lua_RenderTarget__gc(lua_State* state);
  7. int lua_RenderTarget_addRef(lua_State* state);
  8. int lua_RenderTarget_getHeight(lua_State* state);
  9. int lua_RenderTarget_getId(lua_State* state);
  10. int lua_RenderTarget_getRefCount(lua_State* state);
  11. int lua_RenderTarget_getTexture(lua_State* state);
  12. int lua_RenderTarget_getWidth(lua_State* state);
  13. int lua_RenderTarget_release(lua_State* state);
  14. int lua_RenderTarget_static_create(lua_State* state);
  15. int lua_RenderTarget_static_getRenderTarget(lua_State* state);
  16. void luaRegister_RenderTarget();
  17. }
  18. #endif