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- #ifndef LUA_RENDERTARGET_H_
- #define LUA_RENDERTARGET_H_
- namespace gameplay
- {
- // Lua bindings for RenderTarget.
- int lua_RenderTarget__gc(lua_State* state);
- int lua_RenderTarget_addRef(lua_State* state);
- int lua_RenderTarget_getHeight(lua_State* state);
- int lua_RenderTarget_getId(lua_State* state);
- int lua_RenderTarget_getRefCount(lua_State* state);
- int lua_RenderTarget_getTexture(lua_State* state);
- int lua_RenderTarget_getWidth(lua_State* state);
- int lua_RenderTarget_release(lua_State* state);
- int lua_RenderTarget_static_create(lua_State* state);
- int lua_RenderTarget_static_getRenderTarget(lua_State* state);
- void luaRegister_RenderTarget();
- }
- #endif
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