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- #include "Base.h"
- #include "CheckBox.h"
- #include "Game.h"
- namespace gameplay
- {
- CheckBox::CheckBox() : _checked(false)
- {
- }
- CheckBox::CheckBox(const CheckBox& copy)
- {
- // Hidden.
- }
- CheckBox::~CheckBox()
- {
- }
- CheckBox* CheckBox::create(Theme::Style* style, Properties* properties)
- {
- CheckBox* checkBox = new CheckBox();
- checkBox->initialize(style, properties);
- properties->getVector2("imageSize", &checkBox->_imageSize);
- checkBox->_checked = properties->getBool("checked");
- return checkBox;
- }
- bool CheckBox::isChecked()
- {
- return _checked;
- }
- void CheckBox::setChecked(bool checked)
- {
- if (_checked != checked)
- {
- _checked = checked;
- notifyListeners(Control::Listener::VALUE_CHANGED);
- }
- }
- void CheckBox::setImageSize(float width, float height)
- {
- _imageSize.set(width, height);
- }
- const Vector2& CheckBox::getImageSize() const
- {
- return _imageSize;
- }
- void CheckBox::addListener(Control::Listener* listener, int eventFlags)
- {
- if ((eventFlags & Control::Listener::TEXT_CHANGED) == Control::Listener::TEXT_CHANGED)
- {
- assert("TEXT_CHANGED event is not applicable to CheckBox.");
- eventFlags &= ~Control::Listener::TEXT_CHANGED;
- }
- Control::addListener(listener, eventFlags);
- }
- bool CheckBox::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
- {
- if (!isEnabled())
- {
- return false;
- }
- switch (evt)
- {
- case Touch::TOUCH_RELEASE:
- {
- if (_state == Control::ACTIVE)
- {
- if (x > 0 && x <= _clipBounds.width &&
- y > 0 && y <= _clipBounds.height)
- {
- _checked = !_checked;
- notifyListeners(Control::Listener::VALUE_CHANGED);
- // Animate between icons. Old fades out, then the new fades in.
- /*
- AnimationController* animationController = Game::getInstance()->getAnimationController();
- float from[1] = { 1.0f };
- float to[1] = { 0.0f };
- animationController->createAnimationFromTo("CheckBox::toggle", this, CheckBox::ANIMATE_SPRITE_ALPHA, from, to, Curve::QUADRATIC_IN_OUT, 200L);
- */
- }
- }
- }
- break;
- }
- return Button::touchEvent(evt, x, y, contactIndex);
- }
- void CheckBox::update(const Rectangle& clip)
- {
- Control::update(clip);
- Vector2 size;
- if (_imageSize.isZero())
- {
- if (_checked)
- {
- const Rectangle& selectedRegion = getImageRegion("checked", _state);
- size.set(selectedRegion.width, selectedRegion.height);
- }
- else
- {
- const Rectangle& unselectedRegion = getImageRegion("unchecked", _state);
- size.set(unselectedRegion.width, unselectedRegion.height);
- }
- }
- else
- {
- size.set(_imageSize);
- }
- float iconWidth = size.x;
- _textBounds.x += iconWidth + 5;
- _textBounds.width -= iconWidth + 5;
- }
- void CheckBox::drawImages(SpriteBatch* spriteBatch, const Rectangle& clip)
- {
- // Left, v-center.
- // TODO: Set an alignment for icons.
- const Theme::Border border = getBorder(_state);
- const Theme::Padding padding = getPadding();
- float opacity = getOpacity(_state);
- if (_checked)
- {
- const Rectangle& selectedRegion = getImageRegion("checked", _state);
- const Theme::UVs& selected = getImageUVs("checked", _state);
- Vector4 selectedColor = getImageColor("checked", _state);
- selectedColor.w *= opacity;
- Vector2 size;
- if (_imageSize.isZero())
- {
- size.set(selectedRegion.width, selectedRegion.height);
- }
- else
- {
- size.set(_imageSize);
- }
- Vector2 pos(clip.x + _bounds.x + border.left + padding.left,
- clip.y + _bounds.y + (_clipBounds.height - border.bottom - padding.bottom) / 2.0f - size.y / 2.0f);
- spriteBatch->draw(pos.x, pos.y, size.x, size.y, selected.u1, selected.v1, selected.u2, selected.v2, selectedColor, _clip);
- }
- else
- {
- const Rectangle& unselectedRegion = getImageRegion("unchecked", _state);
- const Theme::UVs& unselected = getImageUVs("unchecked", _state);
- Vector4 unselectedColor = getImageColor("unchecked", _state);
- unselectedColor.w *= opacity;
- Vector2 size;
- if (_imageSize.isZero())
- {
- size.set(unselectedRegion.width, unselectedRegion.height);
- }
- else
- {
- size.set(_imageSize);
- }
- Vector2 pos(clip.x + _bounds.x + border.left + padding.left,
- clip.y + _bounds.y + (_clipBounds.height - border.bottom - padding.bottom) / 2.0f - size.y / 2.0f);
- spriteBatch->draw(pos.x, pos.y, size.x, size.y, unselected.u1, unselected.v1, unselected.u2, unselected.v2, unselectedColor, _clip);
- }
- }
- }
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