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- #ifndef LUA_PHYSICSCOLLISIONOBJECT_H_
- #define LUA_PHYSICSCOLLISIONOBJECT_H_
- namespace gameplay
- {
- // Lua bindings for PhysicsCollisionObject.
- int lua_PhysicsCollisionObject__gc(lua_State* state);
- int lua_PhysicsCollisionObject_addCollisionListener(lua_State* state);
- int lua_PhysicsCollisionObject_asCharacter(lua_State* state);
- int lua_PhysicsCollisionObject_asGhostObject(lua_State* state);
- int lua_PhysicsCollisionObject_asRigidBody(lua_State* state);
- int lua_PhysicsCollisionObject_asVehicle(lua_State* state);
- int lua_PhysicsCollisionObject_asVehicleWheel(lua_State* state);
- int lua_PhysicsCollisionObject_collidesWith(lua_State* state);
- int lua_PhysicsCollisionObject_getCollisionShape(lua_State* state);
- int lua_PhysicsCollisionObject_getNode(lua_State* state);
- int lua_PhysicsCollisionObject_getShapeType(lua_State* state);
- int lua_PhysicsCollisionObject_getType(lua_State* state);
- int lua_PhysicsCollisionObject_isDynamic(lua_State* state);
- int lua_PhysicsCollisionObject_isEnabled(lua_State* state);
- int lua_PhysicsCollisionObject_isKinematic(lua_State* state);
- int lua_PhysicsCollisionObject_isStatic(lua_State* state);
- int lua_PhysicsCollisionObject_removeCollisionListener(lua_State* state);
- int lua_PhysicsCollisionObject_setEnabled(lua_State* state);
- void luaRegister_PhysicsCollisionObject();
- }
- #endif
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