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- #include "Base.h"
- #include "Bundle.h"
- #include "FileSystem.h"
- #include "MeshPart.h"
- #include "Scene.h"
- #include "Joint.h"
- #define BUNDLE_VERSION_MAJOR 1
- #define BUNDLE_VERSION_MINOR 1
- #define BUNDLE_TYPE_SCENE 1
- #define BUNDLE_TYPE_NODE 2
- #define BUNDLE_TYPE_ANIMATIONS 3
- #define BUNDLE_TYPE_ANIMATION 4
- #define BUNDLE_TYPE_ANIMATION_CHANNEL 5
- #define BUNDLE_TYPE_MODEL 10
- #define BUNDLE_TYPE_MATERIAL 16
- #define BUNDLE_TYPE_EFFECT 18
- #define BUNDLE_TYPE_CAMERA 32
- #define BUNDLE_TYPE_LIGHT 33
- #define BUNDLE_TYPE_MESH 34
- #define BUNDLE_TYPE_MESHPART 35
- #define BUNDLE_TYPE_MESHSKIN 36
- #define BUNDLE_TYPE_FONT 128
- // For sanity checking string reads
- #define BUNDLE_MAX_STRING_LENGTH 5000
- namespace gameplay
- {
- static std::vector<Bundle*> __bundleCache;
- Bundle::Bundle(const char* path) :
- _path(path), _referenceCount(0), _references(NULL), _file(NULL)
- {
- }
- Bundle::~Bundle()
- {
- clearLoadSession();
- // Remove this Bundle from the cache
- std::vector<Bundle*>::iterator itr = std::find(__bundleCache.begin(), __bundleCache.end(), this);
- if (itr != __bundleCache.end())
- {
- __bundleCache.erase(itr);
- }
- SAFE_DELETE_ARRAY(_references);
- if (_file)
- {
- fclose(_file);
- _file = NULL;
- }
- }
- template <class T>
- bool Bundle::readArray(unsigned int* length, T** ptr)
- {
- if (!read(length))
- {
- return false;
- }
- if (*length > 0)
- {
- *ptr = new T[*length];
- if (fread(*ptr, sizeof(T), *length, _file) != *length)
- {
- SAFE_DELETE_ARRAY(*ptr);
- return false;
- }
- }
- return true;
- }
- template <class T>
- bool Bundle::readArray(unsigned int* length, std::vector<T>* values)
- {
- if (!read(length))
- {
- return false;
- }
- if (*length > 0 && values)
- {
- values->resize(*length);
- if (fread(&(*values)[0], sizeof(T), *length, _file) != *length)
- {
- return false;
- }
- }
- return true;
- }
- template <class T>
- bool Bundle::readArray(unsigned int* length, std::vector<T>* values, unsigned int readSize)
- {
- assert(sizeof(T) >= readSize);
- if (!read(length))
- {
- return false;
- }
- if (*length > 0 && values)
- {
- values->resize(*length);
- if (fread(&(*values)[0], readSize, *length, _file) != *length)
- {
- return false;
- }
- }
- return true;
- }
- std::string readString(FILE* fp)
- {
- unsigned int length;
- if (fread(&length, 4, 1, fp) != 1)
- {
- return std::string();
- }
- // Sanity check to detect if string length is far too big
- assert(length < BUNDLE_MAX_STRING_LENGTH);
- std::string str;
- if (length > 0)
- {
- str.resize(length);
- if (fread(&str[0], 1, length, fp) != length)
- {
- return std::string();
- }
- }
- return str;
- }
- Bundle* Bundle::create(const char* path)
- {
- // Search the cache for this bundle
- for (unsigned int i = 0, count = __bundleCache.size(); i < count; ++i)
- {
- Bundle* p = __bundleCache[i];
- if (p->_path == path)
- {
- // Found a match
- p->addRef();
- return p;
- }
- }
- // Open the bundle
- FILE* fp = FileSystem::openFile(path, "rb");
- if (!fp)
- {
- WARN_VARG("Failed to open file: '%s'.", path);
- return NULL;
- }
- // Read the GPG header info
- char sig[9];
- if (fread(sig, 1, 9, fp) != 9 || memcmp(sig, "«GPB»\r\n\x1A\n", 9) != 0)
- {
- LOG_ERROR_VARG("Invalid bundle header: %s", path);
- fclose(fp);
- return NULL;
- }
- // Read version
- unsigned char ver[2];
- if (fread(ver, 1, 2, fp) != 2 || ver[0] != BUNDLE_VERSION_MAJOR || ver[1] != BUNDLE_VERSION_MINOR)
- {
- LOG_ERROR_VARG("Unsupported version (%d.%d) for bundle: %s (expected %d.%d)", (int)ver[0], (int)ver[1], path, BUNDLE_VERSION_MAJOR, BUNDLE_VERSION_MINOR);
- fclose(fp);
- return NULL;
- }
- // Read ref table
- unsigned int refCount;
- if (fread(&refCount, 4, 1, fp) != 1)
- {
- fclose(fp);
- return NULL;
- }
- // Read all refs
- Reference* refs = new Reference[refCount];
- for (unsigned int i = 0; i < refCount; ++i)
- {
- if ((refs[i].id = readString(fp)).empty() ||
- fread(&refs[i].type, 4, 1, fp) != 1 ||
- fread(&refs[i].offset, 4, 1, fp) != 1)
- {
- fclose(fp);
- SAFE_DELETE_ARRAY(refs);
- return NULL;
- }
- }
- // Keep file open for faster reading later
- Bundle* bundle = new Bundle(path);
- bundle->_referenceCount = refCount;
- bundle->_references = refs;
- bundle->_file = fp;
- return bundle;
- }
- Bundle::Reference* Bundle::find(const char* id) const
- {
- // Search the ref table for the given id (case-sensitive)
- for (unsigned int i = 0; i < _referenceCount; ++i)
- {
- if (_references[i].id == id)
- {
- // Found a match
- return &_references[i];
- }
- }
- return NULL;
- }
- void Bundle::clearLoadSession()
- {
- for (unsigned int i = 0, count = _meshSkins.size(); i < count; ++i)
- {
- SAFE_DELETE(_meshSkins[i]);
- }
- _meshSkins.clear();
- }
- const char* Bundle::getIdFromOffset() const
- {
- return getIdFromOffset((unsigned int) ftell(_file));
- }
- const char* Bundle::getIdFromOffset(unsigned int offset) const
- {
- // Search the ref table for the given offset
- if (offset > 0)
- {
- for (unsigned int i = 0; i < _referenceCount; ++i)
- {
- if (_references[i].offset == offset && _references[i].id.length() > 0)
- {
- return _references[i].id.c_str();
- }
- }
- }
- return NULL;
- }
- Bundle::Reference* Bundle::seekTo(const char* id, unsigned int type)
- {
- Reference* ref = find(id);
- if (ref == NULL)
- {
- LOG_ERROR_VARG("No object with name '%s' in bundle '%s'.", id, _path.c_str());
- return NULL;
- }
- if (ref->type != type)
- {
- LOG_ERROR_VARG("Object '%s' in bundle '%s' has type %d (expected type %d).", id, _path.c_str(), (int)ref->type, (int)type);
- return NULL;
- }
- // Seek to the offset of this object
- if (fseek(_file, ref->offset, SEEK_SET) != 0)
- {
- LOG_ERROR_VARG("Failed to seek to object '%s' in bundle '%s'.", id, _path.c_str());
- return NULL;
- }
- return ref;
- }
- Bundle::Reference* Bundle::seekToFirstType(unsigned int type)
- {
- // for each Reference
- for (unsigned int i = 0; i < _referenceCount; ++i)
- {
- Reference* ref = &_references[i];
- if (ref->type == type)
- {
- // Found a match
- if (fseek(_file, ref->offset, SEEK_SET) != 0)
- {
- LOG_ERROR_VARG("Failed to seek to object '%s' in bundle '%s'.", ref->id.c_str(), _path.c_str());
- return NULL;
- }
- return ref;
- }
- }
- return NULL;
- }
- bool Bundle::read(unsigned int* ptr)
- {
- return fread(ptr, sizeof(unsigned int), 1, _file) == 1;
- }
- bool Bundle::read(unsigned char* ptr)
- {
- return fread(ptr, sizeof(unsigned char), 1, _file) == 1;
- }
- bool Bundle::read(float* ptr)
- {
- return fread(ptr, sizeof(float), 1, _file) == 1;
- }
- bool Bundle::readMatrix(float* m)
- {
- return (fread(m, sizeof(float), 16, _file) == 16);
- }
- Scene* Bundle::loadScene(const char* id)
- {
- clearLoadSession();
- Reference* ref = NULL;
- if (id)
- {
- ref = seekTo(id, BUNDLE_TYPE_SCENE);
- }
- else
- {
- ref = seekToFirstType(BUNDLE_TYPE_SCENE);
- }
- if (!ref)
- {
- return NULL;
- }
- Scene* scene = Scene::createScene();
- scene->setId(getIdFromOffset());
- // Read the number of children
- unsigned int childrenCount;
- if (!read(&childrenCount))
- {
- SAFE_RELEASE(scene);
- return NULL;
- }
- if (childrenCount > 0)
- {
- // Read each child directly into the scene
- for (unsigned int i = 0; i < childrenCount; i++)
- {
- Node* node = readNode(scene, NULL);
- if (node)
- {
- scene->addNode(node);
- node->release(); // scene now owns node
- }
- }
- }
- // Read active camera
- std::string xref = readString(_file);
- if (xref.length() > 1 && xref[0] == '#') // TODO: Handle full xrefs
- {
- Node* node = scene->findNode(xref.c_str() + 1, true);
- Camera* camera = node->getCamera();
- assert(camera);
- scene->setActiveCamera(camera);
- }
- // Read ambient color
- float red, blue, green;
- if (!read(&red))
- {
- SAFE_RELEASE(scene);
- LOG_ERROR_VARG("Failed to read scene ambient %s color in pakcage %s", "red", _path.c_str());
- return NULL;
- }
- if (!read(&green))
- {
- SAFE_RELEASE(scene);
- LOG_ERROR_VARG("Failed to read scene ambient %s color in pakcage %s", "green", _path.c_str());
- return NULL;
- }
- if (!read(&blue))
- {
- SAFE_RELEASE(scene);
- LOG_ERROR_VARG("Failed to read scene ambient %s color in pakcage %s", "blue", _path.c_str());
- return NULL;
- }
- scene->setAmbientColor(red, green, blue);
- // parse animations
- for (unsigned int i = 0; i < _referenceCount; ++i)
- {
- Reference* ref = &_references[i];
- if (ref->type == BUNDLE_TYPE_ANIMATIONS)
- {
- // Found a match
- if (fseek(_file, ref->offset, SEEK_SET) != 0)
- {
- LOG_ERROR_VARG("Failed to seek to object '%s' in bundle '%s'.", ref->id.c_str(), _path.c_str());
- return NULL;
- }
- readAnimations(scene);
- }
- }
- resolveJointReferences(scene, NULL);
- return scene;
- }
- Node* Bundle::loadNode(const char* id)
- {
- assert(id);
- clearLoadSession();
- Node* node = loadNode(id, NULL, NULL);
-
- if (node)
- {
- resolveJointReferences(NULL, node);
- }
- return node;
- }
- Node* Bundle::loadNode(const char* id, Scene* sceneContext, Node* nodeContext)
- {
- assert(id);
- Node* node = NULL;
- // Search the passed in loading contexts (scene/node) first to see
- // if we've already loaded this node during this load session
- if (sceneContext)
- {
- node = sceneContext->findNode(id, true);
- }
- else if (nodeContext)
- {
- node = nodeContext->findNode(id, true);
- }
- if (node == NULL)
- {
- // If not yet found, search the ref table and read
- Reference* ref = seekTo(id, BUNDLE_TYPE_NODE);
- if (ref == NULL)
- {
- return NULL;
- }
- node = readNode(sceneContext, nodeContext);
- }
- return node;
- }
- Node* Bundle::readNode(Scene* sceneContext, Node* nodeContext)
- {
- const char* id = getIdFromOffset();
- // Read node type
- unsigned int nodeType;
- if (!read(&nodeType))
- {
- return NULL;
- }
- Node* node = NULL;
- switch (nodeType)
- {
- case Node::NODE:
- node = Node::create(id);
- break;
- case Node::JOINT:
- node = Joint::create(id);
- break;
- default:
- return NULL;
- }
- // If no loading context is set, set this node to the loading context
- if (sceneContext == NULL && nodeContext == NULL)
- {
- nodeContext = node;
- }
- // Read transform
- float transform[16];
- if (fread(transform, sizeof(float), 16, _file) != 16)
- {
- SAFE_RELEASE(node);
- return NULL;
- }
- setTransform(transform, node);
- // Read children
- unsigned int childrenCount;
- if (!read(&childrenCount))
- {
- SAFE_RELEASE(node);
- return NULL;
- }
- if (childrenCount > 0)
- {
- // Read each child
- for (unsigned int i = 0; i < childrenCount; i++)
- {
- Node* child = readNode(sceneContext, nodeContext);
- if (child)
- {
- node->addChild(child);
- child->release(); // 'node' now owns this child
- }
- }
- }
- // Read camera
- Camera* camera = readCamera();
- if (camera)
- {
- node->setCamera(camera);
- SAFE_RELEASE(camera);
- }
- // Read light
- Light* light = readLight();
- if (light)
- {
- node->setLight(light);
- SAFE_RELEASE(light);
- }
- // Read model
- Model* model = readModel(sceneContext, nodeContext, node->getId());
- if (model)
- {
- node->setModel(model);
- SAFE_RELEASE(model);
- }
- return node;
- }
- Camera* Bundle::readCamera()
- {
- unsigned char cameraType;
- if (!read(&cameraType))
- {
- LOG_ERROR_VARG("Failed to load camera type in bundle '%s'.", _path.c_str());
- }
- if (cameraType == 0)
- {
- return NULL;
- }
- // aspect ratio
- float aspectRatio;
- if (!read(&aspectRatio))
- {
- LOG_ERROR_VARG("Failed to load camera aspectRatio in bundle '%s'.", _path.c_str());
- }
- // near plane
- float nearPlane;
- if (!read(&nearPlane))
- {
- LOG_ERROR_VARG("Failed to load camera near plane in bundle '%s'.", _path.c_str());
- }
- // far plane
- float farPlane;
- if (!read(&farPlane))
- {
- LOG_ERROR_VARG("Failed to load camera far plane in bundle '%s'.", _path.c_str());
- }
- Camera* camera = NULL;
- if (cameraType == Camera::PERSPECTIVE)
- {
- // field of view
- float fieldOfView;
- if (!read(&fieldOfView))
- {
- LOG_ERROR_VARG("Failed to load camera field of view in bundle '%s'.", _path.c_str());
- }
- camera = Camera::createPerspective(fieldOfView, aspectRatio, nearPlane, farPlane);
- }
- else if (cameraType == Camera::ORTHOGRAPHIC)
- {
- // magnification
- float zoomX;
- if (!read(&zoomX))
- {
- LOG_ERROR_VARG("Failed to load camera zoomX in bundle '%s'.", _path.c_str());
- }
- float zoomY;
- if (!read(&zoomY))
- {
- LOG_ERROR_VARG("Failed to load camera zoomY in bundle '%s'.", _path.c_str());
- }
- camera = Camera::createOrthographic(zoomX, zoomY, aspectRatio, nearPlane, farPlane);
- }
- else
- {
- LOG_ERROR_VARG("Failed to load camera type in bundle '%s'. Invalid camera type.", _path.c_str());
- }
- return camera;
- }
- Light* Bundle::readLight()
- {
- unsigned char type;
- if (!read(&type))
- {
- LOG_ERROR_VARG("Failed to load light %s in bundle '%s'.", "type", _path.c_str());
- }
- if (type == 0)
- {
- return NULL;
- }
- // read color
- float red, blue, green;
- if (!read(&red) || !read(&blue) || !read(&green))
- {
- LOG_ERROR_VARG("Failed to load light %s in bundle '%s'.", "color", _path.c_str());
- }
- Vector3 color(red, blue, green);
- Light* light = NULL;
- if (type == Light::DIRECTIONAL)
- {
- light = Light::createDirectional(color);
- }
- else if (type == Light::POINT)
- {
- float range;
- if (!read(&range))
- {
- LOG_ERROR_VARG("Failed to load point light %s in bundle '%s'.", "point", _path.c_str());
- }
- light = Light::createPoint(color, range);
- }
- else if (type == Light::SPOT)
- {
- float range, innerAngle, outerAngle;
- if (!read(&range) || !read(&innerAngle) || !read(&outerAngle))
- {
- LOG_ERROR_VARG("Failed to load spot light %s in bundle '%s'.", "spot", _path.c_str());
- }
- light = Light::createSpot(color, range, innerAngle, outerAngle);
- }
- else
- {
- LOG_ERROR_VARG("Failed to load light %s in bundle '%s'.", "type", _path.c_str());
- }
- return light;
- }
- Model* Bundle::readModel(Scene* sceneContext, Node* nodeContext, const char* nodeId)
- {
- // Read mesh
- Mesh* mesh = NULL;
- std::string xref = readString(_file);
- if (xref.length() > 1 && xref[0] == '#') // TODO: Handle full xrefs
- {
- mesh = loadMesh(xref.c_str() + 1, nodeId);
- if (mesh)
- {
- Model* model = Model::create(mesh);
- SAFE_RELEASE(mesh);
- // Read skin
- unsigned char hasSkin;
- if (!read(&hasSkin))
- {
- LOG_ERROR_VARG("Failed to load hasSkin in bundle '%s'.", _path.c_str());
- return NULL;
- }
- if (hasSkin)
- {
- MeshSkin* skin = readMeshSkin(sceneContext, nodeContext);
- if (skin)
- {
- model->setSkin(skin);
- }
- }
- // Read material
- unsigned int materialCount;
- if (!read(&materialCount))
- {
- LOG_ERROR_VARG("Failed to load materialCount in bundle '%s'.", _path.c_str());
- return NULL;
- }
- if (materialCount > 0)
- {
- // TODO: Material loading not supported yet
- }
- return model;
- }
- }
- return NULL;
- }
- MeshSkin* Bundle::readMeshSkin(Scene* sceneContext, Node* nodeContext)
- {
- MeshSkin* meshSkin = new MeshSkin();
- // Read bindShape
- float bindShape[16];
- if (!readMatrix(bindShape))
- {
- LOG_ERROR_VARG("Failed to load MeshSkin in bundle '%s'.", _path.c_str());
- SAFE_DELETE(meshSkin);
- return NULL;
- }
- meshSkin->setBindShape(bindShape);
- MeshSkinData* skinData = new MeshSkinData();
- skinData->skin = meshSkin;
- // Read joint count
- unsigned int jointCount;
- if (!read(&jointCount))
- {
- LOG_ERROR_VARG("Failed to load MeshSkin in bundle '%s'.", _path.c_str());
- SAFE_DELETE(meshSkin);
- SAFE_DELETE(skinData);
- return NULL;
- }
- if (jointCount == 0)
- {
- SAFE_DELETE(meshSkin);
- SAFE_DELETE(skinData);
- return NULL;
- }
- meshSkin->setJointCount(jointCount);
- // Read joint xref strings for all joints in the list
- for (unsigned int i = 0; i < jointCount; i++)
- {
- skinData->joints.push_back(readString(_file));
- }
- // read bindposes
- unsigned int jointsBindPosesCount;
- if (!read(&jointsBindPosesCount))
- {
- LOG_ERROR_VARG("Failed to load MeshSkin in bundle '%s'.", _path.c_str());
- SAFE_DELETE(meshSkin);
- SAFE_DELETE(skinData);
- return NULL;
- }
- if (jointsBindPosesCount > 0)
- {
- assert(jointCount * 16 == jointsBindPosesCount);
- float m[16];
- for (unsigned int i = 0; i < jointCount; i++)
- {
- if (!readMatrix(m))
- {
- LOG_ERROR_VARG("Failed to load MeshSkin in bundle '%s'.", _path.c_str());
- SAFE_DELETE(meshSkin);
- SAFE_DELETE(skinData);
- return NULL;
- }
- skinData->inverseBindPoseMatrices.push_back(m);
- }
- }
- // Store the MeshSkinData so we can go back and resolve all joint references later
- _meshSkins.push_back(skinData);
- return meshSkin;
- }
- void Bundle::resolveJointReferences(Scene* sceneContext, Node* nodeContext)
- {
- const unsigned int skinCount = _meshSkins.size();
- for (unsigned int i = 0; i < skinCount; ++i)
- {
- MeshSkinData* skinData = _meshSkins[i];
- // Resolve all joints in skin joint list
- const unsigned int jointCount = skinData->joints.size();
- for (unsigned int j = 0; j < jointCount; ++j)
- {
- // TODO: Handle full xrefs (not just local # xrefs)
- std::string jointId = skinData->joints[j];
- if (jointId.length() > 1 && jointId[0] == '#')
- {
- jointId = jointId.substr(1, jointId.length() - 1);
- Node* n = loadNode(jointId.c_str(), sceneContext, nodeContext);
- if (n && n->getType() == Node::JOINT)
- {
- Joint* joint = static_cast<Joint*>(n);
- joint->setInverseBindPose(skinData->inverseBindPoseMatrices[j]);
- skinData->skin->setJoint(joint, j);
- }
- }
- }
- // Set the root joint
- if (jointCount > 0)
- {
- Joint* rootJoint = skinData->skin->getJoint((unsigned int)0);
- Node* parent = rootJoint->getParent();
- while (parent)
- {
- if (skinData->skin->getJointIndex(static_cast<Joint*>(parent)) != -1)
- {
- // Parent is a joint in the MeshSkin, so treat it as the new root
- rootJoint = static_cast<Joint*>(parent);
- }
- parent = parent->getParent();
- }
- skinData->skin->setRootJoint(rootJoint);
- }
- // Done with this MeshSkinData entry
- SAFE_DELETE(_meshSkins[i]);
- }
- _meshSkins.clear();
- }
- void Bundle::readAnimation(Scene* scene)
- {
- const std::string animationId = readString(_file);
- // read the number of animation channels in this animation
- unsigned int animationChannelCount;
- if (!read(&animationChannelCount))
- {
- LOG_ERROR_VARG("Failed to read %s for %s: %s", "animationChannelCount", "animation", animationId.c_str());
- return;
- }
- Animation* animation = NULL;
- for (unsigned int i = 0; i < animationChannelCount; i++)
- {
- animation = readAnimationChannel(scene, animation, animationId.c_str());
- }
- }
- void Bundle::readAnimations(Scene* scene)
- {
- // read the number of animations in this object
- unsigned int animationCount;
- if (!read(&animationCount))
- {
- LOG_ERROR_VARG("Failed to read %s for %s: %s", "animationCount", "Animations");
- return;
- }
- for (unsigned int i = 0; i < animationCount; i++)
- {
- readAnimation(scene);
- }
- }
- Animation* Bundle::readAnimationChannel(Scene* scene, Animation* animation, const char* animationId)
- {
- const char* id = animationId;
- // read targetId
- std::string targetId = readString(_file);
- if (targetId.empty())
- {
- LOG_ERROR_VARG("Failed to read %s for %s: %s", "targetId", "animation", id);
- return NULL;
- }
- // read target attribute
- unsigned int targetAttribute;
- if (!read(&targetAttribute))
- {
- LOG_ERROR_VARG("Failed to read %s for %s: %s", "targetAttribute", "animation", id);
- return NULL;
- }
- //long position = ftell(_file);
- //fseek(_file, position, SEEK_SET);
- AnimationTarget* target = NULL;
- // Search for a node that matches target
- if (!target)
- {
- target = scene->findNode(targetId.c_str());
- if (!target)
- {
- LOG_ERROR_VARG("Failed to read %s for %s: %s", "animation target", targetId.c_str(), id);
- return NULL;
- }
- }
- std::vector<unsigned long> keyTimes;
- std::vector<float> values;
- std::vector<float> tangentsIn;
- std::vector<float> tangentsOut;
- std::vector<unsigned long> interpolation;
- // length of the arrays
- unsigned int keyTimesCount;
- unsigned int valuesCount;
- unsigned int tangentsInCount;
- unsigned int tangentsOutCount;
- unsigned int interpolationCount;
- // read key times
- if (!readArray(&keyTimesCount, &keyTimes, sizeof(unsigned int)))
- {
- LOG_ERROR_VARG("Failed to read %s for %s: %s", "keyTimes", "animation", id);
- return NULL;
- }
-
- // read key values
- if (!readArray(&valuesCount, &values))
- {
- LOG_ERROR_VARG("Failed to read %s for %s: %s", "values", "animation", id);
- return NULL;
- }
-
- // read tangentsIn
- if (!readArray(&tangentsInCount, &tangentsIn))
- {
- LOG_ERROR_VARG("Failed to read %s for %s: %s", "tangentsIn", "animation", id);
- return NULL;
- }
-
- // read tangent_out
- if (!readArray(&tangentsOutCount, &tangentsOut))
- {
- LOG_ERROR_VARG("Failed to read %s for %s: %s", "tangentsOut", "animation", id);
- return NULL;
- }
-
- // read interpolations
- if (!readArray(&interpolationCount, &interpolation, sizeof(unsigned int)))
- {
- LOG_ERROR_VARG("Failed to read %s for %s: %s", "interpolation", "animation", id);
- return NULL;
- }
- Game* game = Game::getInstance();
- AnimationController* controller = game->getAnimationController();
- // TODO: Handle other target attributes later.
- if (targetAttribute > 0)
- {
- assert(keyTimes.size() > 0 && values.size() > 0);
- if (animation == NULL)
- {
- // TODO: This code currently assumes LINEAR only
- animation = target->createAnimation(animationId, targetAttribute, keyTimesCount, &keyTimes[0], &values[0], Curve::LINEAR);
- }
- else
- {
- animation->createChannel(target, targetAttribute, keyTimesCount, &keyTimes[0], &values[0], Curve::LINEAR);
- }
- }
- return animation;
- }
- Mesh* Bundle::loadMesh(const char* id)
- {
- return loadMesh(id, false);
- }
- Mesh* Bundle::loadMesh(const char* id, const char* nodeId)
- {
- // Save the file position
- long position = ftell(_file);
- // Seek to the specified Mesh
- Reference* ref = seekTo(id, BUNDLE_TYPE_MESH);
- if (ref == NULL)
- {
- return NULL;
- }
- // Read mesh data
- MeshData* meshData = readMeshData();
- if (meshData == NULL)
- {
- return NULL;
- }
- // Create Mesh
- Mesh* mesh = Mesh::createMesh(meshData->vertexFormat, meshData->vertexCount, false);
- if (mesh == NULL)
- {
- LOG_ERROR_VARG("Failed to create mesh: %s", id);
- SAFE_DELETE_ARRAY(meshData);
- return NULL;
- }
- mesh->_url = _path;
- mesh->_url += "#";
- mesh->_url += id;
- mesh->setVertexData(meshData->vertexData, 0, meshData->vertexCount);
- mesh->_boundingBox.set(meshData->boundingBox);
- mesh->_boundingSphere.set(meshData->boundingSphere);
- // Create mesh parts
- for (unsigned int i = 0; i < meshData->parts.size(); ++i)
- {
- MeshPartData* partData = meshData->parts[i];
- MeshPart* part = mesh->addPart(partData->primitiveType, partData->indexFormat, partData->indexCount, false);
- if (part == NULL)
- {
- LOG_ERROR_VARG("Failed to create mesh part (i=%d): %s", i, id);
- SAFE_DELETE(meshData);
- return NULL;
- }
- part->setIndexData(partData->indexData, 0, partData->indexCount);
- }
- SAFE_DELETE(meshData);
- // Restore file pointer
- fseek(_file, position, SEEK_SET);
- return mesh;
- }
- Bundle::MeshData* Bundle::readMeshData()
- {
- // Read vertex format/elements
- unsigned int vertexElementCount;
- if (fread(&vertexElementCount, 4, 1, _file) != 1 || vertexElementCount < 1)
- {
- return NULL;
- }
- VertexFormat::Element* vertexElements = new VertexFormat::Element[vertexElementCount];
- for (unsigned int i = 0; i < vertexElementCount; ++i)
- {
- unsigned int vUsage, vSize;
- if (fread(&vUsage, 4, 1, _file) != 1 || fread(&vSize, 4, 1, _file) != 1)
- {
- SAFE_DELETE_ARRAY(vertexElements);
- return NULL;
- }
- vertexElements[i].usage = (VertexFormat::Usage)vUsage;
- vertexElements[i].size = vSize;
- }
- MeshData* meshData = new MeshData(VertexFormat(vertexElements, vertexElementCount));
- SAFE_DELETE_ARRAY(vertexElements);
- // Read vertex data
- unsigned int vertexByteCount;
- if (fread(&vertexByteCount, 4, 1, _file) != 1 || vertexByteCount == 0)
- {
- SAFE_DELETE(meshData);
- return NULL;
- }
- meshData->vertexCount = vertexByteCount / meshData->vertexFormat.getVertexSize();
- meshData->vertexData = new unsigned char[vertexByteCount];
- if (fread(meshData->vertexData, 1, vertexByteCount, _file) != vertexByteCount)
- {
- SAFE_DELETE(meshData);
- return NULL;
- }
- // Read mesh bounds (bounding box and bounding sphere)
- if (fread(&meshData->boundingBox.min.x, 4, 3, _file) != 3 || fread(&meshData->boundingBox.max.x, 4, 3, _file) != 3)
- {
- SAFE_DELETE(meshData);
- return NULL;
- }
- if (fread(&meshData->boundingSphere.center.x, 4, 3, _file) != 3 || fread(&meshData->boundingSphere.radius, 4, 1, _file) != 1)
- {
- SAFE_DELETE(meshData);
- return NULL;
- }
- // Read mesh parts
- unsigned int meshPartCount;
- if (fread(&meshPartCount, 4, 1, _file) != 1)
- {
- SAFE_DELETE(meshData);
- return NULL;
- }
- for (unsigned int i = 0; i < meshPartCount; ++i)
- {
- // Read primitive type, index format and index count
- unsigned int pType, iFormat, iByteCount;
- if (fread(&pType, 4, 1, _file) != 1 ||
- fread(&iFormat, 4, 1, _file) != 1 ||
- fread(&iByteCount, 4, 1, _file) != 1)
- {
- SAFE_DELETE(meshData);
- return NULL;
- }
- MeshPartData* partData = new MeshPartData();
- meshData->parts.push_back(partData);
- partData->primitiveType = (Mesh::PrimitiveType)pType;
- partData->indexFormat = (Mesh::IndexFormat)iFormat;
-
- unsigned int indexSize = 0;
- switch (partData->indexFormat)
- {
- case Mesh::INDEX8:
- indexSize = 1;
- break;
- case Mesh::INDEX16:
- indexSize = 2;
- break;
- case Mesh::INDEX32:
- indexSize = 4;
- break;
- }
- partData->indexCount = iByteCount / indexSize;
- partData->indexData = new unsigned char[iByteCount];
- if (fread(partData->indexData, 1, iByteCount, _file) != iByteCount)
- {
- SAFE_DELETE(meshData);
- return NULL;
- }
- }
- return meshData;
- }
- Bundle::MeshData* Bundle::readMeshData(const char* url)
- {
- assert(url);
- unsigned int len = strlen(url);
- if (len == 0)
- return NULL;
- // Parse URL (formatted as 'bundle#id')
- std::string urlstring(url);
- unsigned int pos = urlstring.find('#');
- if (pos == std::string::npos)
- return NULL;
- std::string file = urlstring.substr(0, pos);
- std::string id = urlstring.substr(pos + 1);
- // Load bundle
- Bundle* bundle = Bundle::create(file.c_str());
- if (bundle == NULL)
- return NULL;
- // Seek to mesh with specified ID in bundle
- Reference* ref = bundle->seekTo(id.c_str(), BUNDLE_TYPE_MESH);
- if (ref == NULL)
- return NULL;
- // Read mesh data from current file position
- MeshData* meshData = bundle->readMeshData();
- SAFE_RELEASE(bundle);
- return meshData;
- }
- Font* Bundle::loadFont(const char* id)
- {
- // Seek to the specified Font
- Reference* ref = seekTo(id, BUNDLE_TYPE_FONT);
- if (ref == NULL)
- {
- return NULL;
- }
- // Read font family
- std::string family = readString(_file);
- if (family.empty())
- {
- LOG_ERROR_VARG("Failed to read font family for font: %s", id);
- return NULL;
- }
- // Read font style and size
- unsigned int style, size;
- if (fread(&style, 4, 1, _file) != 1 ||
- fread(&size, 4, 1, _file) != 1)
- {
- LOG_ERROR_VARG("Failed to read style and/or size for font: %s", id);
- return NULL;
- }
- // Read character set
- std::string charset = readString(_file);
- // Read font glyphs
- unsigned int glyphCount;
- if (fread(&glyphCount, 4, 1, _file) != 1 || glyphCount == 0)
- {
- LOG_ERROR_VARG("Failed to read glyph count for font: %s", id);
- return NULL;
- }
- Font::Glyph* glyphs = new Font::Glyph[glyphCount];
- if (fread(glyphs, sizeof(Font::Glyph), glyphCount, _file) != glyphCount)
- {
- LOG_ERROR_VARG("Failed to read %d glyphs for font: %s", glyphCount, id);
- SAFE_DELETE_ARRAY(glyphs);
- return NULL;
- }
- // Read texture
- unsigned int width, height, textureByteCount;
- if (fread(&width, 4, 1, _file) != 1 ||
- fread(&height, 4, 1, _file) != 1 ||
- fread(&textureByteCount, 4, 1, _file) != 1)
- {
- LOG_ERROR_VARG("Failed to read texture attributes for font: %s", id);
- SAFE_DELETE_ARRAY(glyphs);
- return NULL;
- }
- if (textureByteCount != (width * height))
- {
- LOG_ERROR_VARG("Invalid texture byte for font: %s", id);
- SAFE_DELETE_ARRAY(glyphs);
- return NULL;
- }
- unsigned char* textureData = new unsigned char[textureByteCount];
- if (fread(textureData, 1, textureByteCount, _file) != textureByteCount)
- {
- LOG_ERROR_VARG("Failed to read %d texture bytes for font: %s", textureByteCount, id);
- SAFE_DELETE_ARRAY(glyphs);
- SAFE_DELETE_ARRAY(textureData);
- return NULL;
- }
- // Load the texture for the font
- Texture* texture = Texture::create(Texture::ALPHA, width, height, textureData, true);
- // Free the texture data (no longer needed)
- SAFE_DELETE_ARRAY(textureData);
- if (texture == NULL)
- {
- LOG_ERROR_VARG("Failed to create texture for font: %s", id);
- SAFE_DELETE_ARRAY(glyphs);
- return NULL;
- }
- // Create the font
- Font* font = Font::create(family.c_str(), Font::PLAIN, size, glyphs, glyphCount, texture);
- // Free the glyph array
- SAFE_DELETE_ARRAY(glyphs);
- // Release the texture since the Font now owns it
- SAFE_RELEASE(texture);
- if (font)
- {
- font->_path = _path;
- font->_id = id;
- }
- return font;
- }
- void Bundle::setTransform(const float* values, Transform* transform)
- {
- // Load array into transform
- Matrix matrix(values);
- Vector3 scale, translation;
- Quaternion rotation;
- matrix.decompose(&scale, &rotation, &translation);
- transform->setScale(scale);
- transform->setTranslation(translation);
- transform->setRotation(rotation);
- }
- bool Bundle::contains(const char* id) const
- {
- return (find(id) != NULL);
- }
- unsigned int Bundle::getObjectCount() const
- {
- return _referenceCount;
- }
- const char* Bundle::getObjectID(unsigned int index) const
- {
- return (index >= _referenceCount ? NULL : _references[index].id.c_str());
- }
- Bundle::Reference::Reference()
- : type(0), offset(0)
- {
- }
- Bundle::Reference::~Reference()
- {
- }
- Bundle::MeshPartData::MeshPartData() :
- indexCount(0), indexData(NULL)
- {
- }
- Bundle::MeshPartData::~MeshPartData()
- {
- SAFE_DELETE_ARRAY(indexData);
- }
- Bundle::MeshData::MeshData(const VertexFormat& vertexFormat)
- : vertexFormat(vertexFormat), vertexCount(0), vertexData(NULL)
- {
- }
- Bundle::MeshData::~MeshData()
- {
- SAFE_DELETE_ARRAY(vertexData);
- for (unsigned int i = 0; i < parts.size(); ++i)
- {
- SAFE_DELETE(parts[i]);
- }
- }
- }
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