Darryl Gough 340accc86a Changed line endings to LF 12 éve
..
fonts 5c94d5c28d Moved samples all over to use default ui font. 12 éve
forms 340accc86a Changed line endings to LF 12 éve
postprocess 340accc86a Changed line endings to LF 12 éve
terrain 340accc86a Changed line endings to LF 12 éve
box.gpb 831c2ce520 Samples cleanup of Visual Studio 2013. 12 éve
box.material 75a8fb816c Removed remaining social api. 12 éve
camera.lua 340accc86a Changed line endings to LF 12 éve
constraints.gpb f039c05a02 Refactored repo folder to remove gameplay- prefixes on various folders and files. 12 éve
constraints.physics f039c05a02 Refactored repo folder to remove gameplay- prefixes on various folders and files. 12 éve
constraints.scene f039c05a02 Refactored repo folder to remove gameplay- prefixes on various folders and files. 12 éve
default.theme 5c94d5c28d Moved samples all over to use default ui font. 12 éve
duck.gpb f039c05a02 Refactored repo folder to remove gameplay- prefixes on various folders and files. 12 éve
duck.material 831c2ce520 Samples cleanup of Visual Studio 2013. 12 éve
footsteps.wav f039c05a02 Refactored repo folder to remove gameplay- prefixes on various folders and files. 12 éve
gamepad.form 6adf21a905 - Large overhaul to how focus and control state changes are managed within the UI system. 12 éve
gamepad.theme 91b02af523 More work on default theme. 12 éve
grid.material 340accc86a Changed line endings to LF 12 éve
inputs.form 340accc86a Changed line endings to LF 12 éve
light.form fbc70f22ea Fixed bug related to FrameBuffer width/height goes out of date. 12 éve
light.material 340accc86a Changed line endings to LF 12 éve
lightBrickWall.gpb f039c05a02 Refactored repo folder to remove gameplay- prefixes on various folders and files. 12 éve
physics.form 340accc86a Changed line endings to LF 12 éve
physics.gpb f039c05a02 Refactored repo folder to remove gameplay- prefixes on various folders and files. 12 éve
physics.material 340accc86a Changed line endings to LF 12 éve
physics.physics 2f4742cf4d Added support for dynamic meshes rigid bodies via btConvexHull, which is a more efficient approximation of a convex mesh. More accurate higher resolution static triangle meshes are still supported via btBvhTriangleMeshShape when a mass of zero is specified. 12 éve
physics.scene f039c05a02 Refactored repo folder to remove gameplay- prefixes on various folders and files. 12 éve
sample.gpb f039c05a02 Refactored repo folder to remove gameplay- prefixes on various folders and files. 12 éve
sample.material 340accc86a Changed line endings to LF 12 éve
sample.scene f039c05a02 Refactored repo folder to remove gameplay- prefixes on various folders and files. 12 éve
sphere.gpb f039c05a02 Refactored repo folder to remove gameplay- prefixes on various folders and files. 12 éve
text.form 340accc86a Changed line endings to LF 12 éve