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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_PhysicsSocketConstraint.h"
- #include "Base.h"
- #include "Game.h"
- #include "Node.h"
- #include "PhysicsConstraint.h"
- #include "PhysicsRigidBody.h"
- #include "PhysicsSocketConstraint.h"
- namespace gameplay
- {
- void luaRegister_PhysicsSocketConstraint()
- {
- ScriptController* sc = ScriptController::getInstance();
- const luaL_Reg lua_members[] =
- {
- {"getBreakingImpulse", lua_PhysicsSocketConstraint_getBreakingImpulse},
- {"isEnabled", lua_PhysicsSocketConstraint_isEnabled},
- {"setBreakingImpulse", lua_PhysicsSocketConstraint_setBreakingImpulse},
- {"setEnabled", lua_PhysicsSocketConstraint_setEnabled},
- {NULL, NULL}
- };
- const luaL_Reg lua_statics[] =
- {
- {"centerOfMassMidpoint", lua_PhysicsSocketConstraint_static_centerOfMassMidpoint},
- {"getRotationOffset", lua_PhysicsSocketConstraint_static_getRotationOffset},
- {"getTranslationOffset", lua_PhysicsSocketConstraint_static_getTranslationOffset},
- {NULL, NULL}
- };
- std::vector<std::string> scopePath;
- sc->registerClass("PhysicsSocketConstraint", lua_members, NULL, NULL, lua_statics, scopePath);
- }
- static PhysicsSocketConstraint* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "PhysicsSocketConstraint");
- luaL_argcheck(state, userdata != NULL, 1, "'PhysicsSocketConstraint' expected.");
- return (PhysicsSocketConstraint*)((ScriptController::LuaObject*)userdata)->instance;
- }
- int lua_PhysicsSocketConstraint_getBreakingImpulse(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsSocketConstraint* instance = getInstance(state);
- float result = instance->getBreakingImpulse();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsSocketConstraint_getBreakingImpulse - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsSocketConstraint_isEnabled(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsSocketConstraint* instance = getInstance(state);
- bool result = instance->isEnabled();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsSocketConstraint_isEnabled - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsSocketConstraint_setBreakingImpulse(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- PhysicsSocketConstraint* instance = getInstance(state);
- instance->setBreakingImpulse(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsSocketConstraint_setBreakingImpulse - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsSocketConstraint_setEnabled(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1 = ScriptController::luaCheckBool(state, 2);
- PhysicsSocketConstraint* instance = getInstance(state);
- instance->setEnabled(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsSocketConstraint_setEnabled - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsSocketConstraint_static_centerOfMassMidpoint(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Node* param1 = ScriptController::getInstance()->getObjectPointer<Node>(1, "Node", false);
- // Get parameter 2 off the stack.
- Node* param2 = ScriptController::getInstance()->getObjectPointer<Node>(2, "Node", false);
- void* returnPtr = (void*)new Vector3(PhysicsSocketConstraint::centerOfMassMidpoint(param1, param2));
- if (returnPtr)
- {
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Vector3");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsSocketConstraint_static_centerOfMassMidpoint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsSocketConstraint_static_getRotationOffset(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Node* param1 = ScriptController::getInstance()->getObjectPointer<Node>(1, "Node", false);
- // Get parameter 2 off the stack.
- Vector3* param2 = ScriptController::getInstance()->getObjectPointer<Vector3>(2, "Vector3", true);
- void* returnPtr = (void*)new Quaternion(PhysicsSocketConstraint::getRotationOffset(param1, *param2));
- if (returnPtr)
- {
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Quaternion");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsSocketConstraint_static_getRotationOffset - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsSocketConstraint_static_getTranslationOffset(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Node* param1 = ScriptController::getInstance()->getObjectPointer<Node>(1, "Node", false);
- // Get parameter 2 off the stack.
- Vector3* param2 = ScriptController::getInstance()->getObjectPointer<Vector3>(2, "Vector3", true);
- void* returnPtr = (void*)new Vector3(PhysicsSocketConstraint::getTranslationOffset(param1, *param2));
- if (returnPtr)
- {
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Vector3");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsSocketConstraint_static_getTranslationOffset - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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