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- /**
- * Technique.cpp
- */
- #include "Base.h"
- #include "Technique.h"
- #include "Material.h"
- namespace gameplay
- {
- Technique::Technique(const char* id, Material* material)
- : _id(id ? id : ""), _material(material)
- {
- assert(material);
- RenderState::_parent = material;
- }
- Technique::Technique(const Technique& m)
- {
- }
- Technique::~Technique()
- {
- // Destroy all the passes.
- for (unsigned int i = 0, count = _passes.size(); i < count; ++i)
- {
- SAFE_RELEASE(_passes[i]);
- }
- }
- const char* Technique::getId() const
- {
- return _id.c_str();
- }
- unsigned int Technique::getPassCount() const
- {
- return _passes.size();
- }
- Pass* Technique::getPass(unsigned int index) const
- {
- assert(index < _passes.size());
- return _passes[index];
- }
- Pass* Technique::getPass(const char* id) const
- {
- for (unsigned int i = 0, count = _passes.size(); i < count; ++i)
- {
- Pass* pass = _passes[i];
- if (strcmp(pass->getId(), id) == 0)
- {
- return pass;
- }
- }
- return NULL;
- }
- }
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