lua_Ray.h 559 B

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  1. #ifndef LUA_RAY_H_
  2. #define LUA_RAY_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Ray.
  6. int lua_Ray__gc(lua_State* state);
  7. int lua_Ray__init(lua_State* state);
  8. int lua_Ray_getDirection(lua_State* state);
  9. int lua_Ray_getOrigin(lua_State* state);
  10. int lua_Ray_intersects(lua_State* state);
  11. int lua_Ray_set(lua_State* state);
  12. int lua_Ray_setDirection(lua_State* state);
  13. int lua_Ray_setOrigin(lua_State* state);
  14. int lua_Ray_static_INTERSECTS_NONE(lua_State* state);
  15. int lua_Ray_transform(lua_State* state);
  16. void luaRegister_Ray();
  17. }
  18. #endif