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- #ifndef LUA_RAY_H_
- #define LUA_RAY_H_
- namespace gameplay
- {
- // Lua bindings for Ray.
- int lua_Ray__gc(lua_State* state);
- int lua_Ray__init(lua_State* state);
- int lua_Ray_getDirection(lua_State* state);
- int lua_Ray_getOrigin(lua_State* state);
- int lua_Ray_intersects(lua_State* state);
- int lua_Ray_set(lua_State* state);
- int lua_Ray_setDirection(lua_State* state);
- int lua_Ray_setOrigin(lua_State* state);
- int lua_Ray_static_INTERSECTS_NONE(lua_State* state);
- int lua_Ray_transform(lua_State* state);
- void luaRegister_Ray();
- }
- #endif
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