lua_Vector3.h 1.6 KB

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  1. #ifndef LUA_VECTOR3_H_
  2. #define LUA_VECTOR3_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Vector3.
  6. int lua_Vector3__gc(lua_State* state);
  7. int lua_Vector3__init(lua_State* state);
  8. int lua_Vector3_add(lua_State* state);
  9. int lua_Vector3_clamp(lua_State* state);
  10. int lua_Vector3_cross(lua_State* state);
  11. int lua_Vector3_distance(lua_State* state);
  12. int lua_Vector3_distanceSquared(lua_State* state);
  13. int lua_Vector3_dot(lua_State* state);
  14. int lua_Vector3_isOne(lua_State* state);
  15. int lua_Vector3_isZero(lua_State* state);
  16. int lua_Vector3_length(lua_State* state);
  17. int lua_Vector3_lengthSquared(lua_State* state);
  18. int lua_Vector3_negate(lua_State* state);
  19. int lua_Vector3_normalize(lua_State* state);
  20. int lua_Vector3_scale(lua_State* state);
  21. int lua_Vector3_set(lua_State* state);
  22. int lua_Vector3_static_add(lua_State* state);
  23. int lua_Vector3_static_angle(lua_State* state);
  24. int lua_Vector3_static_clamp(lua_State* state);
  25. int lua_Vector3_static_cross(lua_State* state);
  26. int lua_Vector3_static_dot(lua_State* state);
  27. int lua_Vector3_static_fromColor(lua_State* state);
  28. int lua_Vector3_static_one(lua_State* state);
  29. int lua_Vector3_static_subtract(lua_State* state);
  30. int lua_Vector3_static_unitX(lua_State* state);
  31. int lua_Vector3_static_unitY(lua_State* state);
  32. int lua_Vector3_static_unitZ(lua_State* state);
  33. int lua_Vector3_static_zero(lua_State* state);
  34. int lua_Vector3_subtract(lua_State* state);
  35. int lua_Vector3_x(lua_State* state);
  36. int lua_Vector3_y(lua_State* state);
  37. int lua_Vector3_z(lua_State* state);
  38. void luaRegister_Vector3();
  39. }
  40. #endif