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hace 12 años | |
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| .. | ||
| gameplay-encoder.xcodeproj | hace 12 años | |
| src | hace 12 años | |
| CMakeLists.txt | hace 12 años | |
| README.md | hace 12 años | |
| gameplay-bundle.txt | hace 12 años | |
| gameplay-encoder.sln | hace 12 años | |
| gameplay-encoder.vcxproj | hace 12 años | |
| gameplay-encoder.vcxproj.filters | hace 12 años | |
| gameplay-encoder.vcxproj.user | hace 12 años | |
Command-line tool for encoding games assets like true-type fonts and 3D scene files into a simple binary-based bundle file format for the gameplay 3D game framework runtime. The 'bin' folder contains pre-built versions of the gameplay-encoder executables for Windows 7, MacOS X and Linux Ubuntu 12 (32-bit) with support built-in support for:
TrueType Fonts represent a standard in defining outline fonts and has become the most common format for fonts. The gameplay-encoder reads these fonts and binary encodes them into a texture mapped base representation using a texture atlas and 8-bit alpha representation.
Autodesk® FBX® asset exchange technology facilitates higher-fidelity data exchange between several Autodesk content creation packages Autodesk® Maya®, Autodesk® 3ds Max®, Autodesk® MotionBuilder®, Autodesk® Mudbox®, and Autodesk® Softimage® For more information goto "http://www.autodesk.com/fbx".
Simply execute the gameplay-encoder command-line executable:
Usage: gameplay-encoder [options] <file(s)>
Note: On Linux Ubuntu 12 (64-bit), you must first install the required 32-bit libs via:
sudo apt-get install ia32-libs
The gameplay-encoder comes pre-built for Windows 7, MacOS X and Linux Ubuntu 12 (32-bit) in the 'bin' folder. However, to build the gameplay-encoder yourself just open either the Visual Studio 2010 project "gameplay-encoder.vccproj" on Windows 7 or XCode project "gameplay-encoder.xcodeproj" on MacOSX. Uncomment the root CMakeList.txt for the gameplay-encoder and run standard cmake .. from build then make.
Build gameplay-encoder by uncommenting the last line in the gameplay/CMakeLists.txt and running the CMake build via:
mkdir build
cd build
cmake ..
make
The gameplay bundle file format is well defined in the gameplay-encoder/gameplay-bundle.txt file.
Bundle files can easily be loaded using the gameplay/Bundle.h which is part of the gameplay runtime framework.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.