| .. |
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Animation.cpp
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6bb482905c
Removes support for multiple quaternion offsets in the Curve.cpp
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%!s(int64=14) %!d(string=hai) anos |
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Animation.h
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6bb482905c
Removes support for multiple quaternion offsets in the Curve.cpp
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%!s(int64=14) %!d(string=hai) anos |
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AnimationClip.cpp
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3927011582
Fixes bug in Animation framework when AnimationController is shutting down and there is some code to trigger an animation to play on an animation end event. It was causing the animation code to never exit.
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%!s(int64=14) %!d(string=hai) anos |
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AnimationClip.h
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fea5e09cde
Merge branch 'next-kcunney' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
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%!s(int64=14) %!d(string=hai) anos |
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AnimationController.cpp
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3927011582
Fixes bug in Animation framework when AnimationController is shutting down and there is some code to trigger an animation to play on an animation end event. It was causing the animation code to never exit.
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%!s(int64=14) %!d(string=hai) anos |
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AnimationController.h
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3927011582
Fixes bug in Animation framework when AnimationController is shutting down and there is some code to trigger an animation to play on an animation end event. It was causing the animation code to never exit.
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%!s(int64=14) %!d(string=hai) anos |
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AnimationTarget.cpp
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11e4e91384
Removes XY, YZ, XZ transform animation properties.
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%!s(int64=14) %!d(string=hai) anos |
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AnimationTarget.h
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fea5e09cde
Merge branch 'next-kcunney' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
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%!s(int64=14) %!d(string=hai) anos |
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AnimationValue.cpp
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4361af0cbd
Fixes 47.
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%!s(int64=14) %!d(string=hai) anos |
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AnimationValue.h
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4361af0cbd
Fixes 47.
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%!s(int64=14) %!d(string=hai) anos |
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AudioBuffer.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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AudioBuffer.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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AudioController.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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AudioController.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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AudioListener.cpp
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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%!s(int64=14) %!d(string=hai) anos |
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AudioListener.h
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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%!s(int64=14) %!d(string=hai) anos |
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AudioSource.cpp
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c314476642
Adds support for loading from .audio files.
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%!s(int64=14) %!d(string=hai) anos |
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AudioSource.h
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c314476642
Adds support for loading from .audio files.
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%!s(int64=14) %!d(string=hai) anos |
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Base.h
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dfde3c7fe4
Fixes for Mac OS for input and physics changes
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%!s(int64=14) %!d(string=hai) anos |
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BoundingBox.cpp
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0bccee7b74
Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent.
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%!s(int64=14) %!d(string=hai) anos |
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BoundingBox.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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BoundingBox.inl
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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BoundingSphere.cpp
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b8042c2eaf
Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0.
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%!s(int64=14) %!d(string=hai) anos |
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BoundingSphere.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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BoundingSphere.inl
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Camera.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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%!s(int64=14) %!d(string=hai) anos |
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Camera.h
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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%!s(int64=14) %!d(string=hai) anos |
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Curve.cpp
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6bb482905c
Removes support for multiple quaternion offsets in the Curve.cpp
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%!s(int64=14) %!d(string=hai) anos |
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Curve.h
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6bb482905c
Removes support for multiple quaternion offsets in the Curve.cpp
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%!s(int64=14) %!d(string=hai) anos |
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Curve.inl
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0a4dab7615
Committing animations changes to support more interpolation types to next-kcunney so Serge can test them.
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%!s(int64=14) %!d(string=hai) anos |
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DebugNew.cpp
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7c7fd37992
Fixed compile errors in DebugMem configuration.
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%!s(int64=14) %!d(string=hai) anos |
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DebugNew.h
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2f846925ae
Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h).
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%!s(int64=14) %!d(string=hai) anos |
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DepthStencilTarget.cpp
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9f1fa900cf
Modifying some comments to be more Doxygen-friendly.
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%!s(int64=14) %!d(string=hai) anos |
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DepthStencilTarget.h
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4ff5917c89
Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes.
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%!s(int64=14) %!d(string=hai) anos |
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Effect.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Effect.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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FileSystem.cpp
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dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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%!s(int64=14) %!d(string=hai) anos |
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FileSystem.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Font.cpp
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dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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%!s(int64=14) %!d(string=hai) anos |
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Font.h
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1d0f285d01
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
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%!s(int64=14) %!d(string=hai) anos |
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FrameBuffer.cpp
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4ff5917c89
Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes.
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%!s(int64=14) %!d(string=hai) anos |
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FrameBuffer.h
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4ff5917c89
Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes.
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%!s(int64=14) %!d(string=hai) anos |
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Frustum.cpp
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d095cefffc
Fixed syntax and compile errors on Mac.
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%!s(int64=14) %!d(string=hai) anos |
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Frustum.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Game.cpp
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7bd06601ab
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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%!s(int64=14) %!d(string=hai) anos |
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Game.h
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6722f1d75d
Changed Input.h to separate out Keyboard and Touch into seperate headers.
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%!s(int64=14) %!d(string=hai) anos |
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Game.inl
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1f2c9ad8ff
Fixes missing code for calling users renderOnce callback
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%!s(int64=14) %!d(string=hai) anos |
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Image.cpp
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3bde20d644
Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names.
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%!s(int64=14) %!d(string=hai) anos |
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Image.h
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46361f7892
Refactors Image::Format enumeration for cleaner separation from the Texture class.
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%!s(int64=14) %!d(string=hai) anos |
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Image.inl
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4004be749c
Refactors Image into its own separate class (from Texture::Image).
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%!s(int64=14) %!d(string=hai) anos |
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Joint.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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%!s(int64=14) %!d(string=hai) anos |
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Joint.h
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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%!s(int64=14) %!d(string=hai) anos |
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Keyboard.h
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6722f1d75d
Changed Input.h to separate out Keyboard and Touch into seperate headers.
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%!s(int64=14) %!d(string=hai) anos |
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Light.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Light.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Material.cpp
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dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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%!s(int64=14) %!d(string=hai) anos |
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Material.h
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dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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%!s(int64=14) %!d(string=hai) anos |
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MaterialParameter.cpp
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4361af0cbd
Fixes 47.
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%!s(int64=14) %!d(string=hai) anos |
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MaterialParameter.h
|
4361af0cbd
Fixes 47.
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%!s(int64=14) %!d(string=hai) anos |
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Matrix.cpp
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d095cefffc
Fixed syntax and compile errors on Mac.
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%!s(int64=14) %!d(string=hai) anos |
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Matrix.h
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7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
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%!s(int64=14) %!d(string=hai) anos |
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Matrix.inl
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Mesh.cpp
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dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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%!s(int64=14) %!d(string=hai) anos |
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Mesh.h
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dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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%!s(int64=14) %!d(string=hai) anos |
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MeshBatch.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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%!s(int64=14) %!d(string=hai) anos |
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MeshBatch.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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%!s(int64=14) %!d(string=hai) anos |
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MeshBatch.inl
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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%!s(int64=14) %!d(string=hai) anos |
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MeshPart.cpp
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1f9ab7278c
Moved <description> in bar-descriptor.xml to proper location in samples.
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%!s(int64=14) %!d(string=hai) anos |
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MeshPart.h
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1f9ab7278c
Moved <description> in bar-descriptor.xml to proper location in samples.
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%!s(int64=14) %!d(string=hai) anos |
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MeshSkin.cpp
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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%!s(int64=14) %!d(string=hai) anos |
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MeshSkin.h
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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%!s(int64=14) %!d(string=hai) anos |
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Model.cpp
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dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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%!s(int64=14) %!d(string=hai) anos |
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Model.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Node.cpp
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7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
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%!s(int64=14) %!d(string=hai) anos |
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Node.h
|
f58f8d2c9d
Refactor physics debug drawing to use Effect.
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%!s(int64=14) %!d(string=hai) anos |
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Package.cpp
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dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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%!s(int64=14) %!d(string=hai) anos |
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Package.h
|
7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
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%!s(int64=14) %!d(string=hai) anos |
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ParticleEmitter.cpp
|
a1af25b43f
Fixes a nasty bug in ParticleEmitter that broke animated sprite effects.
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%!s(int64=14) %!d(string=hai) anos |
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ParticleEmitter.h
|
9845369872
Minor refactoring to Physics API
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%!s(int64=14) %!d(string=hai) anos |
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Pass.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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%!s(int64=14) %!d(string=hai) anos |
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Pass.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsConstraint.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsConstraint.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsConstraint.inl
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsController.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsController.h
|
94838d5fe1
Fixes debug memory configuration when using physics subsystem.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsFixedConstraint.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsFixedConstraint.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsFixedConstraint.inl
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsGenericConstraint.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsGenericConstraint.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsGenericConstraint.inl
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsHingeConstraint.cpp
|
7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
|
%!s(int64=14) %!d(string=hai) anos |
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PhysicsHingeConstraint.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsMotionState.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsMotionState.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsRigidBody.cpp
|
46361f7892
Refactors Image::Format enumeration for cleaner separation from the Texture class.
|
%!s(int64=14) %!d(string=hai) anos |
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PhysicsRigidBody.h
|
4004be749c
Refactors Image into its own separate class (from Texture::Image).
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsRigidBody.inl
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsSocketConstraint.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsSocketConstraint.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsSpringConstraint.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsSpringConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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PhysicsSpringConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Plane.cpp
|
d095cefffc
Fixed syntax and compile errors on Mac.
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%!s(int64=14) %!d(string=hai) anos |
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Plane.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Plane.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Platform.h
|
6722f1d75d
Changed Input.h to separate out Keyboard and Touch into seperate headers.
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%!s(int64=14) %!d(string=hai) anos |
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PlatformMacOS.mm
|
dfde3c7fe4
Fixes for Mac OS for input and physics changes
|
%!s(int64=14) %!d(string=hai) anos |
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PlatformQNX.cpp
|
6722f1d75d
Changed Input.h to separate out Keyboard and Touch into seperate headers.
|
%!s(int64=14) %!d(string=hai) anos |
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PlatformWin32.cpp
|
6722f1d75d
Changed Input.h to separate out Keyboard and Touch into seperate headers.
|
%!s(int64=14) %!d(string=hai) anos |
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Properties.cpp
|
7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
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%!s(int64=14) %!d(string=hai) anos |
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Properties.h
|
7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
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%!s(int64=14) %!d(string=hai) anos |
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Quaternion.cpp
|
6bb482905c
Removes support for multiple quaternion offsets in the Curve.cpp
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%!s(int64=14) %!d(string=hai) anos |
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Quaternion.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Quaternion.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Ray.cpp
|
0bccee7b74
Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent.
|
%!s(int64=14) %!d(string=hai) anos |
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Ray.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Ray.inl
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Rectangle.cpp
|
0bccee7b74
Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent.
|
%!s(int64=14) %!d(string=hai) anos |
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Rectangle.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Ref.cpp
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Ref.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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RenderState.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
%!s(int64=14) %!d(string=hai) anos |
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RenderState.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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%!s(int64=14) %!d(string=hai) anos |
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RenderTarget.cpp
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3773044426
Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names.
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%!s(int64=14) %!d(string=hai) anos |
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RenderTarget.h
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4ff5917c89
Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes.
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%!s(int64=14) %!d(string=hai) anos |
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Scene.cpp
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7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
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%!s(int64=14) %!d(string=hai) anos |
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Scene.h
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b8042c2eaf
Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0.
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%!s(int64=14) %!d(string=hai) anos |
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SceneLoader.cpp
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2f846925ae
Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h).
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%!s(int64=14) %!d(string=hai) anos |
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SceneLoader.h
|
7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
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%!s(int64=14) %!d(string=hai) anos |
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SpriteBatch.cpp
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dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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%!s(int64=14) %!d(string=hai) anos |
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SpriteBatch.h
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dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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%!s(int64=14) %!d(string=hai) anos |
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Technique.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Technique.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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%!s(int64=14) %!d(string=hai) anos |
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Texture.cpp
|
3bde20d644
Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names.
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%!s(int64=14) %!d(string=hai) anos |
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Texture.h
|
3bde20d644
Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names.
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%!s(int64=14) %!d(string=hai) anos |
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Touch.h
|
6722f1d75d
Changed Input.h to separate out Keyboard and Touch into seperate headers.
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%!s(int64=14) %!d(string=hai) anos |
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Transform.cpp
|
d4ff231dfd
Adds new animation property ANIMATE_SCALE_UNIT to the Transform class.
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%!s(int64=14) %!d(string=hai) anos |
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Transform.h
|
d4ff231dfd
Adds new animation property ANIMATE_SCALE_UNIT to the Transform class.
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%!s(int64=14) %!d(string=hai) anos |
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Vector2.cpp
|
d095cefffc
Fixed syntax and compile errors on Mac.
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%!s(int64=14) %!d(string=hai) anos |
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Vector2.h
|
33e1d473ae
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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%!s(int64=14) %!d(string=hai) anos |
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Vector2.inl
|
33e1d473ae
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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%!s(int64=14) %!d(string=hai) anos |
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Vector3.cpp
|
d095cefffc
Fixed syntax and compile errors on Mac.
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%!s(int64=14) %!d(string=hai) anos |
|
Vector3.h
|
33e1d473ae
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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%!s(int64=14) %!d(string=hai) anos |
|
Vector3.inl
|
33e1d473ae
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
|
%!s(int64=14) %!d(string=hai) anos |
|
Vector4.cpp
|
d095cefffc
Fixed syntax and compile errors on Mac.
|
%!s(int64=14) %!d(string=hai) anos |
|
Vector4.h
|
33e1d473ae
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
|
%!s(int64=14) %!d(string=hai) anos |
|
Vector4.inl
|
33e1d473ae
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
|
%!s(int64=14) %!d(string=hai) anos |
|
VertexAttributeBinding.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
%!s(int64=14) %!d(string=hai) anos |
|
VertexAttributeBinding.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
%!s(int64=14) %!d(string=hai) anos |
|
VertexFormat.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
%!s(int64=14) %!d(string=hai) anos |
|
VertexFormat.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
%!s(int64=14) %!d(string=hai) anos |
|
Viewport.cpp
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
%!s(int64=14) %!d(string=hai) anos |
|
Viewport.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
%!s(int64=14) %!d(string=hai) anos |
|
gameplay-main-macos.mm
|
1f9ab7278c
Moved <description> in bar-descriptor.xml to proper location in samples.
|
%!s(int64=14) %!d(string=hai) anos |
|
gameplay-main-qnx.cpp
|
1f9ab7278c
Moved <description> in bar-descriptor.xml to proper location in samples.
|
%!s(int64=14) %!d(string=hai) anos |
|
gameplay-main-win32.cpp
|
1f9ab7278c
Moved <description> in bar-descriptor.xml to proper location in samples.
|
%!s(int64=14) %!d(string=hai) anos |
|
gameplay.h
|
6722f1d75d
Changed Input.h to separate out Keyboard and Touch into seperate headers.
|
%!s(int64=14) %!d(string=hai) anos |