Kieran Cunney d4ff231dfd Adds new animation property ANIMATE_SCALE_UNIT to the Transform class. %!s(int64=14) %!d(string=hai) anos
..
Animation.cpp 6bb482905c Removes support for multiple quaternion offsets in the Curve.cpp %!s(int64=14) %!d(string=hai) anos
Animation.h 6bb482905c Removes support for multiple quaternion offsets in the Curve.cpp %!s(int64=14) %!d(string=hai) anos
AnimationClip.cpp 3927011582 Fixes bug in Animation framework when AnimationController is shutting down and there is some code to trigger an animation to play on an animation end event. It was causing the animation code to never exit. %!s(int64=14) %!d(string=hai) anos
AnimationClip.h fea5e09cde Merge branch 'next-kcunney' of https://github.com/blackberry-gaming/GamePlay into next-kcunney %!s(int64=14) %!d(string=hai) anos
AnimationController.cpp 3927011582 Fixes bug in Animation framework when AnimationController is shutting down and there is some code to trigger an animation to play on an animation end event. It was causing the animation code to never exit. %!s(int64=14) %!d(string=hai) anos
AnimationController.h 3927011582 Fixes bug in Animation framework when AnimationController is shutting down and there is some code to trigger an animation to play on an animation end event. It was causing the animation code to never exit. %!s(int64=14) %!d(string=hai) anos
AnimationTarget.cpp 11e4e91384 Removes XY, YZ, XZ transform animation properties. %!s(int64=14) %!d(string=hai) anos
AnimationTarget.h fea5e09cde Merge branch 'next-kcunney' of https://github.com/blackberry-gaming/GamePlay into next-kcunney %!s(int64=14) %!d(string=hai) anos
AnimationValue.cpp 4361af0cbd Fixes 47. %!s(int64=14) %!d(string=hai) anos
AnimationValue.h 4361af0cbd Fixes 47. %!s(int64=14) %!d(string=hai) anos
AudioBuffer.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
AudioBuffer.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
AudioController.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
AudioController.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
AudioListener.cpp c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier %!s(int64=14) %!d(string=hai) anos
AudioListener.h c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier %!s(int64=14) %!d(string=hai) anos
AudioSource.cpp c314476642 Adds support for loading from .audio files. %!s(int64=14) %!d(string=hai) anos
AudioSource.h c314476642 Adds support for loading from .audio files. %!s(int64=14) %!d(string=hai) anos
Base.h dfde3c7fe4 Fixes for Mac OS for input and physics changes %!s(int64=14) %!d(string=hai) anos
BoundingBox.cpp 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. %!s(int64=14) %!d(string=hai) anos
BoundingBox.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
BoundingBox.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
BoundingSphere.cpp b8042c2eaf Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0. %!s(int64=14) %!d(string=hai) anos
BoundingSphere.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
BoundingSphere.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Camera.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
Camera.h c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier %!s(int64=14) %!d(string=hai) anos
Curve.cpp 6bb482905c Removes support for multiple quaternion offsets in the Curve.cpp %!s(int64=14) %!d(string=hai) anos
Curve.h 6bb482905c Removes support for multiple quaternion offsets in the Curve.cpp %!s(int64=14) %!d(string=hai) anos
Curve.inl 0a4dab7615 Committing animations changes to support more interpolation types to next-kcunney so Serge can test them. %!s(int64=14) %!d(string=hai) anos
DebugNew.cpp 7c7fd37992 Fixed compile errors in DebugMem configuration. %!s(int64=14) %!d(string=hai) anos
DebugNew.h 2f846925ae Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h). %!s(int64=14) %!d(string=hai) anos
DepthStencilTarget.cpp 9f1fa900cf Modifying some comments to be more Doxygen-friendly. %!s(int64=14) %!d(string=hai) anos
DepthStencilTarget.h 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. %!s(int64=14) %!d(string=hai) anos
Effect.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Effect.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
FileSystem.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
FileSystem.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Font.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
Font.h 1d0f285d01 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake %!s(int64=14) %!d(string=hai) anos
FrameBuffer.cpp 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. %!s(int64=14) %!d(string=hai) anos
FrameBuffer.h 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. %!s(int64=14) %!d(string=hai) anos
Frustum.cpp d095cefffc Fixed syntax and compile errors on Mac. %!s(int64=14) %!d(string=hai) anos
Frustum.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Game.cpp 7bd06601ab Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier %!s(int64=14) %!d(string=hai) anos
Game.h 6722f1d75d Changed Input.h to separate out Keyboard and Touch into seperate headers. %!s(int64=14) %!d(string=hai) anos
Game.inl 1f2c9ad8ff Fixes missing code for calling users renderOnce callback %!s(int64=14) %!d(string=hai) anos
Image.cpp 3bde20d644 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. %!s(int64=14) %!d(string=hai) anos
Image.h 46361f7892 Refactors Image::Format enumeration for cleaner separation from the Texture class. %!s(int64=14) %!d(string=hai) anos
Image.inl 4004be749c Refactors Image into its own separate class (from Texture::Image). %!s(int64=14) %!d(string=hai) anos
Joint.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
Joint.h c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier %!s(int64=14) %!d(string=hai) anos
Keyboard.h 6722f1d75d Changed Input.h to separate out Keyboard and Touch into seperate headers. %!s(int64=14) %!d(string=hai) anos
Light.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Light.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Material.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
Material.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
MaterialParameter.cpp 4361af0cbd Fixes 47. %!s(int64=14) %!d(string=hai) anos
MaterialParameter.h 4361af0cbd Fixes 47. %!s(int64=14) %!d(string=hai) anos
Matrix.cpp d095cefffc Fixed syntax and compile errors on Mac. %!s(int64=14) %!d(string=hai) anos
Matrix.h 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). %!s(int64=14) %!d(string=hai) anos
Matrix.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Mesh.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
Mesh.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
MeshBatch.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
MeshBatch.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
MeshBatch.inl dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
MeshPart.cpp 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. %!s(int64=14) %!d(string=hai) anos
MeshPart.h 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. %!s(int64=14) %!d(string=hai) anos
MeshSkin.cpp c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier %!s(int64=14) %!d(string=hai) anos
MeshSkin.h c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier %!s(int64=14) %!d(string=hai) anos
Model.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
Model.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Node.cpp 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). %!s(int64=14) %!d(string=hai) anos
Node.h f58f8d2c9d Refactor physics debug drawing to use Effect. %!s(int64=14) %!d(string=hai) anos
Package.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
Package.h 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). %!s(int64=14) %!d(string=hai) anos
ParticleEmitter.cpp a1af25b43f Fixes a nasty bug in ParticleEmitter that broke animated sprite effects. %!s(int64=14) %!d(string=hai) anos
ParticleEmitter.h 9845369872 Minor refactoring to Physics API %!s(int64=14) %!d(string=hai) anos
Pass.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
Pass.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
PhysicsConstraint.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsController.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
PhysicsController.h 94838d5fe1 Fixes debug memory configuration when using physics subsystem. %!s(int64=14) %!d(string=hai) anos
PhysicsFixedConstraint.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsFixedConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsFixedConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsGenericConstraint.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsGenericConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsGenericConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsHingeConstraint.cpp 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). %!s(int64=14) %!d(string=hai) anos
PhysicsHingeConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsMotionState.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsMotionState.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsRigidBody.cpp 46361f7892 Refactors Image::Format enumeration for cleaner separation from the Texture class. %!s(int64=14) %!d(string=hai) anos
PhysicsRigidBody.h 4004be749c Refactors Image into its own separate class (from Texture::Image). %!s(int64=14) %!d(string=hai) anos
PhysicsRigidBody.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsSocketConstraint.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsSocketConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsSpringConstraint.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsSpringConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsSpringConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Plane.cpp d095cefffc Fixed syntax and compile errors on Mac. %!s(int64=14) %!d(string=hai) anos
Plane.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Plane.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Platform.h 6722f1d75d Changed Input.h to separate out Keyboard and Touch into seperate headers. %!s(int64=14) %!d(string=hai) anos
PlatformMacOS.mm dfde3c7fe4 Fixes for Mac OS for input and physics changes %!s(int64=14) %!d(string=hai) anos
PlatformQNX.cpp 6722f1d75d Changed Input.h to separate out Keyboard and Touch into seperate headers. %!s(int64=14) %!d(string=hai) anos
PlatformWin32.cpp 6722f1d75d Changed Input.h to separate out Keyboard and Touch into seperate headers. %!s(int64=14) %!d(string=hai) anos
Properties.cpp 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). %!s(int64=14) %!d(string=hai) anos
Properties.h 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). %!s(int64=14) %!d(string=hai) anos
Quaternion.cpp 6bb482905c Removes support for multiple quaternion offsets in the Curve.cpp %!s(int64=14) %!d(string=hai) anos
Quaternion.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Quaternion.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Ray.cpp 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. %!s(int64=14) %!d(string=hai) anos
Ray.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Ray.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Rectangle.cpp 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. %!s(int64=14) %!d(string=hai) anos
Rectangle.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Ref.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Ref.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
RenderState.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
RenderState.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
RenderTarget.cpp 3773044426 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. %!s(int64=14) %!d(string=hai) anos
RenderTarget.h 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. %!s(int64=14) %!d(string=hai) anos
Scene.cpp 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). %!s(int64=14) %!d(string=hai) anos
Scene.h b8042c2eaf Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0. %!s(int64=14) %!d(string=hai) anos
SceneLoader.cpp 2f846925ae Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h). %!s(int64=14) %!d(string=hai) anos
SceneLoader.h 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). %!s(int64=14) %!d(string=hai) anos
SpriteBatch.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
SpriteBatch.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
Technique.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Technique.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Texture.cpp 3bde20d644 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. %!s(int64=14) %!d(string=hai) anos
Texture.h 3bde20d644 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. %!s(int64=14) %!d(string=hai) anos
Touch.h 6722f1d75d Changed Input.h to separate out Keyboard and Touch into seperate headers. %!s(int64=14) %!d(string=hai) anos
Transform.cpp d4ff231dfd Adds new animation property ANIMATE_SCALE_UNIT to the Transform class. %!s(int64=14) %!d(string=hai) anos
Transform.h d4ff231dfd Adds new animation property ANIMATE_SCALE_UNIT to the Transform class. %!s(int64=14) %!d(string=hai) anos
Vector2.cpp d095cefffc Fixed syntax and compile errors on Mac. %!s(int64=14) %!d(string=hai) anos
Vector2.h 33e1d473ae Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
Vector2.inl 33e1d473ae Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
Vector3.cpp d095cefffc Fixed syntax and compile errors on Mac. %!s(int64=14) %!d(string=hai) anos
Vector3.h 33e1d473ae Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
Vector3.inl 33e1d473ae Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
Vector4.cpp d095cefffc Fixed syntax and compile errors on Mac. %!s(int64=14) %!d(string=hai) anos
Vector4.h 33e1d473ae Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
Vector4.inl 33e1d473ae Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
VertexAttributeBinding.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
VertexAttributeBinding.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
VertexFormat.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
VertexFormat.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
Viewport.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Viewport.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
gameplay-main-macos.mm 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. %!s(int64=14) %!d(string=hai) anos
gameplay-main-qnx.cpp 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. %!s(int64=14) %!d(string=hai) anos
gameplay-main-win32.cpp 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. %!s(int64=14) %!d(string=hai) anos
gameplay.h 6722f1d75d Changed Input.h to separate out Keyboard and Touch into seperate headers. %!s(int64=14) %!d(string=hai) anos