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- cmake_minimum_required(VERSION 2.6)
- project(GamePlay)
- set(GAMEPLAY_VERSION 1.5.0)
- # debug
- message( "CMAKE_BUILD_TYPE: ${CMAKE_BUILD_TYPE}" )
- if( ${CMAKE_BUILD_TYPE} STREQUAL "DEBUG" )
- add_definitions(-D_DEBUG)
- endif()
- # gameplay library
- add_subdirectory(gameplay)
- # gameplay samples
- add_subdirectory(gameplay-samples)
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