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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_PhysicsGhostObject.h"
- #include "Animation.h"
- #include "AnimationTarget.h"
- #include "Base.h"
- #include "Game.h"
- #include "Node.h"
- #include "PhysicsCollisionObject.h"
- #include "PhysicsController.h"
- #include "PhysicsGhostObject.h"
- #include "ScriptController.h"
- #include "ScriptTarget.h"
- #include "Transform.h"
- #include "lua_CurveInterpolationType.h"
- #include "lua_PhysicsCollisionObjectCollisionListenerEventType.h"
- #include "lua_PhysicsCollisionObjectType.h"
- #include "lua_PhysicsCollisionShapeType.h"
- namespace gameplay
- {
- void luaRegister_PhysicsGhostObject()
- {
- const luaL_Reg lua_members[] =
- {
- {"addCollisionListener", lua_PhysicsGhostObject_addCollisionListener},
- {"collidesWith", lua_PhysicsGhostObject_collidesWith},
- {"getCollisionShape", lua_PhysicsGhostObject_getCollisionShape},
- {"getNode", lua_PhysicsGhostObject_getNode},
- {"getShapeType", lua_PhysicsGhostObject_getShapeType},
- {"getType", lua_PhysicsGhostObject_getType},
- {"isDynamic", lua_PhysicsGhostObject_isDynamic},
- {"isEnabled", lua_PhysicsGhostObject_isEnabled},
- {"isKinematic", lua_PhysicsGhostObject_isKinematic},
- {"removeCollisionListener", lua_PhysicsGhostObject_removeCollisionListener},
- {"setEnabled", lua_PhysicsGhostObject_setEnabled},
- {"transformChanged", lua_PhysicsGhostObject_transformChanged},
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- ScriptUtil::registerClass("PhysicsGhostObject", lua_members, NULL, NULL, lua_statics, scopePath);
- }
- static PhysicsGhostObject* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "PhysicsGhostObject");
- luaL_argcheck(state, userdata != NULL, 1, "'PhysicsGhostObject' expected.");
- return (PhysicsGhostObject*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_PhysicsGhostObject_addCollisionListener(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- ScriptUtil::LuaArray<PhysicsCollisionObject::CollisionListener> param1 = ScriptUtil::getObjectPointer<PhysicsCollisionObject::CollisionListener>(2, "PhysicsCollisionObjectCollisionListener", false, ¶m1Valid);
- if (!param1Valid)
- break;
- PhysicsGhostObject* instance = getInstance(state);
- instance->addCollisionListener(param1);
-
- return 0;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- PhysicsGhostObject* instance = getInstance(state);
- instance->addCollisionListener(param1);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_PhysicsGhostObject_addCollisionListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 3:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- ScriptUtil::LuaArray<PhysicsCollisionObject::CollisionListener> param1 = ScriptUtil::getObjectPointer<PhysicsCollisionObject::CollisionListener>(2, "PhysicsCollisionObjectCollisionListener", false, ¶m1Valid);
- if (!param1Valid)
- break;
- // Get parameter 2 off the stack.
- bool param2Valid;
- ScriptUtil::LuaArray<PhysicsCollisionObject> param2 = ScriptUtil::getObjectPointer<PhysicsCollisionObject>(3, "PhysicsCollisionObject", false, ¶m2Valid);
- if (!param2Valid)
- break;
- PhysicsGhostObject* instance = getInstance(state);
- instance->addCollisionListener(param1, param2);
-
- return 0;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- ScriptUtil::LuaArray<PhysicsCollisionObject> param2 = ScriptUtil::getObjectPointer<PhysicsCollisionObject>(3, "PhysicsCollisionObject", false, ¶m2Valid);
- if (!param2Valid)
- break;
- PhysicsGhostObject* instance = getInstance(state);
- instance->addCollisionListener(param1, param2);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_PhysicsGhostObject_addCollisionListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsGhostObject_collidesWith(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- ScriptUtil::LuaArray<PhysicsCollisionObject> param1 = ScriptUtil::getObjectPointer<PhysicsCollisionObject>(2, "PhysicsCollisionObject", false, ¶m1Valid);
- if (!param1Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 1 to type 'PhysicsCollisionObject'.");
- lua_error(state);
- }
- PhysicsGhostObject* instance = getInstance(state);
- bool result = instance->collidesWith(param1);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_PhysicsGhostObject_collidesWith - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsGhostObject_getCollisionShape(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsGhostObject* instance = getInstance(state);
- void* returnPtr = (void*)instance->getCollisionShape();
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsCollisionShape");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_PhysicsGhostObject_getCollisionShape - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsGhostObject_getNode(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsGhostObject* instance = getInstance(state);
- void* returnPtr = (void*)instance->getNode();
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Node");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_PhysicsGhostObject_getNode - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsGhostObject_getShapeType(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsGhostObject* instance = getInstance(state);
- PhysicsCollisionShape::Type result = instance->getShapeType();
- // Push the return value onto the stack.
- lua_pushstring(state, lua_stringFromEnum_PhysicsCollisionShapeType(result));
- return 1;
- }
- lua_pushstring(state, "lua_PhysicsGhostObject_getShapeType - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsGhostObject_getType(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsGhostObject* instance = getInstance(state);
- PhysicsCollisionObject::Type result = instance->getType();
- // Push the return value onto the stack.
- lua_pushstring(state, lua_stringFromEnum_PhysicsCollisionObjectType(result));
- return 1;
- }
- lua_pushstring(state, "lua_PhysicsGhostObject_getType - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsGhostObject_isDynamic(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsGhostObject* instance = getInstance(state);
- bool result = instance->isDynamic();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_PhysicsGhostObject_isDynamic - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsGhostObject_isEnabled(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsGhostObject* instance = getInstance(state);
- bool result = instance->isEnabled();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_PhysicsGhostObject_isEnabled - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsGhostObject_isKinematic(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsGhostObject* instance = getInstance(state);
- bool result = instance->isKinematic();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_PhysicsGhostObject_isKinematic - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsGhostObject_removeCollisionListener(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- ScriptUtil::LuaArray<PhysicsCollisionObject::CollisionListener> param1 = ScriptUtil::getObjectPointer<PhysicsCollisionObject::CollisionListener>(2, "PhysicsCollisionObjectCollisionListener", false, ¶m1Valid);
- if (!param1Valid)
- break;
- PhysicsGhostObject* instance = getInstance(state);
- instance->removeCollisionListener(param1);
-
- return 0;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- PhysicsGhostObject* instance = getInstance(state);
- instance->removeCollisionListener(param1);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_PhysicsGhostObject_removeCollisionListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 3:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- ScriptUtil::LuaArray<PhysicsCollisionObject::CollisionListener> param1 = ScriptUtil::getObjectPointer<PhysicsCollisionObject::CollisionListener>(2, "PhysicsCollisionObjectCollisionListener", false, ¶m1Valid);
- if (!param1Valid)
- break;
- // Get parameter 2 off the stack.
- bool param2Valid;
- ScriptUtil::LuaArray<PhysicsCollisionObject> param2 = ScriptUtil::getObjectPointer<PhysicsCollisionObject>(3, "PhysicsCollisionObject", false, ¶m2Valid);
- if (!param2Valid)
- break;
- PhysicsGhostObject* instance = getInstance(state);
- instance->removeCollisionListener(param1, param2);
-
- return 0;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- ScriptUtil::LuaArray<PhysicsCollisionObject> param2 = ScriptUtil::getObjectPointer<PhysicsCollisionObject>(3, "PhysicsCollisionObject", false, ¶m2Valid);
- if (!param2Valid)
- break;
- PhysicsGhostObject* instance = getInstance(state);
- instance->removeCollisionListener(param1, param2);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_PhysicsGhostObject_removeCollisionListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsGhostObject_setEnabled(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1 = ScriptUtil::luaCheckBool(state, 2);
- PhysicsGhostObject* instance = getInstance(state);
- instance->setEnabled(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_PhysicsGhostObject_setEnabled - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsGhostObject_transformChanged(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- ScriptUtil::LuaArray<Transform> param1 = ScriptUtil::getObjectPointer<Transform>(2, "Transform", false, ¶m1Valid);
- if (!param1Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 1 to type 'Transform'.");
- lua_error(state);
- }
- // Get parameter 2 off the stack.
- long param2 = (long)luaL_checklong(state, 3);
- PhysicsGhostObject* instance = getInstance(state);
- instance->transformChanged(param1, param2);
-
- return 0;
- }
- lua_pushstring(state, "lua_PhysicsGhostObject_transformChanged - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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