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- #ifndef BASE_H_
- #define BASE_H_
- // C++ includes
- #include <cmath>
- #include <cstdio>
- #include <cstdlib>
- #include <cstdarg>
- #include <cassert>
- #include <cmath>
- #include <cfloat>
- #include <ctime>
- #include <iostream>
- #include <fstream>
- #include <string>
- #include <vector>
- #include <list>
- #include <map>
- #include <algorithm>
- #include <sys/stat.h>
- // PNG
- #include <png.h>
- // Collada includes
- #include <dae.h>
- #include <dae/daeSIDResolver.h>
- #include <dae/domAny.h>
- #include <dom/domCOLLADA.h>
- #include <dom/domConstants.h>
- #include <dom/domElements.h>
- #include <dom/domCamera.h>
- #include <dom/domProfile_COMMON.h>
- // Defines
- #ifndef M_1_PI
- #define M_1_PI 0.31830988618379067154
- #endif
- #define MATH_FLOAT_SMALL 1.0e-37f
- #define MATH_TOLERANCE 2e-37f
- #define MATH_E 2.71828182845904523536f
- #define MATH_LOG10E 0.4342944819032518f
- #define MATH_LOG2E 1.442695040888963387f
- #define MATH_PI 3.14159265358979323846f
- #define MATH_PIOOVER2 1.57079632679489661923f
- #define MATH_PIOOVER4 M_PI_4
- #define MATH_PIX2 6.28318530717958647693f
- #define MATH_EPSILON 0.000001f
- #define MATH_DEG_TO_RAD(x) ((x) * 0.0174532925f)
- #define MATH_RAD_TO_DEG(x) ((x)* 57.29577951f)
- #define MATH_RANDOM_MINUS1_1() ((2.0f*((float)rand()/RAND_MAX))-1.0f) // Returns a random float between -1 and 1.
- #define MATH_RANDOM_0_1() ((float)rand()/RAND_MAX) // Returns a random float between 0 and 1.
- namespace gameplay
- {
- enum VertexUsage
- {
- UNKNOWN = 0,
- POSITION = 1,
- NORMAL = 2,
- COLOR = 3,
- TANGENT = 4,
- BINORMAL = 5,
- BLENDWEIGHTS = 6,
- BLENDINDICES = 7,
- TEXCOORD0 = 8,
- TEXCOORD1 = 9,
- TEXCOORD2 = 10,
- TEXCOORD3 = 11,
- TEXCOORD4 = 12,
- TEXCOORD5 = 13,
- TEXCOORD6 = 14,
- TEXCOORD7 = 15
- };
- void fillArray(float values[], float value, size_t length);
- #define ISZERO(x) (fabs(x) < 0.000001f)
- #ifdef NDEBUG
- #define DEBUGPRINT(x)
- #define DEBUGPRINT_VARG(x, ...)
- #else
- #define DEBUGPRINT(x) printf(x)
- #define DEBUGPRINT_VARG(x, ...) printf(x, __VA_ARGS__)
- #endif
- }
- #endif
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