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- // Autogenerated by gameplay-luagen
- #ifndef LUA_AIMESSAGE_H_
- #define LUA_AIMESSAGE_H_
- namespace gameplay
- {
- // Lua bindings for AIMessage.
- int lua_AIMessage_getBoolean(lua_State* state);
- int lua_AIMessage_getDouble(lua_State* state);
- int lua_AIMessage_getFloat(lua_State* state);
- int lua_AIMessage_getId(lua_State* state);
- int lua_AIMessage_getInt(lua_State* state);
- int lua_AIMessage_getLong(lua_State* state);
- int lua_AIMessage_getParameterCount(lua_State* state);
- int lua_AIMessage_getParameterType(lua_State* state);
- int lua_AIMessage_getReceiver(lua_State* state);
- int lua_AIMessage_getSender(lua_State* state);
- int lua_AIMessage_getString(lua_State* state);
- int lua_AIMessage_setBoolean(lua_State* state);
- int lua_AIMessage_setDouble(lua_State* state);
- int lua_AIMessage_setFloat(lua_State* state);
- int lua_AIMessage_setInt(lua_State* state);
- int lua_AIMessage_setLong(lua_State* state);
- int lua_AIMessage_setString(lua_State* state);
- int lua_AIMessage_static_create(lua_State* state);
- int lua_AIMessage_static_destroy(lua_State* state);
- void luaRegister_AIMessage();
- }
- #endif
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