lua_AIMessage.h 1.1 KB

123456789101112131415161718192021222324252627282930313233
  1. // Autogenerated by gameplay-luagen
  2. #ifndef LUA_AIMESSAGE_H_
  3. #define LUA_AIMESSAGE_H_
  4. namespace gameplay
  5. {
  6. // Lua bindings for AIMessage.
  7. int lua_AIMessage_getBoolean(lua_State* state);
  8. int lua_AIMessage_getDouble(lua_State* state);
  9. int lua_AIMessage_getFloat(lua_State* state);
  10. int lua_AIMessage_getId(lua_State* state);
  11. int lua_AIMessage_getInt(lua_State* state);
  12. int lua_AIMessage_getLong(lua_State* state);
  13. int lua_AIMessage_getParameterCount(lua_State* state);
  14. int lua_AIMessage_getParameterType(lua_State* state);
  15. int lua_AIMessage_getReceiver(lua_State* state);
  16. int lua_AIMessage_getSender(lua_State* state);
  17. int lua_AIMessage_getString(lua_State* state);
  18. int lua_AIMessage_setBoolean(lua_State* state);
  19. int lua_AIMessage_setDouble(lua_State* state);
  20. int lua_AIMessage_setFloat(lua_State* state);
  21. int lua_AIMessage_setInt(lua_State* state);
  22. int lua_AIMessage_setLong(lua_State* state);
  23. int lua_AIMessage_setString(lua_State* state);
  24. int lua_AIMessage_static_create(lua_State* state);
  25. int lua_AIMessage_static_destroy(lua_State* state);
  26. void luaRegister_AIMessage();
  27. }
  28. #endif