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- // Autogenerated by gameplay-luagen
- #ifndef LUA_ABSOLUTELAYOUT_H_
- #define LUA_ABSOLUTELAYOUT_H_
- namespace gameplay
- {
- // Lua bindings for AbsoluteLayout.
- int lua_AbsoluteLayout__gc(lua_State* state);
- int lua_AbsoluteLayout_addRef(lua_State* state);
- int lua_AbsoluteLayout_getRefCount(lua_State* state);
- int lua_AbsoluteLayout_getType(lua_State* state);
- int lua_AbsoluteLayout_release(lua_State* state);
- void luaRegister_AbsoluteLayout();
- }
- #endif
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