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- // Autogenerated by gameplay-luagen
- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_AnimationClip.h"
- #include "Animation.h"
- #include "AnimationClip.h"
- #include "AnimationTarget.h"
- #include "Base.h"
- #include "Game.h"
- #include "Quaternion.h"
- #include "Ref.h"
- #include "ScriptController.h"
- #include "ScriptTarget.h"
- namespace gameplay
- {
- void luaRegister_AnimationClip()
- {
- const luaL_Reg lua_members[] =
- {
- {"addBeginListener", lua_AnimationClip_addBeginListener},
- {"addEndListener", lua_AnimationClip_addEndListener},
- {"addListener", lua_AnimationClip_addListener},
- {"addRef", lua_AnimationClip_addRef},
- {"addScript", lua_AnimationClip_addScript},
- {"addScriptCallback", lua_AnimationClip_addScriptCallback},
- {"clearScripts", lua_AnimationClip_clearScripts},
- {"crossFade", lua_AnimationClip_crossFade},
- {"getActiveDuration", lua_AnimationClip_getActiveDuration},
- {"getAnimation", lua_AnimationClip_getAnimation},
- {"getBlendWeight", lua_AnimationClip_getBlendWeight},
- {"getDuration", lua_AnimationClip_getDuration},
- {"getElapsedTime", lua_AnimationClip_getElapsedTime},
- {"getEndTime", lua_AnimationClip_getEndTime},
- {"getId", lua_AnimationClip_getId},
- {"getLoopBlendTime", lua_AnimationClip_getLoopBlendTime},
- {"getRefCount", lua_AnimationClip_getRefCount},
- {"getRepeatCount", lua_AnimationClip_getRepeatCount},
- {"getSpeed", lua_AnimationClip_getSpeed},
- {"getStartTime", lua_AnimationClip_getStartTime},
- {"getTypeName", lua_AnimationClip_getTypeName},
- {"hasScriptListener", lua_AnimationClip_hasScriptListener},
- {"isPlaying", lua_AnimationClip_isPlaying},
- {"pause", lua_AnimationClip_pause},
- {"play", lua_AnimationClip_play},
- {"release", lua_AnimationClip_release},
- {"removeBeginListener", lua_AnimationClip_removeBeginListener},
- {"removeEndListener", lua_AnimationClip_removeEndListener},
- {"removeListener", lua_AnimationClip_removeListener},
- {"removeScript", lua_AnimationClip_removeScript},
- {"removeScriptCallback", lua_AnimationClip_removeScriptCallback},
- {"setActiveDuration", lua_AnimationClip_setActiveDuration},
- {"setBlendWeight", lua_AnimationClip_setBlendWeight},
- {"setLoopBlendTime", lua_AnimationClip_setLoopBlendTime},
- {"setRepeatCount", lua_AnimationClip_setRepeatCount},
- {"setSpeed", lua_AnimationClip_setSpeed},
- {"stop", lua_AnimationClip_stop},
- {NULL, NULL}
- };
- const luaL_Reg lua_statics[] =
- {
- {"REPEAT_INDEFINITE", lua_AnimationClip_static_REPEAT_INDEFINITE},
- {NULL, NULL}
- };
- std::vector<std::string> scopePath;
- gameplay::ScriptUtil::registerClass("AnimationClip", lua_members, NULL, lua_AnimationClip__gc, lua_statics, scopePath);
- }
- static AnimationClip* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "AnimationClip");
- luaL_argcheck(state, userdata != NULL, 1, "'AnimationClip' expected.");
- return (AnimationClip*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_AnimationClip__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "AnimationClip");
- luaL_argcheck(state, userdata != NULL, 1, "'AnimationClip' expected.");
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- AnimationClip* instance = (AnimationClip*)object->instance;
- SAFE_RELEASE(instance);
- }
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_addBeginListener(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- gameplay::ScriptUtil::LuaArray<AnimationClip::Listener> param1 = gameplay::ScriptUtil::getObjectPointer<AnimationClip::Listener>(2, "AnimationClipListener", false, ¶m1Valid);
- if (!param1Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 1 to type 'AnimationClip::Listener'.");
- lua_error(state);
- }
- AnimationClip* instance = getInstance(state);
- instance->addBeginListener(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_addBeginListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_addEndListener(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- gameplay::ScriptUtil::LuaArray<AnimationClip::Listener> param1 = gameplay::ScriptUtil::getObjectPointer<AnimationClip::Listener>(2, "AnimationClipListener", false, ¶m1Valid);
- if (!param1Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 1 to type 'AnimationClip::Listener'.");
- lua_error(state);
- }
- AnimationClip* instance = getInstance(state);
- instance->addEndListener(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_addEndListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_addListener(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- gameplay::ScriptUtil::LuaArray<AnimationClip::Listener> param1 = gameplay::ScriptUtil::getObjectPointer<AnimationClip::Listener>(2, "AnimationClipListener", false, ¶m1Valid);
- if (!param1Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 1 to type 'AnimationClip::Listener'.");
- lua_error(state);
- }
- // Get parameter 2 off the stack.
- unsigned long param2 = (unsigned long)luaL_checkunsigned(state, 3);
- AnimationClip* instance = getInstance(state);
- instance->addListener(param1, param2);
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_addListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_addRef(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- instance->addRef();
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_addRef - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_addScript(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- AnimationClip* instance = getInstance(state);
- void* returnPtr = ((void*)instance->addScript(param1));
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Script");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_AnimationClip_addScript - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- Script::Scope param2 = (Script::Scope)luaL_checkint(state, 3);
- AnimationClip* instance = getInstance(state);
- void* returnPtr = ((void*)instance->addScript(param1, param2));
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Script");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_AnimationClip_addScript - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_addScriptCallback(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- gameplay::ScriptUtil::LuaArray<ScriptTarget::Event> param1 = gameplay::ScriptUtil::getObjectPointer<ScriptTarget::Event>(2, "ScriptTargetEvent", false, ¶m1Valid);
- if (!param1Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 1 to type 'ScriptTarget::Event'.");
- lua_error(state);
- }
- // Get parameter 2 off the stack.
- const char* param2 = gameplay::ScriptUtil::getString(3, false);
- AnimationClip* instance = getInstance(state);
- instance->addScriptCallback(param1, param2);
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_addScriptCallback - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_clearScripts(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- instance->clearScripts();
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_clearScripts - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_crossFade(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- gameplay::ScriptUtil::LuaArray<AnimationClip> param1 = gameplay::ScriptUtil::getObjectPointer<AnimationClip>(2, "AnimationClip", false, ¶m1Valid);
- if (!param1Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 1 to type 'AnimationClip'.");
- lua_error(state);
- }
- // Get parameter 2 off the stack.
- unsigned long param2 = (unsigned long)luaL_checkunsigned(state, 3);
- AnimationClip* instance = getInstance(state);
- instance->crossFade(param1, param2);
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_crossFade - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_getActiveDuration(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- unsigned long result = instance->getActiveDuration();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AnimationClip_getActiveDuration - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_getAnimation(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- void* returnPtr = ((void*)instance->getAnimation());
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Animation");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_AnimationClip_getAnimation - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_getBlendWeight(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- float result = instance->getBlendWeight();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AnimationClip_getBlendWeight - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_getDuration(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- unsigned long result = instance->getDuration();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AnimationClip_getDuration - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_getElapsedTime(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- float result = instance->getElapsedTime();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AnimationClip_getElapsedTime - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_getEndTime(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- unsigned long result = instance->getEndTime();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AnimationClip_getEndTime - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_getId(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- const char* result = instance->getId();
- // Push the return value onto the stack.
- lua_pushstring(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AnimationClip_getId - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_getLoopBlendTime(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- float result = instance->getLoopBlendTime();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AnimationClip_getLoopBlendTime - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_getRefCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- unsigned int result = instance->getRefCount();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AnimationClip_getRefCount - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_getRepeatCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- float result = instance->getRepeatCount();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AnimationClip_getRepeatCount - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_getSpeed(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- float result = instance->getSpeed();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AnimationClip_getSpeed - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_getStartTime(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- unsigned long result = instance->getStartTime();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AnimationClip_getStartTime - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_getTypeName(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- const char* result = instance->getTypeName();
- // Push the return value onto the stack.
- lua_pushstring(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AnimationClip_getTypeName - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_hasScriptListener(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- AnimationClip* instance = getInstance(state);
- bool result = instance->hasScriptListener(param1);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- gameplay::ScriptUtil::LuaArray<ScriptTarget::Event> param1 = gameplay::ScriptUtil::getObjectPointer<ScriptTarget::Event>(2, "ScriptTargetEvent", false, ¶m1Valid);
- if (!param1Valid)
- break;
- AnimationClip* instance = getInstance(state);
- bool result = instance->hasScriptListener(param1);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- } while (0);
- lua_pushstring(state, "lua_AnimationClip_hasScriptListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_isPlaying(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- bool result = instance->isPlaying();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AnimationClip_isPlaying - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_pause(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- instance->pause();
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_pause - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_play(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- instance->play();
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_play - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_release(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- instance->release();
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_release - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_removeBeginListener(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- gameplay::ScriptUtil::LuaArray<AnimationClip::Listener> param1 = gameplay::ScriptUtil::getObjectPointer<AnimationClip::Listener>(2, "AnimationClipListener", false, ¶m1Valid);
- if (!param1Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 1 to type 'AnimationClip::Listener'.");
- lua_error(state);
- }
- AnimationClip* instance = getInstance(state);
- instance->removeBeginListener(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_removeBeginListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_removeEndListener(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- gameplay::ScriptUtil::LuaArray<AnimationClip::Listener> param1 = gameplay::ScriptUtil::getObjectPointer<AnimationClip::Listener>(2, "AnimationClipListener", false, ¶m1Valid);
- if (!param1Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 1 to type 'AnimationClip::Listener'.");
- lua_error(state);
- }
- AnimationClip* instance = getInstance(state);
- instance->removeEndListener(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_removeEndListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_removeListener(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- gameplay::ScriptUtil::LuaArray<AnimationClip::Listener> param1 = gameplay::ScriptUtil::getObjectPointer<AnimationClip::Listener>(2, "AnimationClipListener", false, ¶m1Valid);
- if (!param1Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 1 to type 'AnimationClip::Listener'.");
- lua_error(state);
- }
- // Get parameter 2 off the stack.
- unsigned long param2 = (unsigned long)luaL_checkunsigned(state, 3);
- AnimationClip* instance = getInstance(state);
- instance->removeListener(param1, param2);
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_removeListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_removeScript(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- Script::Scope param2 = (Script::Scope)luaL_checkint(state, 3);
- AnimationClip* instance = getInstance(state);
- bool result = instance->removeScript(param1, param2);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AnimationClip_removeScript - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_removeScriptCallback(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- gameplay::ScriptUtil::LuaArray<ScriptTarget::Event> param1 = gameplay::ScriptUtil::getObjectPointer<ScriptTarget::Event>(2, "ScriptTargetEvent", false, ¶m1Valid);
- if (!param1Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 1 to type 'ScriptTarget::Event'.");
- lua_error(state);
- }
- // Get parameter 2 off the stack.
- const char* param2 = gameplay::ScriptUtil::getString(3, false);
- AnimationClip* instance = getInstance(state);
- instance->removeScriptCallback(param1, param2);
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_removeScriptCallback - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_setActiveDuration(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned long param1 = (unsigned long)luaL_checkunsigned(state, 2);
- AnimationClip* instance = getInstance(state);
- instance->setActiveDuration(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_setActiveDuration - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_setBlendWeight(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- AnimationClip* instance = getInstance(state);
- instance->setBlendWeight(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_setBlendWeight - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_setLoopBlendTime(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- AnimationClip* instance = getInstance(state);
- instance->setLoopBlendTime(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_setLoopBlendTime - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_setRepeatCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- AnimationClip* instance = getInstance(state);
- instance->setRepeatCount(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_setRepeatCount - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_setSpeed(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- AnimationClip* instance = getInstance(state);
- instance->setSpeed(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_setSpeed - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationClip_static_REPEAT_INDEFINITE(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 0)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- }
- unsigned int result = AnimationClip::REPEAT_INDEFINITE;
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- int lua_AnimationClip_stop(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationClip* instance = getInstance(state);
- instance->stop();
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationClip_stop - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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