lua_VertexFormat.h 501 B

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  1. // Autogenerated by gameplay-luagen
  2. #ifndef LUA_VERTEXFORMAT_H_
  3. #define LUA_VERTEXFORMAT_H_
  4. namespace gameplay
  5. {
  6. // Lua bindings for VertexFormat.
  7. int lua_VertexFormat__gc(lua_State* state);
  8. int lua_VertexFormat__init(lua_State* state);
  9. int lua_VertexFormat_getElement(lua_State* state);
  10. int lua_VertexFormat_getElementCount(lua_State* state);
  11. int lua_VertexFormat_getVertexSize(lua_State* state);
  12. int lua_VertexFormat_static_toString(lua_State* state);
  13. void luaRegister_VertexFormat();
  14. }
  15. #endif