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- SAMPLE_PATH := $(call my-dir)/../../src
- # external-deps
- PNG_PATH := $(call my-dir)/../../../../external-deps/png/lib/android/arm
- ZLIB_PATH := $(call my-dir)/../../../../external-deps/zlib/lib/android/arm
- LUA_PATH := $(call my-dir)/../../../../external-deps/lua/lib/android/arm
- BULLET_PATH := $(call my-dir)/../../../../external-deps/bullet/lib/android/arm
- OGG_PATH := $(call my-dir)/../../../../external-deps/ogg/lib/android/arm
- VORBIS_PATH := $(call my-dir)/../../../../external-deps/vorbis/lib/android/arm
- OPENAL_PATH := $(call my-dir)/../../../../external-deps/openal/lib/android/arm
- # gameplay
- LOCAL_PATH := $(call my-dir)/../../../../gameplay/android/obj/local/armeabi-v7a
- include $(CLEAR_VARS)
- LOCAL_MODULE := libgameplay
- LOCAL_SRC_FILES := libgameplay.a
- include $(PREBUILT_STATIC_LIBRARY)
- # libpng
- LOCAL_PATH := $(PNG_PATH)
- include $(CLEAR_VARS)
- LOCAL_MODULE := libpng
- LOCAL_SRC_FILES := libpng.a
- include $(PREBUILT_STATIC_LIBRARY)
- # libz
- LOCAL_PATH := $(ZLIB_PATH)
- include $(CLEAR_VARS)
- LOCAL_MODULE := libz
- LOCAL_SRC_FILES := libz.a
- include $(PREBUILT_STATIC_LIBRARY)
- # liblua
- LOCAL_PATH := $(LUA_PATH)
- include $(CLEAR_VARS)
- LOCAL_MODULE := liblua
- LOCAL_SRC_FILES := liblua.a
- include $(PREBUILT_STATIC_LIBRARY)
- # libLinearMath
- LOCAL_PATH := $(BULLET_PATH)
- include $(CLEAR_VARS)
- LOCAL_MODULE := libLinearMath
- LOCAL_SRC_FILES := libLinearMath.a
- include $(PREBUILT_STATIC_LIBRARY)
- # libBulletCollision
- LOCAL_PATH := $(BULLET_PATH)
- include $(CLEAR_VARS)
- LOCAL_MODULE := libBulletCollision
- LOCAL_SRC_FILES := libBulletCollision.a
- include $(PREBUILT_STATIC_LIBRARY)
- # libBulletDynamics
- LOCAL_PATH := $(BULLET_PATH)
- include $(CLEAR_VARS)
- LOCAL_MODULE := libBulletDynamics
- LOCAL_SRC_FILES := libBulletDynamics.a
- include $(PREBUILT_STATIC_LIBRARY)
- # libogg
- LOCAL_PATH := $(OGG_PATH)
- include $(CLEAR_VARS)
- LOCAL_MODULE := libogg
- LOCAL_SRC_FILES := libogg.a
- include $(PREBUILT_STATIC_LIBRARY)
- # libvorbis
- LOCAL_PATH := $(VORBIS_PATH)
- include $(CLEAR_VARS)
- LOCAL_MODULE := libvorbis
- LOCAL_SRC_FILES := libvorbis.a
- include $(PREBUILT_STATIC_LIBRARY)
- # libOpenAL
- LOCAL_PATH := $(OPENAL_PATH)
- include $(CLEAR_VARS)
- LOCAL_MODULE := libOpenAL
- LOCAL_SRC_FILES := libOpenAL.a
- include $(PREBUILT_STATIC_LIBRARY)
- # sample-lua
- LOCAL_PATH := $(SAMPLE_PATH)
- include $(CLEAR_VARS)
- LOCAL_MODULE := sample-lua
- LOCAL_SRC_FILES := ../../../gameplay/src/gameplay-main-android.cpp LuaGame.cpp
- LOCAL_CPPFLAGS += -std=c++11 -Wno-switch-enum -Wno-switch
- LOCAL_ARM_MODE := arm
- LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
- LOCAL_CFLAGS := -D__ANDROID__ -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/png/include" -I"../../../external-deps/ogg/include" -I"../../../external-deps/vorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
- LOCAL_STATIC_LIBRARIES := android_native_app_glue libgameplay libpng libz liblua libBulletDynamics libBulletCollision libLinearMath libvorbis libogg libOpenAL
- include $(BUILD_SHARED_LIBRARY)
- $(call import-module,android/native_app_glue)
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