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- #include "Base.h"
- #include "VertexElement.h"
- namespace gameplay
- {
- VertexElement::VertexElement(unsigned int t, unsigned int c) :
- usage(t),
- size(c)
- {
- }
- VertexElement::~VertexElement(void)
- {
- }
- const char* VertexElement::getElementName(void) const
- {
- return "VertexElement";
- }
- void VertexElement::writeBinary(FILE* file)
- {
- Object::writeBinary(file);
- write(usage, file);
- write(size, file);
- }
- void VertexElement::writeText(FILE* file)
- {
- fprintElementStart(file);
- fprintfElement(file, "usage", usageStr(usage));
- fprintfElement(file, "size", size);
- fprintElementEnd(file);
- }
- const char* VertexElement::usageStr(unsigned int usage)
- {
- switch (usage)
- {
- case UNKNOWN:
- return "UNKNOWN";
- case POSITION:
- return "POSITION";
- case NORMAL:
- return "NORMAL";
- case COLOR:
- return "COLOR";
- case TANGENT:
- return "TANGENT";
- case BINORMAL:
- return "BINORMAL";
- case BLENDWEIGHTS:
- return "BLENDWEIGHTS";
- case BLENDINDICES:
- return "BLENDINDICES";
- case TEXCOORD0:
- return "TEXCOORD0";
- case TEXCOORD1:
- return "TEXCOORD1";
- case TEXCOORD2:
- return "TEXCOORD2";
- case TEXCOORD3:
- return "TEXCOORD3";
- case TEXCOORD4:
- return "TEXCOORD4";
- case TEXCOORD5:
- return "TEXCOORD5";
- case TEXCOORD6:
- return "TEXCOORD6";
- case TEXCOORD7:
- return "TEXCOORD7";
- default:
- return "";
- }
- }
- }
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