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- #ifndef GP_NO_PLATFORM
- #ifdef __ANDROID__
- #include <android_native_app_glue.h>
- #include "gameplay.h"
- using namespace gameplay;
- extern struct android_app* __state;
- /**
- * Main entry point.
- */
- void android_main(struct android_app* state)
- {
- // Android specific : Dummy function that needs to be called to
- // ensure that the native activity works properly behind the scenes.
- app_dummy();
-
- __state = state;
- Game* game = Game::getInstance();
- Platform* platform = Platform::create(game);
- GP_ASSERT(platform);
- platform->enterMessagePump();
- delete platform;
-
- // Android specific : the process needs to exit to trigger
- // cleanup of global and static resources (such as the game).
- exit(0);
- }
- #endif
- #endif
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