classgameplay_1_1_script_controller.html 114 KB

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  79. <ul>
  80. <li class="navelem"><b>gameplay</b> </li>
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  91. <div class="title">gameplay::ScriptController Class Reference</div> </div>
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  95. <p><code>#include &lt;ScriptController.h&gt;</code></p>
  96. <p><a href="classgameplay_1_1_script_controller-members.html">List of all members.</a></p>
  97. <table class="memberdecls">
  98. <tr><td colspan="2"><h2><a name="pub-methods"></a>
  99. Public Member Functions</h2></td></tr>
  100. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#aeee2f3c540bc8cd3480589939ccbf64a">loadScript</a> (const char *path, bool forceReload=false)</td></tr>
  101. <tr><td class="memItemLeft" align="right" valign="top">std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ae478047facb082367b9d68975af84c88">loadUrl</a> (const char *url)</td></tr>
  102. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a22d1763653fcd1eec9ae5df93bde398c">registerCallback</a> (const char *callback, const char *function)</td></tr>
  103. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a0b30839f9812471082046e30a79b92dc">unregisterCallback</a> (const char *callback, const char *function)</td></tr>
  104. <tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
  105. <tr><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">executeFunction</a> (const char *func)</td></tr>
  106. <tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
  107. <tr><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ac87bb43b36ce19521b8fcccc96e7b48f">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  108. <tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
  109. <tr><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#aa9afc0a519b763e95b2d82065699888e">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  110. <tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a24f6e310416ca20b27e00eebe10fbafc">getBool</a> (const char *name, bool defaultValue=false)</td></tr>
  111. <tr><td class="memItemLeft" align="right" valign="top">char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a38698006da5fa405bbe0c29796046c30">getChar</a> (const char *name, char defaultValue=0)</td></tr>
  112. <tr><td class="memItemLeft" align="right" valign="top">short&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a3ba7fc7e20365c3dbd8944eef2908246">getShort</a> (const char *name, short defaultValue=0)</td></tr>
  113. <tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a3db8a05a6260de4f6b911bf524c70583">getInt</a> (const char *name, int defaultValue=0)</td></tr>
  114. <tr><td class="memItemLeft" align="right" valign="top">long&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a74a12c1bc612bb22eb3ce30439c19f3a">getLong</a> (const char *name, long defaultValue=0)</td></tr>
  115. <tr><td class="memItemLeft" align="right" valign="top">unsigned char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a0a5a0d85627fa3c76f33ca59be927473">getUnsignedChar</a> (const char *name, unsigned char defaultValue=0)</td></tr>
  116. <tr><td class="memItemLeft" align="right" valign="top">unsigned short&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a2426030af4a39bded84e5e4039109968">getUnsignedShort</a> (const char *name, unsigned short defaultValue=0)</td></tr>
  117. <tr><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#aac3631bc87a8b3999b7a1ce5707d453d">getUnsignedInt</a> (const char *name, unsigned int defaultValue=0)</td></tr>
  118. <tr><td class="memItemLeft" align="right" valign="top">unsigned long&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a69a2755832d03810a7d545428061a12d">getUnsignedLong</a> (const char *name, unsigned long defaultValue=0)</td></tr>
  119. <tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#abd96265e1f9a87e9bd08b0fa5166753c">getFloat</a> (const char *name, float defaultValue=0)</td></tr>
  120. <tr><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a3b1f34605310460ed3ddf9267bef12d7">getDouble</a> (const char *name, double defaultValue=0)</td></tr>
  121. <tr><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#aea160ca5d2077a7de8fa75ce6a733d32">getString</a> (const char *name)</td></tr>
  122. <tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
  123. <tr><td class="memTemplItemLeft" align="right" valign="top">T *&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a415a7ab62655a32586ad91780c221cc1">getObjectPointer</a> (const char *type, const char *name)</td></tr>
  124. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a7b02af8e375d3d60d3585eae4e5d40c0">setBool</a> (const char *name, bool v)</td></tr>
  125. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ab754ac8b86f4ce4ee69b9dabc28d3eba">setChar</a> (const char *name, char v)</td></tr>
  126. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a8e19d21c7f8b36202cd28895d3ed99ef">setShort</a> (const char *name, short v)</td></tr>
  127. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ab23e88a3775b8a49c576695d3e46d001">setInt</a> (const char *name, int v)</td></tr>
  128. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a73c31c5762db0712f34b506547e33c87">setLong</a> (const char *name, long v)</td></tr>
  129. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#abcf2e0bb0b3c98366e4086d1dece0276">setUnsignedChar</a> (const char *name, unsigned char v)</td></tr>
  130. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ad7a42338e5f0356c7258510285a3cc49">setUnsignedShort</a> (const char *name, unsigned short v)</td></tr>
  131. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a32243f0a769df7572433dd8431fbc880">setUnsignedInt</a> (const char *name, unsigned int v)</td></tr>
  132. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#adeac3a568d7ae7d3678552b0a21c1752">setUnsignedLong</a> (const char *name, unsigned long v)</td></tr>
  133. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#af33f30e4753ca029bc6c984d484fa644">setFloat</a> (const char *name, float v)</td></tr>
  134. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a4436b541f64827f881726f84d99397c2">setDouble</a> (const char *name, double v)</td></tr>
  135. <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a19f800dd70aa406b91f4963bc3bddc21">setString</a> (const char *name, const char *v)</td></tr>
  136. <tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
  137. <tr><td class="memTemplItemLeft" align="right" valign="top">void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a0bee0306c5c686ea0c8cdc0bf4f99c55">setObjectPointer</a> (const char *type, const char *name, T *v)</td></tr>
  138. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  139. <tr><td class="memTemplItemLeft" align="right" valign="top">void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a57489b4dea163bf806344ee274d52b73">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  140. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  141. <tr><td class="memTemplItemLeft" align="right" valign="top">bool&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a3deed4c3d6ee22b5e739195b0f39d548">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  142. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  143. <tr><td class="memTemplItemLeft" align="right" valign="top">char&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a340ca4a92296b9a5c072162192660728">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  144. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  145. <tr><td class="memTemplItemLeft" align="right" valign="top">short&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ab878d063df94176b3b0bd377034e6064">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  146. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  147. <tr><td class="memTemplItemLeft" align="right" valign="top">int&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a6ad586f37cd55c591d0289cb461a67da">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  148. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  149. <tr><td class="memTemplItemLeft" align="right" valign="top">long&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a8f0bfb476d8f639a4638076291223086">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  150. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  151. <tr><td class="memTemplItemLeft" align="right" valign="top">unsigned char&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a3c23fc272e2195d150b2d20bbfad8d10">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  152. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  153. <tr><td class="memTemplItemLeft" align="right" valign="top">unsigned short&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a0b660eadaa1807081771de6350441ff3">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  154. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  155. <tr><td class="memTemplItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#add0b79de241a446c5225884703d13c39">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  156. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  157. <tr><td class="memTemplItemLeft" align="right" valign="top">unsigned long&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a8564a1deafeddb21e430cc625da10b30">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  158. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  159. <tr><td class="memTemplItemLeft" align="right" valign="top">float&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a492751c1ef7f7459655f960be893097c">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  160. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  161. <tr><td class="memTemplItemLeft" align="right" valign="top">double&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a9b229386381d3a0c003fba1010f348c1">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  162. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  163. <tr><td class="memTemplItemLeft" align="right" valign="top">void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a771beef86b5da3c9093fddcddbfa5e52">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  164. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  165. <tr><td class="memTemplItemLeft" align="right" valign="top">bool&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a624461054ced803a94f5d9818f1d246e">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  166. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  167. <tr><td class="memTemplItemLeft" align="right" valign="top">char&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a5188001d07c961e5fca6f1b713bc85c2">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  168. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  169. <tr><td class="memTemplItemLeft" align="right" valign="top">short&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#af2c339db595a9677ae72d11b5bdac5e0">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  170. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  171. <tr><td class="memTemplItemLeft" align="right" valign="top">int&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ab5e48ba410ec69e3de0fc18d6f22cb00">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  172. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  173. <tr><td class="memTemplItemLeft" align="right" valign="top">long&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a217ce0f656d2b96b3efef4b321d06f5b">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  174. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  175. <tr><td class="memTemplItemLeft" align="right" valign="top">unsigned char&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a3e151093003a186edfdcc5eed2b36fe1">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  176. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  177. <tr><td class="memTemplItemLeft" align="right" valign="top">unsigned short&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a84be636bf047cc06d9260e2795bf207a">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  178. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  179. <tr><td class="memTemplItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ac061ead58d027571e8ef2d4381d2ed6c">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  180. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  181. <tr><td class="memTemplItemLeft" align="right" valign="top">unsigned long&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ac3fd97113fef1d870be68656d59070ea">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  182. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  183. <tr><td class="memTemplItemLeft" align="right" valign="top">float&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a685b160db54d4d98f1cf07e2e0b41a57">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  184. <tr><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  185. <tr><td class="memTemplItemLeft" align="right" valign="top">double&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a9bcd4db738f2993a2c99a901efe7aee1">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  186. <tr><td colspan="2"><h2><a name="pub-static-methods"></a>
  187. Static Public Member Functions</h2></td></tr>
  188. <tr><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a344980c5588d2845b74efae26d860eaf">print</a> (const char *str)</td></tr>
  189. <tr><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a74610ca6a756aec69ec16912f722eb7e">print</a> (const char *str1, const char *str2)</td></tr>
  190. <tr><td colspan="2"><h2><a name="friends"></a>
  191. Friends</h2></td></tr>
  192. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae762c160e7e3e6d5e800ac5595e6a86a"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::registerLibrary" ref="ae762c160e7e3e6d5e800ac5595e6a86a" args="(const char *name, const luaL_Reg *functions)" -->
  193. void&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::registerLibrary</b> (const char *name, const luaL_Reg *functions)</td></tr>
  194. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a60218f4914949fc80d24afc868f99a63"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::registerConstantBool" ref="a60218f4914949fc80d24afc868f99a63" args="(const std::string &amp;name, bool value, const std::vector&lt; std::string &gt; &amp;scopePath)" -->
  195. void&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::registerConstantBool</b> (const std::string &amp;name, bool value, const std::vector&lt; std::string &gt; &amp;scopePath)</td></tr>
  196. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5561c8111ffc22495b3ba5c7e5eb09a2"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::registerConstantNumber" ref="a5561c8111ffc22495b3ba5c7e5eb09a2" args="(const std::string &amp;name, double value, const std::vector&lt; std::string &gt; &amp;scopePath)" -->
  197. void&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::registerConstantNumber</b> (const std::string &amp;name, double value, const std::vector&lt; std::string &gt; &amp;scopePath)</td></tr>
  198. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9b2fb76276706d6f245005ac08f82b0e"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::registerConstantString" ref="a9b2fb76276706d6f245005ac08f82b0e" args="(const std::string &amp;name, const std::string &amp;value, const std::vector&lt; std::string &gt; &amp;scopePath)" -->
  199. void&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::registerConstantString</b> (const std::string &amp;name, const std::string &amp;value, const std::vector&lt; std::string &gt; &amp;scopePath)</td></tr>
  200. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4344f5f4e93e6d6fd2beef4aec3272fd"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::registerClass" ref="a4344f5f4e93e6d6fd2beef4aec3272fd" args="(const char *name, const luaL_Reg *members, lua_CFunction newFunction, lua_CFunction deleteFunction, const luaL_Reg *statics, const std::vector&lt; std::string &gt; &amp;scopePath)" -->
  201. void&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::registerClass</b> (const char *name, const luaL_Reg *members, lua_CFunction newFunction, lua_CFunction deleteFunction, const luaL_Reg *statics, const std::vector&lt; std::string &gt; &amp;scopePath)</td></tr>
  202. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1d465e18de50c584117562fffc938000"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::registerFunction" ref="a1d465e18de50c584117562fffc938000" args="(const char *luaFunction, lua_CFunction cppFunction)" -->
  203. void&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::registerFunction</b> (const char *luaFunction, lua_CFunction cppFunction)</td></tr>
  204. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8cc6da7a1715070876b1b5038d88666c"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::setGlobalHierarchyPair" ref="a8cc6da7a1715070876b1b5038d88666c" args="(const std::string &amp;base, const std::string &amp;derived)" -->
  205. void&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::setGlobalHierarchyPair</b> (const std::string &amp;base, const std::string &amp;derived)</td></tr>
  206. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0736c7938fc869e14af5b2df97c1db36"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::addStringFromEnumConversionFunction" ref="a0736c7938fc869e14af5b2df97c1db36" args="(luaStringEnumConversionFunction stringFromEnum)" -->
  207. void&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::addStringFromEnumConversionFunction</b> (luaStringEnumConversionFunction stringFromEnum)</td></tr>
  208. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a90322c10329ee3a3e96b9b0cff25458d"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::getBoolPointer" ref="a90322c10329ee3a3e96b9b0cff25458d" args="(int index)" -->
  209. <a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">ScriptUtil::LuaArray</a>&lt; bool &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getBoolPointer</b> (int index)</td></tr>
  210. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="acab092c54cc5512058da19ab898cb775"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::getShortPointer" ref="acab092c54cc5512058da19ab898cb775" args="(int index)" -->
  211. <a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">ScriptUtil::LuaArray</a>&lt; short &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getShortPointer</b> (int index)</td></tr>
  212. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0656b023604ea41981c334ae43f1ad23"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::getIntPointer" ref="a0656b023604ea41981c334ae43f1ad23" args="(int index)" -->
  213. <a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">ScriptUtil::LuaArray</a>&lt; int &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getIntPointer</b> (int index)</td></tr>
  214. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a047e2875fb6bc9bd57240f17db82d1aa"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::getLongPointer" ref="a047e2875fb6bc9bd57240f17db82d1aa" args="(int index)" -->
  215. <a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">ScriptUtil::LuaArray</a>&lt; long &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getLongPointer</b> (int index)</td></tr>
  216. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aba9c1129aadba94da01f14ee492847f6"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::getUnsignedCharPointer" ref="aba9c1129aadba94da01f14ee492847f6" args="(int index)" -->
  217. <a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">ScriptUtil::LuaArray</a>&lt; unsigned <br class="typebreak"/>
  218. char &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getUnsignedCharPointer</b> (int index)</td></tr>
  219. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0a335250b811808a9a358a50b2adec95"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::getUnsignedShortPointer" ref="a0a335250b811808a9a358a50b2adec95" args="(int index)" -->
  220. <a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">ScriptUtil::LuaArray</a>&lt; unsigned <br class="typebreak"/>
  221. short &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getUnsignedShortPointer</b> (int index)</td></tr>
  222. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a908fbf00789d50edce5b37741115a9d1"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::getUnsignedIntPointer" ref="a908fbf00789d50edce5b37741115a9d1" args="(int index)" -->
  223. <a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">ScriptUtil::LuaArray</a>&lt; unsigned <br class="typebreak"/>
  224. int &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getUnsignedIntPointer</b> (int index)</td></tr>
  225. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aaec3bea5c9a840c601a7ab0173adf9f2"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::getUnsignedLongPointer" ref="aaec3bea5c9a840c601a7ab0173adf9f2" args="(int index)" -->
  226. <a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">ScriptUtil::LuaArray</a>&lt; unsigned <br class="typebreak"/>
  227. long &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getUnsignedLongPointer</b> (int index)</td></tr>
  228. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aab3dd14ca7d0a278669b83992bb3bee1"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::getFloatPointer" ref="aab3dd14ca7d0a278669b83992bb3bee1" args="(int index)" -->
  229. <a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">ScriptUtil::LuaArray</a>&lt; float &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getFloatPointer</b> (int index)</td></tr>
  230. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aaeabab96f608d06cb41777d5e4ea3f1f"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::getDoublePointer" ref="aaeabab96f608d06cb41777d5e4ea3f1f" args="(int index)" -->
  231. <a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">ScriptUtil::LuaArray</a>&lt; double &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getDoublePointer</b> (int index)</td></tr>
  232. <tr><td class="memTemplParams" colspan="2"><a class="anchor" id="a584848ba374121de56e65f224c0adf13"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::getObjectPointer" ref="a584848ba374121de56e65f224c0adf13" args="(int index, const char *type, bool nonNull, bool *success)" -->
  233. template&lt;typename T &gt; </td></tr>
  234. <tr><td class="memTemplItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">ScriptUtil::LuaArray</a>&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><b>ScriptUtil::getObjectPointer</b> (int index, const char *type, bool nonNull, bool *success)</td></tr>
  235. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a667f44e40c1c8d32cf06d8ba3f936d14"></a><!-- doxytag: member="gameplay::ScriptController::ScriptUtil::getString" ref="a667f44e40c1c8d32cf06d8ba3f936d14" args="(int index, bool isStdString)" -->
  236. const char *&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getString</b> (int index, bool isStdString)</td></tr>
  237. </table>
  238. <hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
  239. <div class="textblock"><p>Controls and manages all scripts. </p>
  240. </div><hr/><h2>Member Function Documentation</h2>
  241. <a class="anchor" id="acb739b7fa547e0c17ec2c83003a142b2"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="acb739b7fa547e0c17ec2c83003a142b2" args="(const char *func)" -->
  242. <div class="memitem">
  243. <div class="memproto">
  244. <table class="memname">
  245. <tr>
  246. <td class="memname">double <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a>&lt; double &gt; </td>
  247. <td>(</td>
  248. <td class="paramtype">const char *&#160;</td>
  249. <td class="paramname"><em>func</em></td><td>)</td>
  250. <td></td>
  251. </tr>
  252. </table>
  253. </div>
  254. <div class="memdoc">
  255. <p>Calls the specified no-parameter Lua function.</p>
  256. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  257. <table class="params">
  258. <tr><td class="paramname">func</td><td>The name of the function to call.</td></tr>
  259. </table>
  260. </dd>
  261. </dl>
  262. <dl class="return"><dt><b>Returns:</b></dt><dd>The return value of the executed Lua function.</dd></dl>
  263. <p>Template specialization. </p>
  264. </div>
  265. </div>
  266. <a class="anchor" id="ac87bb43b36ce19521b8fcccc96e7b48f"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="ac87bb43b36ce19521b8fcccc96e7b48f" args="(const char *func, const char *args,...)" -->
  267. <div class="memitem">
  268. <div class="memproto">
  269. <div class="memtemplate">
  270. template&lt;typename T &gt; </div>
  271. <table class="memname">
  272. <tr>
  273. <td class="memname">T <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  274. <td>(</td>
  275. <td class="paramtype">const char *&#160;</td>
  276. <td class="paramname"><em>func</em>, </td>
  277. </tr>
  278. <tr>
  279. <td class="paramkey"></td>
  280. <td></td>
  281. <td class="paramtype">const char *&#160;</td>
  282. <td class="paramname"><em>args</em>, </td>
  283. </tr>
  284. <tr>
  285. <td class="paramkey"></td>
  286. <td></td>
  287. <td class="paramtype">&#160;</td>
  288. <td class="paramname"><em>...</em>&#160;</td>
  289. </tr>
  290. <tr>
  291. <td></td>
  292. <td>)</td>
  293. <td></td><td></td>
  294. </tr>
  295. </table>
  296. </div>
  297. <div class="memdoc">
  298. <p>Calls the specified Lua function using the given parameters.</p>
  299. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  300. <table class="params">
  301. <tr><td class="paramname">func</td><td>The name of the function to call. </td></tr>
  302. <tr><td class="paramname">args</td><td>The argument signature of the function. Of the form 'xxx', where each 'x' is a parameter type and must be one of:<ul>
  303. <li>'b' - bool</li>
  304. <li>'c' - char</li>
  305. <li>'h' - short</li>
  306. <li>'i' - int</li>
  307. <li>'l' - long</li>
  308. <li>'f' - float</li>
  309. <li>'d' - double</li>
  310. <li>'ui' - unsigned int</li>
  311. <li>'ul' - unsigned long</li>
  312. <li>'uc' - unsigned char</li>
  313. <li>'uh' - unsigned short</li>
  314. <li>'s' - string</li>
  315. <li>'p' - pointer</li>
  316. <li>'&lt;object-type&gt;' - a <b>pointer</b> to an object of the given type (where the qualified type name is enclosed by angle brackets).</li>
  317. <li>'[enum-type]' - an enumerated value of the given type (where the qualified type name is enclosed by square brackets).</li>
  318. </ul>
  319. </td></tr>
  320. </table>
  321. </dd>
  322. </dl>
  323. <dl class="return"><dt><b>Returns:</b></dt><dd>The return value of the executed Lua function. </dd></dl>
  324. </div>
  325. </div>
  326. <a class="anchor" id="aa9afc0a519b763e95b2d82065699888e"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="aa9afc0a519b763e95b2d82065699888e" args="(const char *func, const char *args, va_list *list)" -->
  327. <div class="memitem">
  328. <div class="memproto">
  329. <div class="memtemplate">
  330. template&lt;typename T &gt; </div>
  331. <table class="memname">
  332. <tr>
  333. <td class="memname">T <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  334. <td>(</td>
  335. <td class="paramtype">const char *&#160;</td>
  336. <td class="paramname"><em>func</em>, </td>
  337. </tr>
  338. <tr>
  339. <td class="paramkey"></td>
  340. <td></td>
  341. <td class="paramtype">const char *&#160;</td>
  342. <td class="paramname"><em>args</em>, </td>
  343. </tr>
  344. <tr>
  345. <td class="paramkey"></td>
  346. <td></td>
  347. <td class="paramtype">va_list *&#160;</td>
  348. <td class="paramname"><em>list</em>&#160;</td>
  349. </tr>
  350. <tr>
  351. <td></td>
  352. <td>)</td>
  353. <td></td><td></td>
  354. </tr>
  355. </table>
  356. </div>
  357. <div class="memdoc">
  358. <p>Calls the specified Lua function using the given parameters.</p>
  359. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  360. <table class="params">
  361. <tr><td class="paramname">func</td><td>The name of the function to call. </td></tr>
  362. <tr><td class="paramname">args</td><td>The argument signature of the function. Of the form 'xxx', where each 'x' is a parameter type and must be one of:<ul>
  363. <li>'b' - bool</li>
  364. <li>'c' - char</li>
  365. <li>'h' - short</li>
  366. <li>'i' - int</li>
  367. <li>'l' - long</li>
  368. <li>'f' - float</li>
  369. <li>'d' - double</li>
  370. <li>'ui' - unsigned int</li>
  371. <li>'ul' - unsigned long</li>
  372. <li>'uc' - unsigned char</li>
  373. <li>'uh' - unsigned short</li>
  374. <li>'s' - string</li>
  375. <li>'p' - pointer</li>
  376. <li>'&lt;object-type&gt;' - a <b>pointer</b> to an object of the given type (where the qualified type name is enclosed by angle brackets).</li>
  377. <li>'[enum-type]' - an enumerated value of the given type (where the qualified type name is enclosed by square brackets). </li>
  378. </ul>
  379. </td></tr>
  380. <tr><td class="paramname">list</td><td>The variable argument list containing the function's parameters.</td></tr>
  381. </table>
  382. </dd>
  383. </dl>
  384. <dl class="return"><dt><b>Returns:</b></dt><dd>The return value of the executed Lua function. </dd></dl>
  385. </div>
  386. </div>
  387. <a class="anchor" id="a57489b4dea163bf806344ee274d52b73"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a57489b4dea163bf806344ee274d52b73" args="(const char *func, const char *args,...)" -->
  388. <div class="memitem">
  389. <div class="memproto">
  390. <div class="memtemplate">
  391. template&lt;&gt; </div>
  392. <table class="memname">
  393. <tr>
  394. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  395. <td>(</td>
  396. <td class="paramtype">const char *&#160;</td>
  397. <td class="paramname"><em>func</em>, </td>
  398. </tr>
  399. <tr>
  400. <td class="paramkey"></td>
  401. <td></td>
  402. <td class="paramtype">const char *&#160;</td>
  403. <td class="paramname"><em>args</em>, </td>
  404. </tr>
  405. <tr>
  406. <td class="paramkey"></td>
  407. <td></td>
  408. <td class="paramtype">&#160;</td>
  409. <td class="paramname"><em>...</em>&#160;</td>
  410. </tr>
  411. <tr>
  412. <td></td>
  413. <td>)</td>
  414. <td></td><td></td>
  415. </tr>
  416. </table>
  417. </div>
  418. <div class="memdoc">
  419. <p>Template specialization. </p>
  420. </div>
  421. </div>
  422. <a class="anchor" id="a3deed4c3d6ee22b5e739195b0f39d548"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a3deed4c3d6ee22b5e739195b0f39d548" args="(const char *func, const char *args,...)" -->
  423. <div class="memitem">
  424. <div class="memproto">
  425. <div class="memtemplate">
  426. template&lt;&gt; </div>
  427. <table class="memname">
  428. <tr>
  429. <td class="memname">bool <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  430. <td>(</td>
  431. <td class="paramtype">const char *&#160;</td>
  432. <td class="paramname"><em>func</em>, </td>
  433. </tr>
  434. <tr>
  435. <td class="paramkey"></td>
  436. <td></td>
  437. <td class="paramtype">const char *&#160;</td>
  438. <td class="paramname"><em>args</em>, </td>
  439. </tr>
  440. <tr>
  441. <td class="paramkey"></td>
  442. <td></td>
  443. <td class="paramtype">&#160;</td>
  444. <td class="paramname"><em>...</em>&#160;</td>
  445. </tr>
  446. <tr>
  447. <td></td>
  448. <td>)</td>
  449. <td></td><td></td>
  450. </tr>
  451. </table>
  452. </div>
  453. <div class="memdoc">
  454. <p>Template specialization. </p>
  455. </div>
  456. </div>
  457. <a class="anchor" id="a340ca4a92296b9a5c072162192660728"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a340ca4a92296b9a5c072162192660728" args="(const char *func, const char *args,...)" -->
  458. <div class="memitem">
  459. <div class="memproto">
  460. <div class="memtemplate">
  461. template&lt;&gt; </div>
  462. <table class="memname">
  463. <tr>
  464. <td class="memname">char <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  465. <td>(</td>
  466. <td class="paramtype">const char *&#160;</td>
  467. <td class="paramname"><em>func</em>, </td>
  468. </tr>
  469. <tr>
  470. <td class="paramkey"></td>
  471. <td></td>
  472. <td class="paramtype">const char *&#160;</td>
  473. <td class="paramname"><em>args</em>, </td>
  474. </tr>
  475. <tr>
  476. <td class="paramkey"></td>
  477. <td></td>
  478. <td class="paramtype">&#160;</td>
  479. <td class="paramname"><em>...</em>&#160;</td>
  480. </tr>
  481. <tr>
  482. <td></td>
  483. <td>)</td>
  484. <td></td><td></td>
  485. </tr>
  486. </table>
  487. </div>
  488. <div class="memdoc">
  489. <p>Template specialization. </p>
  490. </div>
  491. </div>
  492. <a class="anchor" id="ab878d063df94176b3b0bd377034e6064"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="ab878d063df94176b3b0bd377034e6064" args="(const char *func, const char *args,...)" -->
  493. <div class="memitem">
  494. <div class="memproto">
  495. <div class="memtemplate">
  496. template&lt;&gt; </div>
  497. <table class="memname">
  498. <tr>
  499. <td class="memname">short <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  500. <td>(</td>
  501. <td class="paramtype">const char *&#160;</td>
  502. <td class="paramname"><em>func</em>, </td>
  503. </tr>
  504. <tr>
  505. <td class="paramkey"></td>
  506. <td></td>
  507. <td class="paramtype">const char *&#160;</td>
  508. <td class="paramname"><em>args</em>, </td>
  509. </tr>
  510. <tr>
  511. <td class="paramkey"></td>
  512. <td></td>
  513. <td class="paramtype">&#160;</td>
  514. <td class="paramname"><em>...</em>&#160;</td>
  515. </tr>
  516. <tr>
  517. <td></td>
  518. <td>)</td>
  519. <td></td><td></td>
  520. </tr>
  521. </table>
  522. </div>
  523. <div class="memdoc">
  524. <p>Template specialization. </p>
  525. </div>
  526. </div>
  527. <a class="anchor" id="a6ad586f37cd55c591d0289cb461a67da"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a6ad586f37cd55c591d0289cb461a67da" args="(const char *func, const char *args,...)" -->
  528. <div class="memitem">
  529. <div class="memproto">
  530. <div class="memtemplate">
  531. template&lt;&gt; </div>
  532. <table class="memname">
  533. <tr>
  534. <td class="memname">int <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  535. <td>(</td>
  536. <td class="paramtype">const char *&#160;</td>
  537. <td class="paramname"><em>func</em>, </td>
  538. </tr>
  539. <tr>
  540. <td class="paramkey"></td>
  541. <td></td>
  542. <td class="paramtype">const char *&#160;</td>
  543. <td class="paramname"><em>args</em>, </td>
  544. </tr>
  545. <tr>
  546. <td class="paramkey"></td>
  547. <td></td>
  548. <td class="paramtype">&#160;</td>
  549. <td class="paramname"><em>...</em>&#160;</td>
  550. </tr>
  551. <tr>
  552. <td></td>
  553. <td>)</td>
  554. <td></td><td></td>
  555. </tr>
  556. </table>
  557. </div>
  558. <div class="memdoc">
  559. <p>Template specialization. </p>
  560. </div>
  561. </div>
  562. <a class="anchor" id="a8f0bfb476d8f639a4638076291223086"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a8f0bfb476d8f639a4638076291223086" args="(const char *func, const char *args,...)" -->
  563. <div class="memitem">
  564. <div class="memproto">
  565. <div class="memtemplate">
  566. template&lt;&gt; </div>
  567. <table class="memname">
  568. <tr>
  569. <td class="memname">long <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  570. <td>(</td>
  571. <td class="paramtype">const char *&#160;</td>
  572. <td class="paramname"><em>func</em>, </td>
  573. </tr>
  574. <tr>
  575. <td class="paramkey"></td>
  576. <td></td>
  577. <td class="paramtype">const char *&#160;</td>
  578. <td class="paramname"><em>args</em>, </td>
  579. </tr>
  580. <tr>
  581. <td class="paramkey"></td>
  582. <td></td>
  583. <td class="paramtype">&#160;</td>
  584. <td class="paramname"><em>...</em>&#160;</td>
  585. </tr>
  586. <tr>
  587. <td></td>
  588. <td>)</td>
  589. <td></td><td></td>
  590. </tr>
  591. </table>
  592. </div>
  593. <div class="memdoc">
  594. <p>Template specialization. </p>
  595. </div>
  596. </div>
  597. <a class="anchor" id="a3c23fc272e2195d150b2d20bbfad8d10"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a3c23fc272e2195d150b2d20bbfad8d10" args="(const char *func, const char *args,...)" -->
  598. <div class="memitem">
  599. <div class="memproto">
  600. <div class="memtemplate">
  601. template&lt;&gt; </div>
  602. <table class="memname">
  603. <tr>
  604. <td class="memname">unsigned char <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  605. <td>(</td>
  606. <td class="paramtype">const char *&#160;</td>
  607. <td class="paramname"><em>func</em>, </td>
  608. </tr>
  609. <tr>
  610. <td class="paramkey"></td>
  611. <td></td>
  612. <td class="paramtype">const char *&#160;</td>
  613. <td class="paramname"><em>args</em>, </td>
  614. </tr>
  615. <tr>
  616. <td class="paramkey"></td>
  617. <td></td>
  618. <td class="paramtype">&#160;</td>
  619. <td class="paramname"><em>...</em>&#160;</td>
  620. </tr>
  621. <tr>
  622. <td></td>
  623. <td>)</td>
  624. <td></td><td></td>
  625. </tr>
  626. </table>
  627. </div>
  628. <div class="memdoc">
  629. <p>Template specialization. </p>
  630. </div>
  631. </div>
  632. <a class="anchor" id="a0b660eadaa1807081771de6350441ff3"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a0b660eadaa1807081771de6350441ff3" args="(const char *func, const char *args,...)" -->
  633. <div class="memitem">
  634. <div class="memproto">
  635. <div class="memtemplate">
  636. template&lt;&gt; </div>
  637. <table class="memname">
  638. <tr>
  639. <td class="memname">unsigned short <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  640. <td>(</td>
  641. <td class="paramtype">const char *&#160;</td>
  642. <td class="paramname"><em>func</em>, </td>
  643. </tr>
  644. <tr>
  645. <td class="paramkey"></td>
  646. <td></td>
  647. <td class="paramtype">const char *&#160;</td>
  648. <td class="paramname"><em>args</em>, </td>
  649. </tr>
  650. <tr>
  651. <td class="paramkey"></td>
  652. <td></td>
  653. <td class="paramtype">&#160;</td>
  654. <td class="paramname"><em>...</em>&#160;</td>
  655. </tr>
  656. <tr>
  657. <td></td>
  658. <td>)</td>
  659. <td></td><td></td>
  660. </tr>
  661. </table>
  662. </div>
  663. <div class="memdoc">
  664. <p>Template specialization. </p>
  665. </div>
  666. </div>
  667. <a class="anchor" id="add0b79de241a446c5225884703d13c39"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="add0b79de241a446c5225884703d13c39" args="(const char *func, const char *args,...)" -->
  668. <div class="memitem">
  669. <div class="memproto">
  670. <div class="memtemplate">
  671. template&lt;&gt; </div>
  672. <table class="memname">
  673. <tr>
  674. <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  675. <td>(</td>
  676. <td class="paramtype">const char *&#160;</td>
  677. <td class="paramname"><em>func</em>, </td>
  678. </tr>
  679. <tr>
  680. <td class="paramkey"></td>
  681. <td></td>
  682. <td class="paramtype">const char *&#160;</td>
  683. <td class="paramname"><em>args</em>, </td>
  684. </tr>
  685. <tr>
  686. <td class="paramkey"></td>
  687. <td></td>
  688. <td class="paramtype">&#160;</td>
  689. <td class="paramname"><em>...</em>&#160;</td>
  690. </tr>
  691. <tr>
  692. <td></td>
  693. <td>)</td>
  694. <td></td><td></td>
  695. </tr>
  696. </table>
  697. </div>
  698. <div class="memdoc">
  699. <p>Template specialization. </p>
  700. </div>
  701. </div>
  702. <a class="anchor" id="a8564a1deafeddb21e430cc625da10b30"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a8564a1deafeddb21e430cc625da10b30" args="(const char *func, const char *args,...)" -->
  703. <div class="memitem">
  704. <div class="memproto">
  705. <div class="memtemplate">
  706. template&lt;&gt; </div>
  707. <table class="memname">
  708. <tr>
  709. <td class="memname">unsigned long <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  710. <td>(</td>
  711. <td class="paramtype">const char *&#160;</td>
  712. <td class="paramname"><em>func</em>, </td>
  713. </tr>
  714. <tr>
  715. <td class="paramkey"></td>
  716. <td></td>
  717. <td class="paramtype">const char *&#160;</td>
  718. <td class="paramname"><em>args</em>, </td>
  719. </tr>
  720. <tr>
  721. <td class="paramkey"></td>
  722. <td></td>
  723. <td class="paramtype">&#160;</td>
  724. <td class="paramname"><em>...</em>&#160;</td>
  725. </tr>
  726. <tr>
  727. <td></td>
  728. <td>)</td>
  729. <td></td><td></td>
  730. </tr>
  731. </table>
  732. </div>
  733. <div class="memdoc">
  734. <p>Template specialization. </p>
  735. </div>
  736. </div>
  737. <a class="anchor" id="a492751c1ef7f7459655f960be893097c"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a492751c1ef7f7459655f960be893097c" args="(const char *func, const char *args,...)" -->
  738. <div class="memitem">
  739. <div class="memproto">
  740. <div class="memtemplate">
  741. template&lt;&gt; </div>
  742. <table class="memname">
  743. <tr>
  744. <td class="memname">float <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  745. <td>(</td>
  746. <td class="paramtype">const char *&#160;</td>
  747. <td class="paramname"><em>func</em>, </td>
  748. </tr>
  749. <tr>
  750. <td class="paramkey"></td>
  751. <td></td>
  752. <td class="paramtype">const char *&#160;</td>
  753. <td class="paramname"><em>args</em>, </td>
  754. </tr>
  755. <tr>
  756. <td class="paramkey"></td>
  757. <td></td>
  758. <td class="paramtype">&#160;</td>
  759. <td class="paramname"><em>...</em>&#160;</td>
  760. </tr>
  761. <tr>
  762. <td></td>
  763. <td>)</td>
  764. <td></td><td></td>
  765. </tr>
  766. </table>
  767. </div>
  768. <div class="memdoc">
  769. <p>Template specialization. </p>
  770. </div>
  771. </div>
  772. <a class="anchor" id="a9b229386381d3a0c003fba1010f348c1"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a9b229386381d3a0c003fba1010f348c1" args="(const char *func, const char *args,...)" -->
  773. <div class="memitem">
  774. <div class="memproto">
  775. <div class="memtemplate">
  776. template&lt;&gt; </div>
  777. <table class="memname">
  778. <tr>
  779. <td class="memname">double <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  780. <td>(</td>
  781. <td class="paramtype">const char *&#160;</td>
  782. <td class="paramname"><em>func</em>, </td>
  783. </tr>
  784. <tr>
  785. <td class="paramkey"></td>
  786. <td></td>
  787. <td class="paramtype">const char *&#160;</td>
  788. <td class="paramname"><em>args</em>, </td>
  789. </tr>
  790. <tr>
  791. <td class="paramkey"></td>
  792. <td></td>
  793. <td class="paramtype">&#160;</td>
  794. <td class="paramname"><em>...</em>&#160;</td>
  795. </tr>
  796. <tr>
  797. <td></td>
  798. <td>)</td>
  799. <td></td><td></td>
  800. </tr>
  801. </table>
  802. </div>
  803. <div class="memdoc">
  804. <p>Template specialization. </p>
  805. </div>
  806. </div>
  807. <a class="anchor" id="a771beef86b5da3c9093fddcddbfa5e52"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a771beef86b5da3c9093fddcddbfa5e52" args="(const char *func, const char *args, va_list *list)" -->
  808. <div class="memitem">
  809. <div class="memproto">
  810. <div class="memtemplate">
  811. template&lt;&gt; </div>
  812. <table class="memname">
  813. <tr>
  814. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  815. <td>(</td>
  816. <td class="paramtype">const char *&#160;</td>
  817. <td class="paramname"><em>func</em>, </td>
  818. </tr>
  819. <tr>
  820. <td class="paramkey"></td>
  821. <td></td>
  822. <td class="paramtype">const char *&#160;</td>
  823. <td class="paramname"><em>args</em>, </td>
  824. </tr>
  825. <tr>
  826. <td class="paramkey"></td>
  827. <td></td>
  828. <td class="paramtype">va_list *&#160;</td>
  829. <td class="paramname"><em>list</em>&#160;</td>
  830. </tr>
  831. <tr>
  832. <td></td>
  833. <td>)</td>
  834. <td></td><td></td>
  835. </tr>
  836. </table>
  837. </div>
  838. <div class="memdoc">
  839. <p>Template specialization. </p>
  840. </div>
  841. </div>
  842. <a class="anchor" id="a624461054ced803a94f5d9818f1d246e"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a624461054ced803a94f5d9818f1d246e" args="(const char *func, const char *args, va_list *list)" -->
  843. <div class="memitem">
  844. <div class="memproto">
  845. <div class="memtemplate">
  846. template&lt;&gt; </div>
  847. <table class="memname">
  848. <tr>
  849. <td class="memname">bool <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  850. <td>(</td>
  851. <td class="paramtype">const char *&#160;</td>
  852. <td class="paramname"><em>func</em>, </td>
  853. </tr>
  854. <tr>
  855. <td class="paramkey"></td>
  856. <td></td>
  857. <td class="paramtype">const char *&#160;</td>
  858. <td class="paramname"><em>args</em>, </td>
  859. </tr>
  860. <tr>
  861. <td class="paramkey"></td>
  862. <td></td>
  863. <td class="paramtype">va_list *&#160;</td>
  864. <td class="paramname"><em>list</em>&#160;</td>
  865. </tr>
  866. <tr>
  867. <td></td>
  868. <td>)</td>
  869. <td></td><td></td>
  870. </tr>
  871. </table>
  872. </div>
  873. <div class="memdoc">
  874. <p>Template specialization. </p>
  875. </div>
  876. </div>
  877. <a class="anchor" id="a5188001d07c961e5fca6f1b713bc85c2"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a5188001d07c961e5fca6f1b713bc85c2" args="(const char *func, const char *args, va_list *list)" -->
  878. <div class="memitem">
  879. <div class="memproto">
  880. <div class="memtemplate">
  881. template&lt;&gt; </div>
  882. <table class="memname">
  883. <tr>
  884. <td class="memname">char <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  885. <td>(</td>
  886. <td class="paramtype">const char *&#160;</td>
  887. <td class="paramname"><em>func</em>, </td>
  888. </tr>
  889. <tr>
  890. <td class="paramkey"></td>
  891. <td></td>
  892. <td class="paramtype">const char *&#160;</td>
  893. <td class="paramname"><em>args</em>, </td>
  894. </tr>
  895. <tr>
  896. <td class="paramkey"></td>
  897. <td></td>
  898. <td class="paramtype">va_list *&#160;</td>
  899. <td class="paramname"><em>list</em>&#160;</td>
  900. </tr>
  901. <tr>
  902. <td></td>
  903. <td>)</td>
  904. <td></td><td></td>
  905. </tr>
  906. </table>
  907. </div>
  908. <div class="memdoc">
  909. <p>Template specialization. </p>
  910. </div>
  911. </div>
  912. <a class="anchor" id="af2c339db595a9677ae72d11b5bdac5e0"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="af2c339db595a9677ae72d11b5bdac5e0" args="(const char *func, const char *args, va_list *list)" -->
  913. <div class="memitem">
  914. <div class="memproto">
  915. <div class="memtemplate">
  916. template&lt;&gt; </div>
  917. <table class="memname">
  918. <tr>
  919. <td class="memname">short <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  920. <td>(</td>
  921. <td class="paramtype">const char *&#160;</td>
  922. <td class="paramname"><em>func</em>, </td>
  923. </tr>
  924. <tr>
  925. <td class="paramkey"></td>
  926. <td></td>
  927. <td class="paramtype">const char *&#160;</td>
  928. <td class="paramname"><em>args</em>, </td>
  929. </tr>
  930. <tr>
  931. <td class="paramkey"></td>
  932. <td></td>
  933. <td class="paramtype">va_list *&#160;</td>
  934. <td class="paramname"><em>list</em>&#160;</td>
  935. </tr>
  936. <tr>
  937. <td></td>
  938. <td>)</td>
  939. <td></td><td></td>
  940. </tr>
  941. </table>
  942. </div>
  943. <div class="memdoc">
  944. <p>Template specialization. </p>
  945. </div>
  946. </div>
  947. <a class="anchor" id="ab5e48ba410ec69e3de0fc18d6f22cb00"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="ab5e48ba410ec69e3de0fc18d6f22cb00" args="(const char *func, const char *args, va_list *list)" -->
  948. <div class="memitem">
  949. <div class="memproto">
  950. <div class="memtemplate">
  951. template&lt;&gt; </div>
  952. <table class="memname">
  953. <tr>
  954. <td class="memname">int <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  955. <td>(</td>
  956. <td class="paramtype">const char *&#160;</td>
  957. <td class="paramname"><em>func</em>, </td>
  958. </tr>
  959. <tr>
  960. <td class="paramkey"></td>
  961. <td></td>
  962. <td class="paramtype">const char *&#160;</td>
  963. <td class="paramname"><em>args</em>, </td>
  964. </tr>
  965. <tr>
  966. <td class="paramkey"></td>
  967. <td></td>
  968. <td class="paramtype">va_list *&#160;</td>
  969. <td class="paramname"><em>list</em>&#160;</td>
  970. </tr>
  971. <tr>
  972. <td></td>
  973. <td>)</td>
  974. <td></td><td></td>
  975. </tr>
  976. </table>
  977. </div>
  978. <div class="memdoc">
  979. <p>Template specialization. </p>
  980. </div>
  981. </div>
  982. <a class="anchor" id="a217ce0f656d2b96b3efef4b321d06f5b"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a217ce0f656d2b96b3efef4b321d06f5b" args="(const char *func, const char *args, va_list *list)" -->
  983. <div class="memitem">
  984. <div class="memproto">
  985. <div class="memtemplate">
  986. template&lt;&gt; </div>
  987. <table class="memname">
  988. <tr>
  989. <td class="memname">long <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  990. <td>(</td>
  991. <td class="paramtype">const char *&#160;</td>
  992. <td class="paramname"><em>func</em>, </td>
  993. </tr>
  994. <tr>
  995. <td class="paramkey"></td>
  996. <td></td>
  997. <td class="paramtype">const char *&#160;</td>
  998. <td class="paramname"><em>args</em>, </td>
  999. </tr>
  1000. <tr>
  1001. <td class="paramkey"></td>
  1002. <td></td>
  1003. <td class="paramtype">va_list *&#160;</td>
  1004. <td class="paramname"><em>list</em>&#160;</td>
  1005. </tr>
  1006. <tr>
  1007. <td></td>
  1008. <td>)</td>
  1009. <td></td><td></td>
  1010. </tr>
  1011. </table>
  1012. </div>
  1013. <div class="memdoc">
  1014. <p>Template specialization. </p>
  1015. </div>
  1016. </div>
  1017. <a class="anchor" id="a3e151093003a186edfdcc5eed2b36fe1"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a3e151093003a186edfdcc5eed2b36fe1" args="(const char *func, const char *args, va_list *list)" -->
  1018. <div class="memitem">
  1019. <div class="memproto">
  1020. <div class="memtemplate">
  1021. template&lt;&gt; </div>
  1022. <table class="memname">
  1023. <tr>
  1024. <td class="memname">unsigned char <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  1025. <td>(</td>
  1026. <td class="paramtype">const char *&#160;</td>
  1027. <td class="paramname"><em>func</em>, </td>
  1028. </tr>
  1029. <tr>
  1030. <td class="paramkey"></td>
  1031. <td></td>
  1032. <td class="paramtype">const char *&#160;</td>
  1033. <td class="paramname"><em>args</em>, </td>
  1034. </tr>
  1035. <tr>
  1036. <td class="paramkey"></td>
  1037. <td></td>
  1038. <td class="paramtype">va_list *&#160;</td>
  1039. <td class="paramname"><em>list</em>&#160;</td>
  1040. </tr>
  1041. <tr>
  1042. <td></td>
  1043. <td>)</td>
  1044. <td></td><td></td>
  1045. </tr>
  1046. </table>
  1047. </div>
  1048. <div class="memdoc">
  1049. <p>Template specialization. </p>
  1050. </div>
  1051. </div>
  1052. <a class="anchor" id="a84be636bf047cc06d9260e2795bf207a"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a84be636bf047cc06d9260e2795bf207a" args="(const char *func, const char *args, va_list *list)" -->
  1053. <div class="memitem">
  1054. <div class="memproto">
  1055. <div class="memtemplate">
  1056. template&lt;&gt; </div>
  1057. <table class="memname">
  1058. <tr>
  1059. <td class="memname">unsigned short <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  1060. <td>(</td>
  1061. <td class="paramtype">const char *&#160;</td>
  1062. <td class="paramname"><em>func</em>, </td>
  1063. </tr>
  1064. <tr>
  1065. <td class="paramkey"></td>
  1066. <td></td>
  1067. <td class="paramtype">const char *&#160;</td>
  1068. <td class="paramname"><em>args</em>, </td>
  1069. </tr>
  1070. <tr>
  1071. <td class="paramkey"></td>
  1072. <td></td>
  1073. <td class="paramtype">va_list *&#160;</td>
  1074. <td class="paramname"><em>list</em>&#160;</td>
  1075. </tr>
  1076. <tr>
  1077. <td></td>
  1078. <td>)</td>
  1079. <td></td><td></td>
  1080. </tr>
  1081. </table>
  1082. </div>
  1083. <div class="memdoc">
  1084. <p>Template specialization. </p>
  1085. </div>
  1086. </div>
  1087. <a class="anchor" id="ac061ead58d027571e8ef2d4381d2ed6c"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="ac061ead58d027571e8ef2d4381d2ed6c" args="(const char *func, const char *args, va_list *list)" -->
  1088. <div class="memitem">
  1089. <div class="memproto">
  1090. <div class="memtemplate">
  1091. template&lt;&gt; </div>
  1092. <table class="memname">
  1093. <tr>
  1094. <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  1095. <td>(</td>
  1096. <td class="paramtype">const char *&#160;</td>
  1097. <td class="paramname"><em>func</em>, </td>
  1098. </tr>
  1099. <tr>
  1100. <td class="paramkey"></td>
  1101. <td></td>
  1102. <td class="paramtype">const char *&#160;</td>
  1103. <td class="paramname"><em>args</em>, </td>
  1104. </tr>
  1105. <tr>
  1106. <td class="paramkey"></td>
  1107. <td></td>
  1108. <td class="paramtype">va_list *&#160;</td>
  1109. <td class="paramname"><em>list</em>&#160;</td>
  1110. </tr>
  1111. <tr>
  1112. <td></td>
  1113. <td>)</td>
  1114. <td></td><td></td>
  1115. </tr>
  1116. </table>
  1117. </div>
  1118. <div class="memdoc">
  1119. <p>Template specialization. </p>
  1120. </div>
  1121. </div>
  1122. <a class="anchor" id="ac3fd97113fef1d870be68656d59070ea"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="ac3fd97113fef1d870be68656d59070ea" args="(const char *func, const char *args, va_list *list)" -->
  1123. <div class="memitem">
  1124. <div class="memproto">
  1125. <div class="memtemplate">
  1126. template&lt;&gt; </div>
  1127. <table class="memname">
  1128. <tr>
  1129. <td class="memname">unsigned long <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  1130. <td>(</td>
  1131. <td class="paramtype">const char *&#160;</td>
  1132. <td class="paramname"><em>func</em>, </td>
  1133. </tr>
  1134. <tr>
  1135. <td class="paramkey"></td>
  1136. <td></td>
  1137. <td class="paramtype">const char *&#160;</td>
  1138. <td class="paramname"><em>args</em>, </td>
  1139. </tr>
  1140. <tr>
  1141. <td class="paramkey"></td>
  1142. <td></td>
  1143. <td class="paramtype">va_list *&#160;</td>
  1144. <td class="paramname"><em>list</em>&#160;</td>
  1145. </tr>
  1146. <tr>
  1147. <td></td>
  1148. <td>)</td>
  1149. <td></td><td></td>
  1150. </tr>
  1151. </table>
  1152. </div>
  1153. <div class="memdoc">
  1154. <p>Template specialization. </p>
  1155. </div>
  1156. </div>
  1157. <a class="anchor" id="a685b160db54d4d98f1cf07e2e0b41a57"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a685b160db54d4d98f1cf07e2e0b41a57" args="(const char *func, const char *args, va_list *list)" -->
  1158. <div class="memitem">
  1159. <div class="memproto">
  1160. <div class="memtemplate">
  1161. template&lt;&gt; </div>
  1162. <table class="memname">
  1163. <tr>
  1164. <td class="memname">float <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  1165. <td>(</td>
  1166. <td class="paramtype">const char *&#160;</td>
  1167. <td class="paramname"><em>func</em>, </td>
  1168. </tr>
  1169. <tr>
  1170. <td class="paramkey"></td>
  1171. <td></td>
  1172. <td class="paramtype">const char *&#160;</td>
  1173. <td class="paramname"><em>args</em>, </td>
  1174. </tr>
  1175. <tr>
  1176. <td class="paramkey"></td>
  1177. <td></td>
  1178. <td class="paramtype">va_list *&#160;</td>
  1179. <td class="paramname"><em>list</em>&#160;</td>
  1180. </tr>
  1181. <tr>
  1182. <td></td>
  1183. <td>)</td>
  1184. <td></td><td></td>
  1185. </tr>
  1186. </table>
  1187. </div>
  1188. <div class="memdoc">
  1189. <p>Template specialization. </p>
  1190. </div>
  1191. </div>
  1192. <a class="anchor" id="a9bcd4db738f2993a2c99a901efe7aee1"></a><!-- doxytag: member="gameplay::ScriptController::executeFunction" ref="a9bcd4db738f2993a2c99a901efe7aee1" args="(const char *func, const char *args, va_list *list)" -->
  1193. <div class="memitem">
  1194. <div class="memproto">
  1195. <div class="memtemplate">
  1196. template&lt;&gt; </div>
  1197. <table class="memname">
  1198. <tr>
  1199. <td class="memname">double <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  1200. <td>(</td>
  1201. <td class="paramtype">const char *&#160;</td>
  1202. <td class="paramname"><em>func</em>, </td>
  1203. </tr>
  1204. <tr>
  1205. <td class="paramkey"></td>
  1206. <td></td>
  1207. <td class="paramtype">const char *&#160;</td>
  1208. <td class="paramname"><em>args</em>, </td>
  1209. </tr>
  1210. <tr>
  1211. <td class="paramkey"></td>
  1212. <td></td>
  1213. <td class="paramtype">va_list *&#160;</td>
  1214. <td class="paramname"><em>list</em>&#160;</td>
  1215. </tr>
  1216. <tr>
  1217. <td></td>
  1218. <td>)</td>
  1219. <td></td><td></td>
  1220. </tr>
  1221. </table>
  1222. </div>
  1223. <div class="memdoc">
  1224. <p>Template specialization. </p>
  1225. </div>
  1226. </div>
  1227. <a class="anchor" id="a24f6e310416ca20b27e00eebe10fbafc"></a><!-- doxytag: member="gameplay::ScriptController::getBool" ref="a24f6e310416ca20b27e00eebe10fbafc" args="(const char *name, bool defaultValue=false)" -->
  1228. <div class="memitem">
  1229. <div class="memproto">
  1230. <table class="memname">
  1231. <tr>
  1232. <td class="memname">bool <a class="el" href="classgameplay_1_1_script_controller.html#a24f6e310416ca20b27e00eebe10fbafc">gameplay::ScriptController::getBool</a> </td>
  1233. <td>(</td>
  1234. <td class="paramtype">const char *&#160;</td>
  1235. <td class="paramname"><em>name</em>, </td>
  1236. </tr>
  1237. <tr>
  1238. <td class="paramkey"></td>
  1239. <td></td>
  1240. <td class="paramtype">bool&#160;</td>
  1241. <td class="paramname"><em>defaultValue</em> = <code>false</code>&#160;</td>
  1242. </tr>
  1243. <tr>
  1244. <td></td>
  1245. <td>)</td>
  1246. <td></td><td></td>
  1247. </tr>
  1248. </table>
  1249. </div>
  1250. <div class="memdoc">
  1251. <p>Gets the global boolean script variable with the given name.</p>
  1252. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1253. <table class="params">
  1254. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1255. <tr><td class="paramname">defaultValue</td><td>The default value to return if the variable is not a bool.</td></tr>
  1256. </table>
  1257. </dd>
  1258. </dl>
  1259. <dl class="return"><dt><b>Returns:</b></dt><dd>The global boolean script variable.</dd></dl>
  1260. </div>
  1261. </div>
  1262. <a class="anchor" id="a38698006da5fa405bbe0c29796046c30"></a><!-- doxytag: member="gameplay::ScriptController::getChar" ref="a38698006da5fa405bbe0c29796046c30" args="(const char *name, char defaultValue=0)" -->
  1263. <div class="memitem">
  1264. <div class="memproto">
  1265. <table class="memname">
  1266. <tr>
  1267. <td class="memname">char <a class="el" href="classgameplay_1_1_script_controller.html#a38698006da5fa405bbe0c29796046c30">gameplay::ScriptController::getChar</a> </td>
  1268. <td>(</td>
  1269. <td class="paramtype">const char *&#160;</td>
  1270. <td class="paramname"><em>name</em>, </td>
  1271. </tr>
  1272. <tr>
  1273. <td class="paramkey"></td>
  1274. <td></td>
  1275. <td class="paramtype">char&#160;</td>
  1276. <td class="paramname"><em>defaultValue</em> = <code>0</code>&#160;</td>
  1277. </tr>
  1278. <tr>
  1279. <td></td>
  1280. <td>)</td>
  1281. <td></td><td></td>
  1282. </tr>
  1283. </table>
  1284. </div>
  1285. <div class="memdoc">
  1286. <p>Gets the global char script variable with the given name.</p>
  1287. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1288. <table class="params">
  1289. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1290. <tr><td class="paramname">defaultValue</td><td>The default value to return if the variable is not a number.</td></tr>
  1291. </table>
  1292. </dd>
  1293. </dl>
  1294. <dl class="return"><dt><b>Returns:</b></dt><dd>The global char script variable.</dd></dl>
  1295. </div>
  1296. </div>
  1297. <a class="anchor" id="a3b1f34605310460ed3ddf9267bef12d7"></a><!-- doxytag: member="gameplay::ScriptController::getDouble" ref="a3b1f34605310460ed3ddf9267bef12d7" args="(const char *name, double defaultValue=0)" -->
  1298. <div class="memitem">
  1299. <div class="memproto">
  1300. <table class="memname">
  1301. <tr>
  1302. <td class="memname">double <a class="el" href="classgameplay_1_1_script_controller.html#a3b1f34605310460ed3ddf9267bef12d7">gameplay::ScriptController::getDouble</a> </td>
  1303. <td>(</td>
  1304. <td class="paramtype">const char *&#160;</td>
  1305. <td class="paramname"><em>name</em>, </td>
  1306. </tr>
  1307. <tr>
  1308. <td class="paramkey"></td>
  1309. <td></td>
  1310. <td class="paramtype">double&#160;</td>
  1311. <td class="paramname"><em>defaultValue</em> = <code>0</code>&#160;</td>
  1312. </tr>
  1313. <tr>
  1314. <td></td>
  1315. <td>)</td>
  1316. <td></td><td></td>
  1317. </tr>
  1318. </table>
  1319. </div>
  1320. <div class="memdoc">
  1321. <p>Gets the global double script variable with the given name.</p>
  1322. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1323. <table class="params">
  1324. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1325. <tr><td class="paramname">defaultValue</td><td>The default value to return if the variable is not a number.</td></tr>
  1326. </table>
  1327. </dd>
  1328. </dl>
  1329. <dl class="return"><dt><b>Returns:</b></dt><dd>The global double script variable.</dd></dl>
  1330. </div>
  1331. </div>
  1332. <a class="anchor" id="abd96265e1f9a87e9bd08b0fa5166753c"></a><!-- doxytag: member="gameplay::ScriptController::getFloat" ref="abd96265e1f9a87e9bd08b0fa5166753c" args="(const char *name, float defaultValue=0)" -->
  1333. <div class="memitem">
  1334. <div class="memproto">
  1335. <table class="memname">
  1336. <tr>
  1337. <td class="memname">float <a class="el" href="classgameplay_1_1_script_controller.html#abd96265e1f9a87e9bd08b0fa5166753c">gameplay::ScriptController::getFloat</a> </td>
  1338. <td>(</td>
  1339. <td class="paramtype">const char *&#160;</td>
  1340. <td class="paramname"><em>name</em>, </td>
  1341. </tr>
  1342. <tr>
  1343. <td class="paramkey"></td>
  1344. <td></td>
  1345. <td class="paramtype">float&#160;</td>
  1346. <td class="paramname"><em>defaultValue</em> = <code>0</code>&#160;</td>
  1347. </tr>
  1348. <tr>
  1349. <td></td>
  1350. <td>)</td>
  1351. <td></td><td></td>
  1352. </tr>
  1353. </table>
  1354. </div>
  1355. <div class="memdoc">
  1356. <p>Gets the global float script variable with the given name.</p>
  1357. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1358. <table class="params">
  1359. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1360. <tr><td class="paramname">defaultValue</td><td>The default value to return if the variable is not a number.</td></tr>
  1361. </table>
  1362. </dd>
  1363. </dl>
  1364. <dl class="return"><dt><b>Returns:</b></dt><dd>The global float script variable.</dd></dl>
  1365. </div>
  1366. </div>
  1367. <a class="anchor" id="a3db8a05a6260de4f6b911bf524c70583"></a><!-- doxytag: member="gameplay::ScriptController::getInt" ref="a3db8a05a6260de4f6b911bf524c70583" args="(const char *name, int defaultValue=0)" -->
  1368. <div class="memitem">
  1369. <div class="memproto">
  1370. <table class="memname">
  1371. <tr>
  1372. <td class="memname">int <a class="el" href="classgameplay_1_1_script_controller.html#a3db8a05a6260de4f6b911bf524c70583">gameplay::ScriptController::getInt</a> </td>
  1373. <td>(</td>
  1374. <td class="paramtype">const char *&#160;</td>
  1375. <td class="paramname"><em>name</em>, </td>
  1376. </tr>
  1377. <tr>
  1378. <td class="paramkey"></td>
  1379. <td></td>
  1380. <td class="paramtype">int&#160;</td>
  1381. <td class="paramname"><em>defaultValue</em> = <code>0</code>&#160;</td>
  1382. </tr>
  1383. <tr>
  1384. <td></td>
  1385. <td>)</td>
  1386. <td></td><td></td>
  1387. </tr>
  1388. </table>
  1389. </div>
  1390. <div class="memdoc">
  1391. <p>Gets the global int script variable with the given name.</p>
  1392. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1393. <table class="params">
  1394. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1395. <tr><td class="paramname">defaultValue</td><td>The default value to return if the variable is not a number.</td></tr>
  1396. </table>
  1397. </dd>
  1398. </dl>
  1399. <dl class="return"><dt><b>Returns:</b></dt><dd>The global int script variable.</dd></dl>
  1400. </div>
  1401. </div>
  1402. <a class="anchor" id="a74a12c1bc612bb22eb3ce30439c19f3a"></a><!-- doxytag: member="gameplay::ScriptController::getLong" ref="a74a12c1bc612bb22eb3ce30439c19f3a" args="(const char *name, long defaultValue=0)" -->
  1403. <div class="memitem">
  1404. <div class="memproto">
  1405. <table class="memname">
  1406. <tr>
  1407. <td class="memname">long <a class="el" href="classgameplay_1_1_script_controller.html#a74a12c1bc612bb22eb3ce30439c19f3a">gameplay::ScriptController::getLong</a> </td>
  1408. <td>(</td>
  1409. <td class="paramtype">const char *&#160;</td>
  1410. <td class="paramname"><em>name</em>, </td>
  1411. </tr>
  1412. <tr>
  1413. <td class="paramkey"></td>
  1414. <td></td>
  1415. <td class="paramtype">long&#160;</td>
  1416. <td class="paramname"><em>defaultValue</em> = <code>0</code>&#160;</td>
  1417. </tr>
  1418. <tr>
  1419. <td></td>
  1420. <td>)</td>
  1421. <td></td><td></td>
  1422. </tr>
  1423. </table>
  1424. </div>
  1425. <div class="memdoc">
  1426. <p>Gets the global long script variable with the given name.</p>
  1427. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1428. <table class="params">
  1429. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1430. <tr><td class="paramname">defaultValue</td><td>The default value to return if the variable is not a number.</td></tr>
  1431. </table>
  1432. </dd>
  1433. </dl>
  1434. <dl class="return"><dt><b>Returns:</b></dt><dd>The global long script variable.</dd></dl>
  1435. </div>
  1436. </div>
  1437. <a class="anchor" id="a415a7ab62655a32586ad91780c221cc1"></a><!-- doxytag: member="gameplay::ScriptController::getObjectPointer" ref="a415a7ab62655a32586ad91780c221cc1" args="(const char *type, const char *name)" -->
  1438. <div class="memitem">
  1439. <div class="memproto">
  1440. <div class="memtemplate">
  1441. template&lt;typename T &gt; </div>
  1442. <table class="memname">
  1443. <tr>
  1444. <td class="memname">T* <a class="el" href="classgameplay_1_1_script_controller.html#a415a7ab62655a32586ad91780c221cc1">gameplay::ScriptController::getObjectPointer</a> </td>
  1445. <td>(</td>
  1446. <td class="paramtype">const char *&#160;</td>
  1447. <td class="paramname"><em>type</em>, </td>
  1448. </tr>
  1449. <tr>
  1450. <td class="paramkey"></td>
  1451. <td></td>
  1452. <td class="paramtype">const char *&#160;</td>
  1453. <td class="paramname"><em>name</em>&#160;</td>
  1454. </tr>
  1455. <tr>
  1456. <td></td>
  1457. <td>)</td>
  1458. <td></td><td></td>
  1459. </tr>
  1460. </table>
  1461. </div>
  1462. <div class="memdoc">
  1463. <p>Gets the global pointer script variable of the given type with the given name.</p>
  1464. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1465. <table class="params">
  1466. <tr><td class="paramname">type</td><td>The type of the variable in Lua. </td></tr>
  1467. <tr><td class="paramname">name</td><td>The name of the variable.</td></tr>
  1468. </table>
  1469. </dd>
  1470. </dl>
  1471. <dl class="return"><dt><b>Returns:</b></dt><dd>The global pointer script variable.</dd></dl>
  1472. </div>
  1473. </div>
  1474. <a class="anchor" id="a3ba7fc7e20365c3dbd8944eef2908246"></a><!-- doxytag: member="gameplay::ScriptController::getShort" ref="a3ba7fc7e20365c3dbd8944eef2908246" args="(const char *name, short defaultValue=0)" -->
  1475. <div class="memitem">
  1476. <div class="memproto">
  1477. <table class="memname">
  1478. <tr>
  1479. <td class="memname">short <a class="el" href="classgameplay_1_1_script_controller.html#a3ba7fc7e20365c3dbd8944eef2908246">gameplay::ScriptController::getShort</a> </td>
  1480. <td>(</td>
  1481. <td class="paramtype">const char *&#160;</td>
  1482. <td class="paramname"><em>name</em>, </td>
  1483. </tr>
  1484. <tr>
  1485. <td class="paramkey"></td>
  1486. <td></td>
  1487. <td class="paramtype">short&#160;</td>
  1488. <td class="paramname"><em>defaultValue</em> = <code>0</code>&#160;</td>
  1489. </tr>
  1490. <tr>
  1491. <td></td>
  1492. <td>)</td>
  1493. <td></td><td></td>
  1494. </tr>
  1495. </table>
  1496. </div>
  1497. <div class="memdoc">
  1498. <p>Gets the global short script variable with the given name.</p>
  1499. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1500. <table class="params">
  1501. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1502. <tr><td class="paramname">defaultValue</td><td>The default value to return if the variable is not a number.</td></tr>
  1503. </table>
  1504. </dd>
  1505. </dl>
  1506. <dl class="return"><dt><b>Returns:</b></dt><dd>The global short script variable.</dd></dl>
  1507. </div>
  1508. </div>
  1509. <a class="anchor" id="aea160ca5d2077a7de8fa75ce6a733d32"></a><!-- doxytag: member="gameplay::ScriptController::getString" ref="aea160ca5d2077a7de8fa75ce6a733d32" args="(const char *name)" -->
  1510. <div class="memitem">
  1511. <div class="memproto">
  1512. <table class="memname">
  1513. <tr>
  1514. <td class="memname">const char* <a class="el" href="classgameplay_1_1_script_controller.html#aea160ca5d2077a7de8fa75ce6a733d32">gameplay::ScriptController::getString</a> </td>
  1515. <td>(</td>
  1516. <td class="paramtype">const char *&#160;</td>
  1517. <td class="paramname"><em>name</em></td><td>)</td>
  1518. <td></td>
  1519. </tr>
  1520. </table>
  1521. </div>
  1522. <div class="memdoc">
  1523. <p>Gets the global string variable with the given name.</p>
  1524. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1525. <table class="params">
  1526. <tr><td class="paramname">name</td><td>The name of the variable.</td></tr>
  1527. </table>
  1528. </dd>
  1529. </dl>
  1530. <dl class="return"><dt><b>Returns:</b></dt><dd>The string variable or NULL if the variable is not a string.</dd></dl>
  1531. </div>
  1532. </div>
  1533. <a class="anchor" id="a0a5a0d85627fa3c76f33ca59be927473"></a><!-- doxytag: member="gameplay::ScriptController::getUnsignedChar" ref="a0a5a0d85627fa3c76f33ca59be927473" args="(const char *name, unsigned char defaultValue=0)" -->
  1534. <div class="memitem">
  1535. <div class="memproto">
  1536. <table class="memname">
  1537. <tr>
  1538. <td class="memname">unsigned char <a class="el" href="classgameplay_1_1_script_controller.html#a0a5a0d85627fa3c76f33ca59be927473">gameplay::ScriptController::getUnsignedChar</a> </td>
  1539. <td>(</td>
  1540. <td class="paramtype">const char *&#160;</td>
  1541. <td class="paramname"><em>name</em>, </td>
  1542. </tr>
  1543. <tr>
  1544. <td class="paramkey"></td>
  1545. <td></td>
  1546. <td class="paramtype">unsigned char&#160;</td>
  1547. <td class="paramname"><em>defaultValue</em> = <code>0</code>&#160;</td>
  1548. </tr>
  1549. <tr>
  1550. <td></td>
  1551. <td>)</td>
  1552. <td></td><td></td>
  1553. </tr>
  1554. </table>
  1555. </div>
  1556. <div class="memdoc">
  1557. <p>Gets the global unsigned char script variable with the given name.</p>
  1558. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1559. <table class="params">
  1560. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1561. <tr><td class="paramname">defaultValue</td><td>The default value to return if the variable is not a number.</td></tr>
  1562. </table>
  1563. </dd>
  1564. </dl>
  1565. <dl class="return"><dt><b>Returns:</b></dt><dd>The global unsigned char script variable.</dd></dl>
  1566. </div>
  1567. </div>
  1568. <a class="anchor" id="aac3631bc87a8b3999b7a1ce5707d453d"></a><!-- doxytag: member="gameplay::ScriptController::getUnsignedInt" ref="aac3631bc87a8b3999b7a1ce5707d453d" args="(const char *name, unsigned int defaultValue=0)" -->
  1569. <div class="memitem">
  1570. <div class="memproto">
  1571. <table class="memname">
  1572. <tr>
  1573. <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_script_controller.html#aac3631bc87a8b3999b7a1ce5707d453d">gameplay::ScriptController::getUnsignedInt</a> </td>
  1574. <td>(</td>
  1575. <td class="paramtype">const char *&#160;</td>
  1576. <td class="paramname"><em>name</em>, </td>
  1577. </tr>
  1578. <tr>
  1579. <td class="paramkey"></td>
  1580. <td></td>
  1581. <td class="paramtype">unsigned int&#160;</td>
  1582. <td class="paramname"><em>defaultValue</em> = <code>0</code>&#160;</td>
  1583. </tr>
  1584. <tr>
  1585. <td></td>
  1586. <td>)</td>
  1587. <td></td><td></td>
  1588. </tr>
  1589. </table>
  1590. </div>
  1591. <div class="memdoc">
  1592. <p>Gets the global unsigned int script variable with the given name.</p>
  1593. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1594. <table class="params">
  1595. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1596. <tr><td class="paramname">defaultValue</td><td>The default value to return if the variable is not a number.</td></tr>
  1597. </table>
  1598. </dd>
  1599. </dl>
  1600. <dl class="return"><dt><b>Returns:</b></dt><dd>The global unsigned int script variable.</dd></dl>
  1601. </div>
  1602. </div>
  1603. <a class="anchor" id="a69a2755832d03810a7d545428061a12d"></a><!-- doxytag: member="gameplay::ScriptController::getUnsignedLong" ref="a69a2755832d03810a7d545428061a12d" args="(const char *name, unsigned long defaultValue=0)" -->
  1604. <div class="memitem">
  1605. <div class="memproto">
  1606. <table class="memname">
  1607. <tr>
  1608. <td class="memname">unsigned long <a class="el" href="classgameplay_1_1_script_controller.html#a69a2755832d03810a7d545428061a12d">gameplay::ScriptController::getUnsignedLong</a> </td>
  1609. <td>(</td>
  1610. <td class="paramtype">const char *&#160;</td>
  1611. <td class="paramname"><em>name</em>, </td>
  1612. </tr>
  1613. <tr>
  1614. <td class="paramkey"></td>
  1615. <td></td>
  1616. <td class="paramtype">unsigned long&#160;</td>
  1617. <td class="paramname"><em>defaultValue</em> = <code>0</code>&#160;</td>
  1618. </tr>
  1619. <tr>
  1620. <td></td>
  1621. <td>)</td>
  1622. <td></td><td></td>
  1623. </tr>
  1624. </table>
  1625. </div>
  1626. <div class="memdoc">
  1627. <p>Gets the global unsigned long script variable with the given name.</p>
  1628. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1629. <table class="params">
  1630. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1631. <tr><td class="paramname">defaultValue</td><td>The default value to return if the variable is not a number.</td></tr>
  1632. </table>
  1633. </dd>
  1634. </dl>
  1635. <dl class="return"><dt><b>Returns:</b></dt><dd>The global unsigned long script variable.</dd></dl>
  1636. </div>
  1637. </div>
  1638. <a class="anchor" id="a2426030af4a39bded84e5e4039109968"></a><!-- doxytag: member="gameplay::ScriptController::getUnsignedShort" ref="a2426030af4a39bded84e5e4039109968" args="(const char *name, unsigned short defaultValue=0)" -->
  1639. <div class="memitem">
  1640. <div class="memproto">
  1641. <table class="memname">
  1642. <tr>
  1643. <td class="memname">unsigned short <a class="el" href="classgameplay_1_1_script_controller.html#a2426030af4a39bded84e5e4039109968">gameplay::ScriptController::getUnsignedShort</a> </td>
  1644. <td>(</td>
  1645. <td class="paramtype">const char *&#160;</td>
  1646. <td class="paramname"><em>name</em>, </td>
  1647. </tr>
  1648. <tr>
  1649. <td class="paramkey"></td>
  1650. <td></td>
  1651. <td class="paramtype">unsigned short&#160;</td>
  1652. <td class="paramname"><em>defaultValue</em> = <code>0</code>&#160;</td>
  1653. </tr>
  1654. <tr>
  1655. <td></td>
  1656. <td>)</td>
  1657. <td></td><td></td>
  1658. </tr>
  1659. </table>
  1660. </div>
  1661. <div class="memdoc">
  1662. <p>Gets the global unsigned short script variable with the given name.</p>
  1663. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1664. <table class="params">
  1665. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1666. <tr><td class="paramname">defaultValue</td><td>The default value to return if the variable is not a number.</td></tr>
  1667. </table>
  1668. </dd>
  1669. </dl>
  1670. <dl class="return"><dt><b>Returns:</b></dt><dd>The global unsigned short script variable.</dd></dl>
  1671. </div>
  1672. </div>
  1673. <a class="anchor" id="aeee2f3c540bc8cd3480589939ccbf64a"></a><!-- doxytag: member="gameplay::ScriptController::loadScript" ref="aeee2f3c540bc8cd3480589939ccbf64a" args="(const char *path, bool forceReload=false)" -->
  1674. <div class="memitem">
  1675. <div class="memproto">
  1676. <table class="memname">
  1677. <tr>
  1678. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#aeee2f3c540bc8cd3480589939ccbf64a">gameplay::ScriptController::loadScript</a> </td>
  1679. <td>(</td>
  1680. <td class="paramtype">const char *&#160;</td>
  1681. <td class="paramname"><em>path</em>, </td>
  1682. </tr>
  1683. <tr>
  1684. <td class="paramkey"></td>
  1685. <td></td>
  1686. <td class="paramtype">bool&#160;</td>
  1687. <td class="paramname"><em>forceReload</em> = <code>false</code>&#160;</td>
  1688. </tr>
  1689. <tr>
  1690. <td></td>
  1691. <td>)</td>
  1692. <td></td><td></td>
  1693. </tr>
  1694. </table>
  1695. </div>
  1696. <div class="memdoc">
  1697. <p>Loads the given script file and executes its global code.</p>
  1698. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1699. <table class="params">
  1700. <tr><td class="paramname">path</td><td>The path to the script. </td></tr>
  1701. <tr><td class="paramname">forceReload</td><td>Whether the script should be reloaded if it has already been loaded. </td></tr>
  1702. </table>
  1703. </dd>
  1704. </dl>
  1705. </div>
  1706. </div>
  1707. <a class="anchor" id="ae478047facb082367b9d68975af84c88"></a><!-- doxytag: member="gameplay::ScriptController::loadUrl" ref="ae478047facb082367b9d68975af84c88" args="(const char *url)" -->
  1708. <div class="memitem">
  1709. <div class="memproto">
  1710. <table class="memname">
  1711. <tr>
  1712. <td class="memname">std::string <a class="el" href="classgameplay_1_1_script_controller.html#ae478047facb082367b9d68975af84c88">gameplay::ScriptController::loadUrl</a> </td>
  1713. <td>(</td>
  1714. <td class="paramtype">const char *&#160;</td>
  1715. <td class="paramname"><em>url</em></td><td>)</td>
  1716. <td></td>
  1717. </tr>
  1718. </table>
  1719. </div>
  1720. <div class="memdoc">
  1721. <p>Given a URL, loads the referenced file and returns the referenced function name.</p>
  1722. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1723. <table class="params">
  1724. <tr><td class="paramname">url</td><td>The url to load.</td></tr>
  1725. </table>
  1726. </dd>
  1727. </dl>
  1728. <dl class="return"><dt><b>Returns:</b></dt><dd>The function that the URL references. </dd></dl>
  1729. </div>
  1730. </div>
  1731. <a class="anchor" id="a344980c5588d2845b74efae26d860eaf"></a><!-- doxytag: member="gameplay::ScriptController::print" ref="a344980c5588d2845b74efae26d860eaf" args="(const char *str)" -->
  1732. <div class="memitem">
  1733. <div class="memproto">
  1734. <table class="memname">
  1735. <tr>
  1736. <td class="memname">static void <a class="el" href="classgameplay_1_1_script_controller.html#a344980c5588d2845b74efae26d860eaf">gameplay::ScriptController::print</a> </td>
  1737. <td>(</td>
  1738. <td class="paramtype">const char *&#160;</td>
  1739. <td class="paramname"><em>str</em></td><td>)</td>
  1740. <td><code> [static]</code></td>
  1741. </tr>
  1742. </table>
  1743. </div>
  1744. <div class="memdoc">
  1745. <p>Prints the string to the platform's output stream or log file. Used for overriding Lua's print function.</p>
  1746. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1747. <table class="params">
  1748. <tr><td class="paramname">str</td><td>The string to print. </td></tr>
  1749. </table>
  1750. </dd>
  1751. </dl>
  1752. </div>
  1753. </div>
  1754. <a class="anchor" id="a74610ca6a756aec69ec16912f722eb7e"></a><!-- doxytag: member="gameplay::ScriptController::print" ref="a74610ca6a756aec69ec16912f722eb7e" args="(const char *str1, const char *str2)" -->
  1755. <div class="memitem">
  1756. <div class="memproto">
  1757. <table class="memname">
  1758. <tr>
  1759. <td class="memname">static void <a class="el" href="classgameplay_1_1_script_controller.html#a344980c5588d2845b74efae26d860eaf">gameplay::ScriptController::print</a> </td>
  1760. <td>(</td>
  1761. <td class="paramtype">const char *&#160;</td>
  1762. <td class="paramname"><em>str1</em>, </td>
  1763. </tr>
  1764. <tr>
  1765. <td class="paramkey"></td>
  1766. <td></td>
  1767. <td class="paramtype">const char *&#160;</td>
  1768. <td class="paramname"><em>str2</em>&#160;</td>
  1769. </tr>
  1770. <tr>
  1771. <td></td>
  1772. <td>)</td>
  1773. <td></td><td><code> [static]</code></td>
  1774. </tr>
  1775. </table>
  1776. </div>
  1777. <div class="memdoc">
  1778. <p>Prints the strings to the platform's output stream or log file. Used for overriding Lua's print function.</p>
  1779. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1780. <table class="params">
  1781. <tr><td class="paramname">str1</td><td>The first string to print. </td></tr>
  1782. <tr><td class="paramname">str2</td><td>The second string to print on the same line as str1. </td></tr>
  1783. </table>
  1784. </dd>
  1785. </dl>
  1786. </div>
  1787. </div>
  1788. <a class="anchor" id="a22d1763653fcd1eec9ae5df93bde398c"></a><!-- doxytag: member="gameplay::ScriptController::registerCallback" ref="a22d1763653fcd1eec9ae5df93bde398c" args="(const char *callback, const char *function)" -->
  1789. <div class="memitem">
  1790. <div class="memproto">
  1791. <table class="memname">
  1792. <tr>
  1793. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#a22d1763653fcd1eec9ae5df93bde398c">gameplay::ScriptController::registerCallback</a> </td>
  1794. <td>(</td>
  1795. <td class="paramtype">const char *&#160;</td>
  1796. <td class="paramname"><em>callback</em>, </td>
  1797. </tr>
  1798. <tr>
  1799. <td class="paramkey"></td>
  1800. <td></td>
  1801. <td class="paramtype">const char *&#160;</td>
  1802. <td class="paramname"><em>function</em>&#160;</td>
  1803. </tr>
  1804. <tr>
  1805. <td></td>
  1806. <td>)</td>
  1807. <td></td><td></td>
  1808. </tr>
  1809. </table>
  1810. </div>
  1811. <div class="memdoc">
  1812. <p>Registers the given script callback.</p>
  1813. <p>The 'callback' parameter must be one of the supported global callback event functions. The following strings are accepted: initialize, finalize, update, render, resizeEvent, keyEvent, touchEvent, mouseEvent, gamepadEvent. Signatures for the registered script function must match that of the corresponding signatures of these events on the <a class="el" href="classgameplay_1_1_game.html">Game</a> class.</p>
  1814. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1815. <table class="params">
  1816. <tr><td class="paramname">callback</td><td>The script callback to register for. </td></tr>
  1817. <tr><td class="paramname">function</td><td>The name of the script function to register. </td></tr>
  1818. </table>
  1819. </dd>
  1820. </dl>
  1821. </div>
  1822. </div>
  1823. <a class="anchor" id="a7b02af8e375d3d60d3585eae4e5d40c0"></a><!-- doxytag: member="gameplay::ScriptController::setBool" ref="a7b02af8e375d3d60d3585eae4e5d40c0" args="(const char *name, bool v)" -->
  1824. <div class="memitem">
  1825. <div class="memproto">
  1826. <table class="memname">
  1827. <tr>
  1828. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#a7b02af8e375d3d60d3585eae4e5d40c0">gameplay::ScriptController::setBool</a> </td>
  1829. <td>(</td>
  1830. <td class="paramtype">const char *&#160;</td>
  1831. <td class="paramname"><em>name</em>, </td>
  1832. </tr>
  1833. <tr>
  1834. <td class="paramkey"></td>
  1835. <td></td>
  1836. <td class="paramtype">bool&#160;</td>
  1837. <td class="paramname"><em>v</em>&#160;</td>
  1838. </tr>
  1839. <tr>
  1840. <td></td>
  1841. <td>)</td>
  1842. <td></td><td></td>
  1843. </tr>
  1844. </table>
  1845. </div>
  1846. <div class="memdoc">
  1847. <p>Sets the global boolean script variable with the given name to the given value.</p>
  1848. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1849. <table class="params">
  1850. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  1851. <tr><td class="paramname">v</td><td>The boolean value.</td></tr>
  1852. </table>
  1853. </dd>
  1854. </dl>
  1855. </div>
  1856. </div>
  1857. <a class="anchor" id="ab754ac8b86f4ce4ee69b9dabc28d3eba"></a><!-- doxytag: member="gameplay::ScriptController::setChar" ref="ab754ac8b86f4ce4ee69b9dabc28d3eba" args="(const char *name, char v)" -->
  1858. <div class="memitem">
  1859. <div class="memproto">
  1860. <table class="memname">
  1861. <tr>
  1862. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#ab754ac8b86f4ce4ee69b9dabc28d3eba">gameplay::ScriptController::setChar</a> </td>
  1863. <td>(</td>
  1864. <td class="paramtype">const char *&#160;</td>
  1865. <td class="paramname"><em>name</em>, </td>
  1866. </tr>
  1867. <tr>
  1868. <td class="paramkey"></td>
  1869. <td></td>
  1870. <td class="paramtype">char&#160;</td>
  1871. <td class="paramname"><em>v</em>&#160;</td>
  1872. </tr>
  1873. <tr>
  1874. <td></td>
  1875. <td>)</td>
  1876. <td></td><td></td>
  1877. </tr>
  1878. </table>
  1879. </div>
  1880. <div class="memdoc">
  1881. <p>Sets the global char script variable with the given name to the given value.</p>
  1882. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1883. <table class="params">
  1884. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  1885. <tr><td class="paramname">v</td><td>The char value.</td></tr>
  1886. </table>
  1887. </dd>
  1888. </dl>
  1889. </div>
  1890. </div>
  1891. <a class="anchor" id="a4436b541f64827f881726f84d99397c2"></a><!-- doxytag: member="gameplay::ScriptController::setDouble" ref="a4436b541f64827f881726f84d99397c2" args="(const char *name, double v)" -->
  1892. <div class="memitem">
  1893. <div class="memproto">
  1894. <table class="memname">
  1895. <tr>
  1896. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#a4436b541f64827f881726f84d99397c2">gameplay::ScriptController::setDouble</a> </td>
  1897. <td>(</td>
  1898. <td class="paramtype">const char *&#160;</td>
  1899. <td class="paramname"><em>name</em>, </td>
  1900. </tr>
  1901. <tr>
  1902. <td class="paramkey"></td>
  1903. <td></td>
  1904. <td class="paramtype">double&#160;</td>
  1905. <td class="paramname"><em>v</em>&#160;</td>
  1906. </tr>
  1907. <tr>
  1908. <td></td>
  1909. <td>)</td>
  1910. <td></td><td></td>
  1911. </tr>
  1912. </table>
  1913. </div>
  1914. <div class="memdoc">
  1915. <p>Sets the global double script variable with the given name to the given value.</p>
  1916. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1917. <table class="params">
  1918. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  1919. <tr><td class="paramname">v</td><td>The double value.</td></tr>
  1920. </table>
  1921. </dd>
  1922. </dl>
  1923. </div>
  1924. </div>
  1925. <a class="anchor" id="af33f30e4753ca029bc6c984d484fa644"></a><!-- doxytag: member="gameplay::ScriptController::setFloat" ref="af33f30e4753ca029bc6c984d484fa644" args="(const char *name, float v)" -->
  1926. <div class="memitem">
  1927. <div class="memproto">
  1928. <table class="memname">
  1929. <tr>
  1930. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#af33f30e4753ca029bc6c984d484fa644">gameplay::ScriptController::setFloat</a> </td>
  1931. <td>(</td>
  1932. <td class="paramtype">const char *&#160;</td>
  1933. <td class="paramname"><em>name</em>, </td>
  1934. </tr>
  1935. <tr>
  1936. <td class="paramkey"></td>
  1937. <td></td>
  1938. <td class="paramtype">float&#160;</td>
  1939. <td class="paramname"><em>v</em>&#160;</td>
  1940. </tr>
  1941. <tr>
  1942. <td></td>
  1943. <td>)</td>
  1944. <td></td><td></td>
  1945. </tr>
  1946. </table>
  1947. </div>
  1948. <div class="memdoc">
  1949. <p>Sets the global float script variable with the given name to the given value.</p>
  1950. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1951. <table class="params">
  1952. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  1953. <tr><td class="paramname">v</td><td>The float value.</td></tr>
  1954. </table>
  1955. </dd>
  1956. </dl>
  1957. </div>
  1958. </div>
  1959. <a class="anchor" id="ab23e88a3775b8a49c576695d3e46d001"></a><!-- doxytag: member="gameplay::ScriptController::setInt" ref="ab23e88a3775b8a49c576695d3e46d001" args="(const char *name, int v)" -->
  1960. <div class="memitem">
  1961. <div class="memproto">
  1962. <table class="memname">
  1963. <tr>
  1964. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#ab23e88a3775b8a49c576695d3e46d001">gameplay::ScriptController::setInt</a> </td>
  1965. <td>(</td>
  1966. <td class="paramtype">const char *&#160;</td>
  1967. <td class="paramname"><em>name</em>, </td>
  1968. </tr>
  1969. <tr>
  1970. <td class="paramkey"></td>
  1971. <td></td>
  1972. <td class="paramtype">int&#160;</td>
  1973. <td class="paramname"><em>v</em>&#160;</td>
  1974. </tr>
  1975. <tr>
  1976. <td></td>
  1977. <td>)</td>
  1978. <td></td><td></td>
  1979. </tr>
  1980. </table>
  1981. </div>
  1982. <div class="memdoc">
  1983. <p>Sets the global int script variable with the given name to the given value.</p>
  1984. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1985. <table class="params">
  1986. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  1987. <tr><td class="paramname">v</td><td>The int value.</td></tr>
  1988. </table>
  1989. </dd>
  1990. </dl>
  1991. </div>
  1992. </div>
  1993. <a class="anchor" id="a73c31c5762db0712f34b506547e33c87"></a><!-- doxytag: member="gameplay::ScriptController::setLong" ref="a73c31c5762db0712f34b506547e33c87" args="(const char *name, long v)" -->
  1994. <div class="memitem">
  1995. <div class="memproto">
  1996. <table class="memname">
  1997. <tr>
  1998. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#a73c31c5762db0712f34b506547e33c87">gameplay::ScriptController::setLong</a> </td>
  1999. <td>(</td>
  2000. <td class="paramtype">const char *&#160;</td>
  2001. <td class="paramname"><em>name</em>, </td>
  2002. </tr>
  2003. <tr>
  2004. <td class="paramkey"></td>
  2005. <td></td>
  2006. <td class="paramtype">long&#160;</td>
  2007. <td class="paramname"><em>v</em>&#160;</td>
  2008. </tr>
  2009. <tr>
  2010. <td></td>
  2011. <td>)</td>
  2012. <td></td><td></td>
  2013. </tr>
  2014. </table>
  2015. </div>
  2016. <div class="memdoc">
  2017. <p>Sets the global long script variable with the given name to the given value.</p>
  2018. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  2019. <table class="params">
  2020. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  2021. <tr><td class="paramname">v</td><td>The long value.</td></tr>
  2022. </table>
  2023. </dd>
  2024. </dl>
  2025. </div>
  2026. </div>
  2027. <a class="anchor" id="a0bee0306c5c686ea0c8cdc0bf4f99c55"></a><!-- doxytag: member="gameplay::ScriptController::setObjectPointer" ref="a0bee0306c5c686ea0c8cdc0bf4f99c55" args="(const char *type, const char *name, T *v)" -->
  2028. <div class="memitem">
  2029. <div class="memproto">
  2030. <div class="memtemplate">
  2031. template&lt;typename T &gt; </div>
  2032. <table class="memname">
  2033. <tr>
  2034. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#a0bee0306c5c686ea0c8cdc0bf4f99c55">gameplay::ScriptController::setObjectPointer</a> </td>
  2035. <td>(</td>
  2036. <td class="paramtype">const char *&#160;</td>
  2037. <td class="paramname"><em>type</em>, </td>
  2038. </tr>
  2039. <tr>
  2040. <td class="paramkey"></td>
  2041. <td></td>
  2042. <td class="paramtype">const char *&#160;</td>
  2043. <td class="paramname"><em>name</em>, </td>
  2044. </tr>
  2045. <tr>
  2046. <td class="paramkey"></td>
  2047. <td></td>
  2048. <td class="paramtype">T *&#160;</td>
  2049. <td class="paramname"><em>v</em>&#160;</td>
  2050. </tr>
  2051. <tr>
  2052. <td></td>
  2053. <td>)</td>
  2054. <td></td><td></td>
  2055. </tr>
  2056. </table>
  2057. </div>
  2058. <div class="memdoc">
  2059. <p>Sets the global pointer script variable of the given type with the given name to the given value.</p>
  2060. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  2061. <table class="params">
  2062. <tr><td class="paramname">type</td><td>The type of the script variable. </td></tr>
  2063. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  2064. <tr><td class="paramname">v</td><td>The pointer value.</td></tr>
  2065. </table>
  2066. </dd>
  2067. </dl>
  2068. </div>
  2069. </div>
  2070. <a class="anchor" id="a8e19d21c7f8b36202cd28895d3ed99ef"></a><!-- doxytag: member="gameplay::ScriptController::setShort" ref="a8e19d21c7f8b36202cd28895d3ed99ef" args="(const char *name, short v)" -->
  2071. <div class="memitem">
  2072. <div class="memproto">
  2073. <table class="memname">
  2074. <tr>
  2075. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#a8e19d21c7f8b36202cd28895d3ed99ef">gameplay::ScriptController::setShort</a> </td>
  2076. <td>(</td>
  2077. <td class="paramtype">const char *&#160;</td>
  2078. <td class="paramname"><em>name</em>, </td>
  2079. </tr>
  2080. <tr>
  2081. <td class="paramkey"></td>
  2082. <td></td>
  2083. <td class="paramtype">short&#160;</td>
  2084. <td class="paramname"><em>v</em>&#160;</td>
  2085. </tr>
  2086. <tr>
  2087. <td></td>
  2088. <td>)</td>
  2089. <td></td><td></td>
  2090. </tr>
  2091. </table>
  2092. </div>
  2093. <div class="memdoc">
  2094. <p>Sets the global short script variable with the given name to the given value.</p>
  2095. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  2096. <table class="params">
  2097. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  2098. <tr><td class="paramname">v</td><td>The short value.</td></tr>
  2099. </table>
  2100. </dd>
  2101. </dl>
  2102. </div>
  2103. </div>
  2104. <a class="anchor" id="a19f800dd70aa406b91f4963bc3bddc21"></a><!-- doxytag: member="gameplay::ScriptController::setString" ref="a19f800dd70aa406b91f4963bc3bddc21" args="(const char *name, const char *v)" -->
  2105. <div class="memitem">
  2106. <div class="memproto">
  2107. <table class="memname">
  2108. <tr>
  2109. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#a19f800dd70aa406b91f4963bc3bddc21">gameplay::ScriptController::setString</a> </td>
  2110. <td>(</td>
  2111. <td class="paramtype">const char *&#160;</td>
  2112. <td class="paramname"><em>name</em>, </td>
  2113. </tr>
  2114. <tr>
  2115. <td class="paramkey"></td>
  2116. <td></td>
  2117. <td class="paramtype">const char *&#160;</td>
  2118. <td class="paramname"><em>v</em>&#160;</td>
  2119. </tr>
  2120. <tr>
  2121. <td></td>
  2122. <td>)</td>
  2123. <td></td><td></td>
  2124. </tr>
  2125. </table>
  2126. </div>
  2127. <div class="memdoc">
  2128. <p>Sets the global string script variable with the given name to the given value.</p>
  2129. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  2130. <table class="params">
  2131. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  2132. <tr><td class="paramname">v</td><td>The string value.</td></tr>
  2133. </table>
  2134. </dd>
  2135. </dl>
  2136. </div>
  2137. </div>
  2138. <a class="anchor" id="abcf2e0bb0b3c98366e4086d1dece0276"></a><!-- doxytag: member="gameplay::ScriptController::setUnsignedChar" ref="abcf2e0bb0b3c98366e4086d1dece0276" args="(const char *name, unsigned char v)" -->
  2139. <div class="memitem">
  2140. <div class="memproto">
  2141. <table class="memname">
  2142. <tr>
  2143. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#abcf2e0bb0b3c98366e4086d1dece0276">gameplay::ScriptController::setUnsignedChar</a> </td>
  2144. <td>(</td>
  2145. <td class="paramtype">const char *&#160;</td>
  2146. <td class="paramname"><em>name</em>, </td>
  2147. </tr>
  2148. <tr>
  2149. <td class="paramkey"></td>
  2150. <td></td>
  2151. <td class="paramtype">unsigned char&#160;</td>
  2152. <td class="paramname"><em>v</em>&#160;</td>
  2153. </tr>
  2154. <tr>
  2155. <td></td>
  2156. <td>)</td>
  2157. <td></td><td></td>
  2158. </tr>
  2159. </table>
  2160. </div>
  2161. <div class="memdoc">
  2162. <p>Gets the global unsigned char script variable with the given name to the given value.</p>
  2163. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  2164. <table class="params">
  2165. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  2166. <tr><td class="paramname">v</td><td>The unsigned char value.</td></tr>
  2167. </table>
  2168. </dd>
  2169. </dl>
  2170. </div>
  2171. </div>
  2172. <a class="anchor" id="a32243f0a769df7572433dd8431fbc880"></a><!-- doxytag: member="gameplay::ScriptController::setUnsignedInt" ref="a32243f0a769df7572433dd8431fbc880" args="(const char *name, unsigned int v)" -->
  2173. <div class="memitem">
  2174. <div class="memproto">
  2175. <table class="memname">
  2176. <tr>
  2177. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#a32243f0a769df7572433dd8431fbc880">gameplay::ScriptController::setUnsignedInt</a> </td>
  2178. <td>(</td>
  2179. <td class="paramtype">const char *&#160;</td>
  2180. <td class="paramname"><em>name</em>, </td>
  2181. </tr>
  2182. <tr>
  2183. <td class="paramkey"></td>
  2184. <td></td>
  2185. <td class="paramtype">unsigned int&#160;</td>
  2186. <td class="paramname"><em>v</em>&#160;</td>
  2187. </tr>
  2188. <tr>
  2189. <td></td>
  2190. <td>)</td>
  2191. <td></td><td></td>
  2192. </tr>
  2193. </table>
  2194. </div>
  2195. <div class="memdoc">
  2196. <p>Sets the global unsigned int script variable with the given name to the given value.</p>
  2197. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  2198. <table class="params">
  2199. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  2200. <tr><td class="paramname">v</td><td>The unsigned int value.</td></tr>
  2201. </table>
  2202. </dd>
  2203. </dl>
  2204. </div>
  2205. </div>
  2206. <a class="anchor" id="adeac3a568d7ae7d3678552b0a21c1752"></a><!-- doxytag: member="gameplay::ScriptController::setUnsignedLong" ref="adeac3a568d7ae7d3678552b0a21c1752" args="(const char *name, unsigned long v)" -->
  2207. <div class="memitem">
  2208. <div class="memproto">
  2209. <table class="memname">
  2210. <tr>
  2211. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#adeac3a568d7ae7d3678552b0a21c1752">gameplay::ScriptController::setUnsignedLong</a> </td>
  2212. <td>(</td>
  2213. <td class="paramtype">const char *&#160;</td>
  2214. <td class="paramname"><em>name</em>, </td>
  2215. </tr>
  2216. <tr>
  2217. <td class="paramkey"></td>
  2218. <td></td>
  2219. <td class="paramtype">unsigned long&#160;</td>
  2220. <td class="paramname"><em>v</em>&#160;</td>
  2221. </tr>
  2222. <tr>
  2223. <td></td>
  2224. <td>)</td>
  2225. <td></td><td></td>
  2226. </tr>
  2227. </table>
  2228. </div>
  2229. <div class="memdoc">
  2230. <p>Sets the global unsigned long script variable with the given name to the given value.</p>
  2231. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  2232. <table class="params">
  2233. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  2234. <tr><td class="paramname">v</td><td>The unsigned long value.</td></tr>
  2235. </table>
  2236. </dd>
  2237. </dl>
  2238. </div>
  2239. </div>
  2240. <a class="anchor" id="ad7a42338e5f0356c7258510285a3cc49"></a><!-- doxytag: member="gameplay::ScriptController::setUnsignedShort" ref="ad7a42338e5f0356c7258510285a3cc49" args="(const char *name, unsigned short v)" -->
  2241. <div class="memitem">
  2242. <div class="memproto">
  2243. <table class="memname">
  2244. <tr>
  2245. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#ad7a42338e5f0356c7258510285a3cc49">gameplay::ScriptController::setUnsignedShort</a> </td>
  2246. <td>(</td>
  2247. <td class="paramtype">const char *&#160;</td>
  2248. <td class="paramname"><em>name</em>, </td>
  2249. </tr>
  2250. <tr>
  2251. <td class="paramkey"></td>
  2252. <td></td>
  2253. <td class="paramtype">unsigned short&#160;</td>
  2254. <td class="paramname"><em>v</em>&#160;</td>
  2255. </tr>
  2256. <tr>
  2257. <td></td>
  2258. <td>)</td>
  2259. <td></td><td></td>
  2260. </tr>
  2261. </table>
  2262. </div>
  2263. <div class="memdoc">
  2264. <p>Sets the global unsigned short script variable with the given name to the given value.</p>
  2265. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  2266. <table class="params">
  2267. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  2268. <tr><td class="paramname">v</td><td>The unsigned short value.</td></tr>
  2269. </table>
  2270. </dd>
  2271. </dl>
  2272. </div>
  2273. </div>
  2274. <a class="anchor" id="a0b30839f9812471082046e30a79b92dc"></a><!-- doxytag: member="gameplay::ScriptController::unregisterCallback" ref="a0b30839f9812471082046e30a79b92dc" args="(const char *callback, const char *function)" -->
  2275. <div class="memitem">
  2276. <div class="memproto">
  2277. <table class="memname">
  2278. <tr>
  2279. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#a0b30839f9812471082046e30a79b92dc">gameplay::ScriptController::unregisterCallback</a> </td>
  2280. <td>(</td>
  2281. <td class="paramtype">const char *&#160;</td>
  2282. <td class="paramname"><em>callback</em>, </td>
  2283. </tr>
  2284. <tr>
  2285. <td class="paramkey"></td>
  2286. <td></td>
  2287. <td class="paramtype">const char *&#160;</td>
  2288. <td class="paramname"><em>function</em>&#160;</td>
  2289. </tr>
  2290. <tr>
  2291. <td></td>
  2292. <td>)</td>
  2293. <td></td><td></td>
  2294. </tr>
  2295. </table>
  2296. </div>
  2297. <div class="memdoc">
  2298. <p>Unregisters the given script callback.</p>
  2299. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  2300. <table class="params">
  2301. <tr><td class="paramname">callback</td><td>The script callback to unregister for. </td></tr>
  2302. <tr><td class="paramname">function</td><td>The name of the script function to unregister.</td></tr>
  2303. </table>
  2304. </dd>
  2305. </dl>
  2306. <dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_script_controller.html#a22d1763653fcd1eec9ae5df93bde398c">registerCallback(const char*, const char*)</a> </dd></dl>
  2307. </div>
  2308. </div>
  2309. </div><!-- contents -->
  2310. <!-- window showing the filter options -->
  2311. <div id="MSearchSelectWindow"
  2312. onmouseover="return searchBox.OnSearchSelectShow()"
  2313. onmouseout="return searchBox.OnSearchSelectHide()"
  2314. onkeydown="return searchBox.OnSearchSelectKey(event)">
  2315. <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
  2316. <!-- iframe showing the search results (closed by default) -->
  2317. <div id="MSearchResultsWindow">
  2318. <iframe src="javascript:void(0)" frameborder="0"
  2319. name="MSearchResults" id="MSearchResults">
  2320. </iframe>
  2321. </div>
  2322. <hr class="footer"/><address class="footer"><small>
  2323. Generated on Wed May 1 2013 12:09:54 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
  2324. <img class="footer" src="doxygen.png" alt="doxygen"/>
  2325. </a> 1.7.6.1
  2326. </small></address>
  2327. </body>
  2328. </html>