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- <div class="textblock"><h2><a class="anchor" id="intro"></a>
- Introduction</h2>
- <p>The gameplay framework is a cross-platform, C++, 3D game framework that includes a runtime library, tools, and learning content that allows developers to write games for mobile and desktop platforms without worrying about platform details.</p>
- <h2><a class="anchor" id="License"></a>
- License</h2>
- <p>The project is open sourced under the Apache 2.0 license.</p>
- <h2><a class="anchor" id="Project"></a>
- Features</h2>
- <p>The gameplay C++ runtime library offers a simple, well-defined, 3D game framework that's designed to get the most out of today's mobile and desktop platforms. Its purpose is to help you create stunning, world-class, games that harness the power and performance of the platform without being concerned about the platform details. This is accomplished through a set of C++ classes that are built on top of the OS, providing access to the hardware, graphics, and audio libraries (including OpenGL ES 2.0, and OpenAL 1.1). These classes allow you to:</p>
- <p><b>Build your game without worrying about platform details</b> </p>
- <ul>
- <li>Drive your game with application initialization, update, and render callbacks. </li>
- <li>Control your game with touch screen, keyboard and accelerometer handlers. </li>
- <li>Manage your game with control over the device's file system.</li>
- </ul>
- <p><b>Create game components with ease</b> </p>
- <ul>
- <li>Add visuals with scene, node, camera, lights, mesh, texture, sprite, materials, animation, and physics classes. </li>
- <li>Control and position the game using the viewport, camera, and audio listener. </li>
- <li>Manage fundamental elements such as fonts, colors, and curves. </li>
- <li>Update game data with built-in math classes for vectors, matrices, rays, planes, bounding volumes and their associated operations.</li>
- </ul>
- <p><b>Improve your game and learn</b> </p>
- <ul>
- <li>Supports TrueType fonts and the Khronos COLLADA and Autodesk FBX interchange scene formats to import and binary encode your 3D game assets. </li>
- <li>Built-in materials and shaders to enhance your game's rendering. </li>
- <li>Both mobile and desktop platforms are supported for ease of portability and tooling options. </li>
- <li>Documentation, tutorials, and code samples are provided. </li>
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