AbsoluteLayout.cpp 1.0 KB

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  1. #include "Base.h"
  2. #include "Control.h"
  3. #include "AbsoluteLayout.h"
  4. #include "Container.h"
  5. namespace gameplay
  6. {
  7. static AbsoluteLayout* __instance;
  8. AbsoluteLayout::AbsoluteLayout()
  9. {
  10. }
  11. AbsoluteLayout::~AbsoluteLayout()
  12. {
  13. __instance = NULL;
  14. }
  15. AbsoluteLayout* AbsoluteLayout::create()
  16. {
  17. if (!__instance)
  18. {
  19. __instance = new AbsoluteLayout();
  20. }
  21. else
  22. {
  23. __instance->addRef();
  24. }
  25. return __instance;
  26. }
  27. Layout::Type AbsoluteLayout::getType()
  28. {
  29. return Layout::LAYOUT_ABSOLUTE;
  30. }
  31. void AbsoluteLayout::update(const Container* container, const Vector2& offset)
  32. {
  33. GP_ASSERT(container);
  34. // An AbsoluteLayout does nothing to modify the layout of Controls.
  35. const std::vector<Control*>& controls = container->getControls();
  36. for (size_t i = 0, count = controls.size(); i < count; i++)
  37. {
  38. Control* control = controls[i];
  39. GP_ASSERT(control);
  40. if (control->isVisible())
  41. {
  42. align(control, container);
  43. control->update(container, offset);
  44. }
  45. }
  46. }
  47. }