| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- #include "Base.h"
- #include "Control.h"
- #include "AbsoluteLayout.h"
- #include "Container.h"
- namespace gameplay
- {
- static AbsoluteLayout* __instance;
- AbsoluteLayout::AbsoluteLayout()
- {
- }
- AbsoluteLayout::~AbsoluteLayout()
- {
- __instance = NULL;
- }
- AbsoluteLayout* AbsoluteLayout::create()
- {
- if (!__instance)
- {
- __instance = new AbsoluteLayout();
- }
- else
- {
- __instance->addRef();
- }
- return __instance;
- }
- Layout::Type AbsoluteLayout::getType()
- {
- return Layout::LAYOUT_ABSOLUTE;
- }
- void AbsoluteLayout::update(const Container* container, const Vector2& offset)
- {
- GP_ASSERT(container);
- // An AbsoluteLayout does nothing to modify the layout of Controls.
- const std::vector<Control*>& controls = container->getControls();
- for (size_t i = 0, count = controls.size(); i < count; i++)
- {
- Control* control = controls[i];
- GP_ASSERT(control);
- if (control->isVisible())
- {
- align(control, container);
- control->update(container, offset);
- }
- }
- }
- }
|