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- #include "Base.h"
- #include "Button.h"
- #include "Gamepad.h"
- namespace gameplay
- {
- Button::Button() : _dataBinding(0)
- {
- _canFocus = true;
- }
- Button::~Button()
- {
- }
- Button* Button::create(const char* id, Theme::Style* style)
- {
- Button* button = new Button();
- button->_id = id ? id : "";
- button->initialize("Button", style, NULL);
- return button;
- }
- Control* Button::create(Theme::Style* style, Properties* properties)
- {
- Button* button = new Button();
- button->initialize("Button", style, properties);
- return button;
- }
- void Button::initialize(const char* typeName, Theme::Style* style, Properties* properties)
- {
- Label::initialize(typeName, style, properties);
- if (properties)
- {
- // Different types of data bindings can be named differently in a button namespace.
- // Gamepad button mappings have the name "mapping" and correspond to Gamepad::ButtonMapping enums.
- const char* mapping = properties->getString("mapping");
- if (mapping)
- {
- _dataBinding = Gamepad::getButtonMappingFromString(mapping);
- }
- }
- }
- const char* Button::getType() const
- {
- return "button";
- }
- const unsigned int Button::getDataBinding() const
- {
- return _dataBinding;
- }
- void Button::setDataBinding(unsigned int dataBinding)
- {
- _dataBinding = dataBinding;
- }
- }
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