- #ifndef LUA_PLATFORM_H_
- #define LUA_PLATFORM_H_
- namespace gameplay
- {
- // Lua bindings for Platform.
- int lua_Platform__gc(lua_State* state);
- int lua_Platform_enterMessagePump(lua_State* state);
- int lua_Platform_static_swapBuffers(lua_State* state);
- void luaRegister_Platform();
- }
- #endif
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