| 12345678910111213141516171819202122232425262728 |
- #include "Base.h"
- #include "MathUtil.h"
- namespace gameplay
- {
- void MathUtil::smooth(float* x, float target, float elapsedTime, float responseTime)
- {
- GP_ASSERT(x);
- if (elapsedTime > 0)
- {
- *x += (target - *x) * elapsedTime / (elapsedTime + responseTime);
- }
- }
- void MathUtil::smooth(float* x, float target, float elapsedTime, float riseTime, float fallTime)
- {
- GP_ASSERT(x);
-
- if (elapsedTime > 0)
- {
- float delta = target - *x;
- *x += delta * elapsedTime / (elapsedTime + (delta > 0 ? riseTime : fallTime));
- }
- }
- }
|