AnimationTarget.cpp 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152
  1. #include "Base.h"
  2. #include "AnimationTarget.h"
  3. #include "Animation.h"
  4. #include "Game.h"
  5. namespace gameplay
  6. {
  7. AnimationTarget::AnimationTarget()
  8. : _targetType(SCALAR), _animationPropertyBitFlag(0x00), _animationChannels(NULL)
  9. {
  10. }
  11. AnimationTarget::~AnimationTarget()
  12. {
  13. if (_animationChannels)
  14. {
  15. std::vector<Animation::Channel*>::iterator itr = _animationChannels->begin();
  16. while (itr != _animationChannels->end())
  17. {
  18. Animation::Channel* channel = (*itr);
  19. channel->_animation->removeChannel(channel);
  20. SAFE_DELETE(channel);
  21. itr++;
  22. }
  23. _animationChannels->clear();
  24. SAFE_DELETE(_animationChannels);
  25. }
  26. }
  27. void AnimationTarget::addChannel(Animation::Channel* channel)
  28. {
  29. if (_animationChannels == NULL)
  30. _animationChannels = new std::vector<Animation::Channel*>;
  31. _animationChannels->push_back(channel);
  32. }
  33. int AnimationTarget::getPropertyId(TargetType type, const char* propertyIdStr)
  34. {
  35. if (type == AnimationTarget::TRANSFORM)
  36. {
  37. if (strcmp(propertyIdStr, "ANIMATE_SCALE") == 0)
  38. {
  39. return Transform::ANIMATE_SCALE;
  40. }
  41. else if (strcmp(propertyIdStr, "ANIMATE_SCALE_X") == 0)
  42. {
  43. return Transform::ANIMATE_SCALE_X;
  44. }
  45. else if (strcmp(propertyIdStr, "ANIMATE_SCALE_Y") == 0)
  46. {
  47. return Transform::ANIMATE_SCALE_Y;
  48. }
  49. else if (strcmp(propertyIdStr, "ANIMATE_SCALE_Z") == 0)
  50. {
  51. return Transform::ANIMATE_SCALE_Z;
  52. }
  53. else if (strcmp(propertyIdStr, "ANIMATE_ROTATE") == 0)
  54. {
  55. return Transform::ANIMATE_ROTATE;
  56. }
  57. else if (strcmp(propertyIdStr, "ANIMATE_TRANSLATE") == 0)
  58. {
  59. return Transform::ANIMATE_TRANSLATE;
  60. }
  61. else if (strcmp(propertyIdStr, "ANIMATE_TRANSLATE_X") == 0)
  62. {
  63. return Transform::ANIMATE_TRANSLATE_X;
  64. }
  65. else if (strcmp(propertyIdStr, "ANIMATE_TRANSLATE_Y") == 0)
  66. {
  67. return Transform::ANIMATE_TRANSLATE_Y;
  68. }
  69. else if (strcmp(propertyIdStr, "ANIMATE_TRANSLATE_Z") == 0)
  70. {
  71. return Transform::ANIMATE_TRANSLATE_Z;
  72. }
  73. else if (strcmp(propertyIdStr, "ANIMATE_ROTATE_TRANSLATE") == 0)
  74. {
  75. return Transform::ANIMATE_ROTATE_TRANSLATE;
  76. }
  77. else if (strcmp(propertyIdStr, "ANIMATE_SCALE_ROTATE_TRANSLATE") == 0)
  78. {
  79. return Transform::ANIMATE_SCALE_ROTATE_TRANSLATE;
  80. }
  81. }
  82. else
  83. {
  84. if (strcmp(propertyIdStr, "ANIMATE_UNIFORM") == 0)
  85. {
  86. return MaterialParameter::ANIMATE_UNIFORM;
  87. }
  88. }
  89. return -1;
  90. }
  91. void AnimationTarget::deleteChannel(Animation::Channel* channel)
  92. {
  93. if (_animationChannels)
  94. {
  95. std::vector<Animation::Channel*>::iterator itr = _animationChannels->begin();
  96. for ( ; itr != _animationChannels->end(); itr++)
  97. {
  98. Animation::Channel* temp = *itr;
  99. if (channel == temp)
  100. {
  101. SAFE_DELETE(channel);
  102. _animationChannels->erase(itr);
  103. if (_animationChannels->empty())
  104. SAFE_DELETE(_animationChannels);
  105. return;
  106. }
  107. }
  108. }
  109. }
  110. void AnimationTarget::cloneInto(AnimationTarget* target, CloneContext &context) const
  111. {
  112. if (_animationChannels)
  113. {
  114. for (std::vector<Animation::Channel*>::const_iterator it = _animationChannels->begin(); it != _animationChannels->end(); ++it)
  115. {
  116. Animation::Channel* channel = *it;
  117. assert(channel->_animation);
  118. bool animationCloned = false;
  119. // Don't clone the Animaton if it is already in the CloneContext.
  120. Animation* animation = context.findClonedAnimation(channel->_animation);
  121. if (animation == NULL)
  122. {
  123. animation = channel->_animation->clone();
  124. animationCloned = true;
  125. }
  126. assert(animation);
  127. context.registerClonedAnimation(channel->_animation, animation);
  128. Animation::Channel* channelCopy = new Animation::Channel(*channel, animation, target);
  129. animation->addChannel(channelCopy);
  130. }
  131. }
  132. }
  133. }