seanpaultaylor 975f5236aa Upgraded to Visual Studio 2013 (except gameplay-encoder). 12 лет назад
..
gameplay-luagen.xcodeproj 4067ce019d More renaming removing gameplay- prefix 12 лет назад
src e9968a9524 Updated lua generator to remove GP_ERROR call when encountering unknown enumeration values while converting to/from script. 12 лет назад
CMakeLists.txt b8f2884a97 Added the encoder to CMakeLists but left it commented out 12 лет назад
README.md 6aaaa7ded1 Update Lua bindings for GamePlay. 12 лет назад
gameplay-luagen.doxyfile e05be23f0c Fixing the FormsSample from the merge. 12 лет назад
gameplay-luagen.sln b4e08c4aa5 Update lua bindings. 12 лет назад
gameplay-luagen.vcxproj 975f5236aa Upgraded to Visual Studio 2013 (except gameplay-encoder). 12 лет назад
gameplay-luagen.vcxproj.filters 4067ce019d More renaming removing gameplay- prefix 12 лет назад
gameplay-luagen.vcxproj.user 4067ce019d More renaming removing gameplay- prefix 12 лет назад
generate-doxygen-xml.bat 4067ce019d More renaming removing gameplay- prefix 12 лет назад

README.md

Usage

Make sure that you have doxygen installed.

To generate the Lua script bindings for gameplay, run the generate-doxygen-xml.bat (or .sh) script. Then, on Windows, open the gameplay-luagen Visual Studio solution and build and run the gameplay-luagen project. On Mac, open the gameplay-luagen XCode workspace and build and run the gameplay-luagen project.

There are also prebuilt binaries in the gameplay/bin folder.

Unsupported Features

  • operators
  • templates
  • variable arguments
  • Lua doesn't support as many types as C++ so if there are functions that overload on parameters with types that overlap in Lua, the overloading won't work properly (i.e. char, short, int, long, float, double and all corresponding unsigned variants overlap in Lua).

To Do List

  • Look into updating bindValue() to support binding to any Lua script function.
  • Add a global function that implements casting for use from Lua scripts (i.e. to downcast from a Control to a Button).
  • Currently ignored: there is one memory leak in gameplay-luagen that is very difficult to fix (it appears to be a locale related leak-something leaks the first time an ofstream is created-doesn't matter the ofstream).

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.