ScoreloopSocialSession.cpp 47 KB

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  1. #if defined(__QNX__) && defined(GP_USE_SOCIAL)
  2. #include "Base.h"
  3. #include "ScoreloopSocialSession.h"
  4. namespace gameplay
  5. {
  6. ScoreloopSocialSession* ScoreloopSocialSession::_session = NULL;
  7. ScoreloopSocialSession::ScoreloopSocialSession()
  8. : SocialSession(),
  9. _listener(NULL), _properties(NULL), _pendingUserResponse(false), _pendingFriendsResponse(false),
  10. _pendingScoresResponse(false), _pendingSubmitScoreResponse(false), _pendingAchievementResponse(false),
  11. _pendingChallengeResponse(false), _pendingChallengesResponse(false), _pendingDataResponse(false),
  12. _client(NULL), _uiClient(NULL), _userController(NULL), _usersController(NULL),
  13. _localAchievementsController(NULL), _scoresController(NULL), _scoreController(NULL),
  14. _challengeController(NULL), _challengesController(NULL), _key(NULL), _acceptedChallenge(NULL)
  15. {
  16. pthread_cond_init(&_channelCond, NULL);
  17. pthread_mutex_init(&_channelMutex, NULL);
  18. _userOp = USEROP_GET_LOCALUSER;
  19. }
  20. ScoreloopSocialSession::~ScoreloopSocialSession()
  21. {
  22. #if 0
  23. SC_Client_Release(_client);
  24. SCUI_Client_Release(_uiClient);
  25. SC_ScoresController_Release(_scoresController);
  26. SC_ScoreController_Release(_scoreController);
  27. SC_UserController_Release(_userController);
  28. SC_UsersController_Release(_usersController);
  29. SC_LocalAchievementsController_Release(_localAchievementsController);
  30. SC_ChallengeController_Release(_challengeController);
  31. SC_ChallengesController_Release(_challengesController);
  32. #endif
  33. }
  34. SocialSessionListener* ScoreloopSocialSession::getListener()
  35. {
  36. return _listener;
  37. }
  38. void* ScoreloopSocialSession::platformEventCallback(void* data)
  39. {
  40. fprintf(stderr, "platformEventCallback!\n");
  41. _session = (ScoreloopSocialSession*)data;
  42. int rc = bps_initialize();
  43. if (rc == BPS_FAILURE)
  44. GP_ERROR("ScoreloopSocialSession::platformEventHandler - bps_initialize failed.");
  45. // pthread_mutex_lock(&_session->_channelMutex);
  46. // pthread_mutex_unlock(&_session->_channelMutex);
  47. // pthread_cond_signal(&_session->_channelCond);
  48. fprintf(stderr, "hello here\n");
  49. bps_event_t* event = NULL;
  50. while (true)
  51. {
  52. fprintf(stderr, "weird stuff start loop\n");
  53. rc = bps_get_event(&event, 0);
  54. fprintf(stderr, "bps_get_event %d\n", rc);
  55. if (rc == BPS_FAILURE)
  56. GP_ERROR("ScoreloopSocialSession::platformEventHandler - bps_get_event failed.");
  57. fprintf(stderr, "we are in a bps loop here\n");
  58. // if (bps_event_get_domain(event) == SC_GetBPSEventDomain(&_session->_initData) || bps_event_get_domain(event) == SCUI_GetBPSEventDomain())
  59. {
  60. fprintf(stderr, "found a bps event!\n");
  61. // can either be a scoreloop event or a ui event - need to handle both
  62. if ((SC_HandleBPSEvent(&_session->_initData, event) == BPS_SUCCESS) || SCUI_Client_HandleEvent(_session->_uiClient, event))
  63. continue;
  64. }
  65. }
  66. bps_shutdown();
  67. return 0;
  68. }
  69. SocialSession *ScoreloopSocialSession::authenticate(SocialSessionListener* listener, Properties* properties)
  70. {
  71. if (!_session)
  72. {
  73. _session = new ScoreloopSocialSession();
  74. _session->_listener = listener;
  75. _session->_properties = properties;
  76. const char* gameId = properties->getString("id");
  77. const char* gameSecret = properties->getString("secret");
  78. const char* gameVersion = properties->getString("version");
  79. const char* gameCurrency = properties->getString("currency");
  80. const char* gameLanguage = properties->getString("language");
  81. // Create thread for platform event handler needed by Scoreloop
  82. // pthread_mutex_lock(&_session->_channelMutex);
  83. // pthread_create(NULL, NULL, platformEventCallback, _session);
  84. // pthread_cond_wait(&_session->_channelCond, &_session->_channelMutex);
  85. // pthread_mutex_unlock(&_session->_channelMutex);
  86. SC_InitData_Init(&_session->_initData);
  87. SC_Error_t rc = SC_Client_New(&_session->_client, &_session->_initData, gameId, gameSecret, gameVersion, gameCurrency, gameLanguage);
  88. if (rc != SC_OK)
  89. {
  90. listener->authenticateEvent(SocialSessionListener::ERROR_INITIALIZATION, NULL);
  91. return 0;
  92. }
  93. rc = SCUI_Client_NewWithCallback(&_session->_uiClient, _session->_client, ScoreloopSocialSession::uiCallback, _session);
  94. if (rc != SC_OK)
  95. {
  96. listener->authenticateEvent(SocialSessionListener::ERROR_INITIALIZATION, NULL);
  97. }
  98. rc = SC_Client_CreateUserController(_session->_client, &_session->_userController, ScoreloopSocialSession::userCallback, _session);
  99. if (rc != SC_OK)
  100. {
  101. listener->authenticateEvent(SocialSessionListener::ERROR_INITIALIZATION, NULL);
  102. return 0;
  103. }
  104. rc = SC_UserController_LoadUser(_session->_userController);
  105. if (rc != SC_OK)
  106. {
  107. SC_UserController_Release(_session->_userController);
  108. _session->_userController = NULL;
  109. listener->authenticateEvent(SocialSessionListener::ERROR_INITIALIZATION, NULL);
  110. }
  111. }
  112. return _session;
  113. }
  114. bool ScoreloopSocialSession::handleEvent(void *event)
  115. {
  116. #if 1
  117. bps_event_t* bps_event = (bps_event_t *)event;
  118. if (SC_HandleBPSEvent(&_session->_initData, bps_event) == BPS_SUCCESS)
  119. return true;
  120. if (SCUI_Client_HandleEvent(_session->_uiClient, bps_event))
  121. return true;
  122. #endif
  123. return false;
  124. }
  125. const SocialPlayer& ScoreloopSocialSession::getUser() const
  126. {
  127. return _user;
  128. }
  129. void ScoreloopSocialSession::userCallback(void* cookie, SC_Error_t result)
  130. {
  131. ScoreloopSocialSession* session = (ScoreloopSocialSession*)cookie;
  132. switch (result)
  133. {
  134. case SC_OK:
  135. {
  136. switch(session->_userOp)
  137. {
  138. case USEROP_GET_LOCALUSER:
  139. {
  140. session->_user.handle = SC_UserController_GetUser(session->_userController);
  141. SC_String_h name = SC_User_GetLogin((SC_User_h)session->_user.handle);
  142. session->_user.name = SC_String_GetData(name);
  143. session->getListener()->authenticateEvent(SocialSessionListener::SUCCESS, session);
  144. }
  145. break;
  146. case USEROP_WRITE_CONTEXT:
  147. {
  148. session->getListener()->submitSavedDataEvent(SocialSessionListener::SUCCESS);
  149. }
  150. break;
  151. case USEROP_READ_CONTEXT:
  152. {
  153. SC_Context_h context = SC_User_GetContext((SC_User_h)session->_user.handle);
  154. SC_String_h str;
  155. SC_Error_t rc = SC_Context_Get(context, session->_key, &str);
  156. if (rc != SC_OK)
  157. {
  158. session->getListener()->loadSavedDataEvent(SocialSessionListener::ERROR_INVALID_ARG, "");
  159. }
  160. else
  161. {
  162. session->getListener()->loadSavedDataEvent(SocialSessionListener::SUCCESS, std::string(SC_String_GetData(str)));
  163. }
  164. }
  165. break;
  166. }
  167. }
  168. break;
  169. case SC_INVALID_USER_DATA:
  170. {
  171. switch(session->_userOp)
  172. {
  173. case USEROP_GET_LOCALUSER:
  174. session->getListener()->authenticateEvent(SocialSessionListener::ERROR_INVALID_USER, NULL);
  175. break;
  176. case USEROP_WRITE_CONTEXT:
  177. session->getListener()->submitSavedDataEvent(SocialSessionListener::ERROR_INVALID_USER);
  178. break;
  179. case USEROP_READ_CONTEXT:
  180. session->getListener()->loadSavedDataEvent(SocialSessionListener::ERROR_INVALID_USER, "");
  181. break;
  182. }
  183. }
  184. break;
  185. case SC_HTTP_SERVER_ERROR:
  186. {
  187. switch(session->_userOp)
  188. {
  189. case USEROP_GET_LOCALUSER:
  190. session->getListener()->authenticateEvent(SocialSessionListener::ERROR_SERVER, NULL);
  191. break;
  192. case USEROP_WRITE_CONTEXT:
  193. session->getListener()->submitSavedDataEvent(SocialSessionListener::ERROR_SERVER);
  194. break;
  195. case USEROP_READ_CONTEXT:
  196. session->getListener()->loadSavedDataEvent(SocialSessionListener::ERROR_SERVER, "");
  197. break;
  198. }
  199. }
  200. break;
  201. default:
  202. {
  203. switch(session->_userOp)
  204. {
  205. case USEROP_GET_LOCALUSER:
  206. session->getListener()->authenticateEvent(SocialSessionListener::ERROR_UNKNOWN, NULL);
  207. break;
  208. case USEROP_WRITE_CONTEXT:
  209. session->getListener()->submitSavedDataEvent(SocialSessionListener::ERROR_UNKNOWN);
  210. break;
  211. case USEROP_READ_CONTEXT:
  212. session->getListener()->loadSavedDataEvent(SocialSessionListener::ERROR_UNKNOWN, "");
  213. break;
  214. }
  215. }
  216. break;
  217. }
  218. session->_pendingUserResponse = false;
  219. }
  220. static SC_Challenge_h challenge1 = 0;
  221. void ScoreloopSocialSession::uiCallback(void *cookie, SCUI_Result_t result, const void *data)
  222. {
  223. ScoreloopSocialSession* session = (ScoreloopSocialSession*)cookie;
  224. SC_Error_t rc = SC_INVALID_ARGUMENT;
  225. switch (result)
  226. {
  227. case SCUI_RESULT_OK:
  228. session->getListener()->uiEvent(SocialSessionListener::SUCCESS);
  229. break;
  230. case SCUI_RESULT_ERROR:
  231. if (data != NULL)
  232. rc = *((SC_Error_t *)data);
  233. session->getListener()->uiEvent(SocialSessionListener::SUCCESS, SC_MapErrorToStr(rc));
  234. break;
  235. case SCUI_RESULT_START_CHALLENGE:
  236. {
  237. fprintf(stderr, "START challenge\n");
  238. // Get details of the Challenge from 'data' argument by casting it.
  239. SocialChallenge &challenge = session->addChallenge((SC_Challenge_h)data);
  240. session->getListener()->startChallengeEvent(SocialSessionListener::SUCCESS, challenge);
  241. }
  242. break;
  243. default:
  244. if (result == SCUI_RESULT_CANCEL)
  245. session->getListener()->uiEvent(SocialSessionListener::ERROR_CANCELLED);
  246. break;
  247. }
  248. fprintf(stderr, "UI result: %s\n", SCUI_MapResultCodeToStr(result));
  249. }
  250. void ScoreloopSocialSession::loadFriends()
  251. {
  252. if (_pendingFriendsResponse)
  253. {
  254. _listener->loadFriendsEvent(SocialSessionListener::ERROR_PENDING_RESPONSE, _friends);
  255. return;
  256. }
  257. _pendingFriendsResponse = true;
  258. // Create a scoreloop users controller (for finding friends)
  259. SC_Error_t rc;
  260. if (_usersController == NULL)
  261. {
  262. rc = SC_Client_CreateUsersController(_client, &_usersController, ScoreloopSocialSession::loadFriendsCallback, this);
  263. if (rc != SC_OK)
  264. {
  265. _listener->loadFriendsEvent(SocialSessionListener::ERROR_INITIALIZATION, _friends);
  266. return;
  267. }
  268. }
  269. rc = SC_UsersController_LoadBuddies(_usersController, (SC_User_h)_user.handle);
  270. if (rc != SC_OK)
  271. {
  272. SC_UsersController_Release(_usersController);
  273. _usersController = NULL;
  274. _listener->loadFriendsEvent(SocialSessionListener::ERROR_INITIALIZATION, _friends);
  275. }
  276. }
  277. void ScoreloopSocialSession::loadFriendsCallback(void* cookie, SC_Error_t result)
  278. {
  279. ScoreloopSocialSession* session = (ScoreloopSocialSession*)cookie;
  280. switch (result)
  281. {
  282. case SC_OK:
  283. {
  284. SC_UserList_h usersList = SC_UsersController_GetUsers(session->_usersController);
  285. unsigned int usersCount = SC_UserList_GetCount(usersList);
  286. session->_friends.clear();
  287. for (unsigned int i = 0; i < usersCount; i++)
  288. {
  289. SocialPlayer player;
  290. player.handle = SC_UserList_GetAt(usersList, i);
  291. SC_UserController_GetUser(session->_userController);
  292. SC_String_h name = SC_User_GetLogin((SC_User_h)player.handle);
  293. player.name = SC_String_GetData(name);
  294. session->_friends.push_back(player);
  295. }
  296. session->getListener()->loadFriendsEvent(SocialSessionListener::SUCCESS, session->_friends);
  297. }
  298. break;
  299. case SC_INVALID_USER_DATA:
  300. session->getListener()->loadFriendsEvent(SocialSessionListener::ERROR_INVALID_USER, session->_friends);
  301. break;
  302. case SC_HTTP_SERVER_ERROR:
  303. session->getListener()->loadFriendsEvent(SocialSessionListener::ERROR_SERVER, session->_friends);
  304. break;
  305. default:
  306. session->getListener()->loadFriendsEvent(SocialSessionListener::ERROR_UNKNOWN, session->_friends);
  307. break;
  308. }
  309. session->_pendingFriendsResponse = false;
  310. }
  311. void ScoreloopSocialSession::loadAchievements()
  312. {
  313. if (_pendingAchievementResponse)
  314. {
  315. _listener->loadAchievementsEvent(SocialSessionListener::ERROR_PENDING_RESPONSE, _achievements);
  316. return;
  317. }
  318. _pendingAchievementResponse = true;
  319. SC_Error_t rc;
  320. if (_localAchievementsController == NULL)
  321. {
  322. rc = SC_Client_CreateLocalAchievementsController(_client, &_localAchievementsController, ScoreloopSocialSession::loadAchievementsCallback, this);
  323. if (rc != SC_OK)
  324. {
  325. _listener->loadAchievementsEvent(SocialSessionListener::ERROR_INITIALIZATION, _achievements);
  326. _pendingAchievementResponse = false;
  327. return;
  328. }
  329. }
  330. if (SC_LocalAchievementsController_ShouldSynchronize(_localAchievementsController))
  331. {
  332. rc = SC_LocalAchievementsController_Synchronize(_localAchievementsController);
  333. if (rc != SC_OK)
  334. {
  335. _listener->loadAchievementsEvent(SocialSessionListener::ERROR_INITIALIZATION, _achievements);
  336. _pendingAchievementResponse = false;
  337. return;
  338. }
  339. }
  340. else
  341. ScoreloopSocialSession::loadAchievementsCallback(this, SC_OK);
  342. }
  343. void ScoreloopSocialSession::loadAchievementsCallback(void* cookie, SC_Error_t result)
  344. {
  345. ScoreloopSocialSession* session = (ScoreloopSocialSession*)cookie;
  346. switch (result)
  347. {
  348. case SC_OK:
  349. {
  350. SC_AchievementList_h achievementsList = SC_LocalAchievementsController_GetAchievements(session->_localAchievementsController);
  351. unsigned int achievementsCount = SC_AchievementList_GetCount(achievementsList);
  352. session->_achievements.clear();
  353. for (unsigned int i = 0; i < achievementsCount; i++)
  354. {
  355. SocialAchievement achievement;
  356. achievement.handle = SC_AchievementList_GetAt(achievementsList, i);
  357. SC_Award_h award = SC_Achievement_GetAward((SC_Achievement_h)achievement.handle);
  358. SC_String_h id = SC_Award_GetIdentifier(award);
  359. achievement.name = (id) ? SC_String_GetData(id) : "";
  360. SC_String_h title = SC_Award_GetLocalizedTitle(award);
  361. achievement.title = (title) ? SC_String_GetData(title) : "";
  362. achievement.value = (unsigned int)SC_Achievement_GetValue((SC_Achievement_h)achievement.handle);
  363. SC_String_h dateTime = SC_Achievement_GetDate((SC_Achievement_h)achievement.handle);
  364. achievement.dateTimeAchieved = (dateTime) ? SC_String_GetData(dateTime) : "";
  365. achievement.total = SC_Award_GetAchievingValue(award);
  366. achievement.percentCompleted = achievement.value == 0 ? 0.0f : ((float)achievement.value / (float)achievement.total) * 100.f;
  367. session->_achievements.push_back(achievement);
  368. }
  369. session->getListener()->loadAchievementsEvent(SocialSessionListener::SUCCESS, _session->_achievements);
  370. }
  371. break;
  372. case SC_INVALID_USER_DATA:
  373. session->getListener()->loadAchievementsEvent(SocialSessionListener::ERROR_INVALID_USER, _session->_achievements);
  374. break;
  375. case SC_HTTP_SERVER_ERROR:
  376. session->getListener()->loadAchievementsEvent(SocialSessionListener::ERROR_SERVER, _session->_achievements);
  377. break;
  378. default:
  379. session->getListener()->loadAchievementsEvent(SocialSessionListener::ERROR_UNKNOWN, _session->_achievements);
  380. break;
  381. }
  382. session->_pendingAchievementResponse = false;
  383. }
  384. const SocialAchievement* ScoreloopSocialSession::getAchievement(const char* achievementId) const
  385. {
  386. uint size = _achievements.size();
  387. for (uint i = 0; i < size; i++)
  388. {
  389. if (strcmp(_achievements[i].name.data(), achievementId) == 0)
  390. return &_achievements[i];
  391. }
  392. return 0;
  393. }
  394. void ScoreloopSocialSession::submitAchievement(const char* achievementId, unsigned int value, bool isAchieved)
  395. {
  396. SC_Error_t rc;
  397. if (_localAchievementsController == NULL)
  398. {
  399. rc = SC_Client_CreateLocalAchievementsController(_client, &_localAchievementsController, ScoreloopSocialSession::submitAchievementCallback, this);
  400. if (rc != SC_OK)
  401. {
  402. _listener->submitAchievementEvent(SocialSessionListener::ERROR_INITIALIZATION);
  403. return;
  404. }
  405. }
  406. SC_Bool_t achieved = SC_FALSE;
  407. if (isAchieved)
  408. {
  409. rc = SC_LocalAchievementsController_SetAchievedValueForAwardIdentifier(_localAchievementsController, achievementId, &achieved);
  410. }
  411. else
  412. {
  413. rc = SC_LocalAchievementsController_SetValueForAwardIdentifier(_localAchievementsController, achievementId, value, &achieved);
  414. }
  415. if (rc != SC_OK)
  416. {
  417. _listener->submitAchievementEvent(SocialSessionListener::ERROR_INITIALIZATION);
  418. return;
  419. }
  420. if (achieved == SC_TRUE)
  421. {
  422. const SocialAchievement *achievement = getAchievement(achievementId);
  423. if (achievement)
  424. _listener->awardAchievedEvent(SocialSessionListener::SUCCESS, *achievement);
  425. fprintf(stderr, "AWARD ACHIEVED %s!!!\n", achievementId);
  426. }
  427. }
  428. void ScoreloopSocialSession::incrementAchievement(const char* achievementId, unsigned int increment)
  429. {
  430. SC_Error_t rc;
  431. if (_localAchievementsController == NULL)
  432. {
  433. rc = SC_Client_CreateLocalAchievementsController(_client, &_localAchievementsController, ScoreloopSocialSession::submitAchievementCallback, this);
  434. if (rc != SC_OK)
  435. {
  436. _listener->submitAchievementEvent(SocialSessionListener::ERROR_INITIALIZATION);
  437. return;
  438. }
  439. }
  440. SC_Bool_t achieved;
  441. rc = SC_LocalAchievementsController_IncrementValueForAwardIdentifier(_localAchievementsController, achievementId, &achieved);
  442. if (achieved == SC_TRUE)
  443. {
  444. const SocialAchievement *achievement = getAchievement(achievementId);
  445. if (achievement)
  446. _listener->awardAchievedEvent(SocialSessionListener::SUCCESS, *achievement);
  447. }
  448. if (rc != SC_OK)
  449. {
  450. _listener->submitAchievementEvent(SocialSessionListener::ERROR_INITIALIZATION);
  451. return;
  452. }
  453. }
  454. void ScoreloopSocialSession::synchronizeAchievements()
  455. {
  456. SC_Error_t rc;
  457. if (_localAchievementsController == NULL)
  458. {
  459. rc = SC_Client_CreateLocalAchievementsController(_client, &_localAchievementsController, ScoreloopSocialSession::submitAchievementCallback, this);
  460. if (rc != SC_OK)
  461. {
  462. _listener->submitAchievementEvent(SocialSessionListener::ERROR_INITIALIZATION);
  463. _pendingAchievementResponse = false;
  464. return;
  465. }
  466. }
  467. if (SC_LocalAchievementsController_ShouldSynchronize(_localAchievementsController) == SC_TRUE)
  468. {
  469. _pendingAchievementResponse = true;
  470. fprintf(stderr, "we are attempting to synchronize our achievements\n");
  471. rc = SC_LocalAchievementsController_Synchronize(_localAchievementsController);
  472. if (rc != SC_OK)
  473. {
  474. _listener->submitAchievementEvent(SocialSessionListener::ERROR_INITIALIZATION);
  475. _pendingAchievementResponse = false;
  476. return;
  477. }
  478. }
  479. }
  480. void ScoreloopSocialSession::submitAchievementCallback(void* cookie, SC_Error_t result)
  481. {
  482. ScoreloopSocialSession* session = (ScoreloopSocialSession*)cookie;
  483. switch (result)
  484. {
  485. case SC_OK:
  486. session->getListener()->submitAchievementEvent(SocialSessionListener::SUCCESS);
  487. break;
  488. case SC_INVALID_USER_DATA:
  489. session->getListener()->submitAchievementEvent(SocialSessionListener::ERROR_INVALID_USER);
  490. break;
  491. case SC_HTTP_SERVER_ERROR:
  492. session->getListener()->submitAchievementEvent(SocialSessionListener::ERROR_SERVER);
  493. break;
  494. default:
  495. session->getListener()->submitAchievementEvent(SocialSessionListener::ERROR_UNKNOWN);
  496. break;
  497. }
  498. session->_pendingAchievementResponse = false;
  499. }
  500. void ScoreloopSocialSession::loadScores(const char* leaderboardId, CommunityScope community, TimeScope time, const SocialPlayer& player, unsigned int count)
  501. {
  502. if (_pendingScoresResponse)
  503. {
  504. _listener->loadScoresEvent(SocialSessionListener::ERROR_PENDING_RESPONSE, _scores);
  505. return;
  506. }
  507. _pendingScoresResponse = true;
  508. SC_Error_t rc;
  509. if (_scoresController == NULL)
  510. {
  511. rc = SC_Client_CreateScoresController(_client, &_scoresController, ScoreloopSocialSession::loadScoresCallback, this);
  512. if (rc != SC_OK)
  513. {
  514. _listener->loadScoresEvent(SocialSessionListener::ERROR_INITIALIZATION, _scores);
  515. _pendingScoresResponse = false;
  516. return;
  517. }
  518. }
  519. // Lookup the mode to be mapped for the specified leader board id
  520. if (leaderboardId != NULL)
  521. {
  522. Properties* leaderboardMappings = _properties->getNamespace("leaderboard_mappings", false);
  523. if (leaderboardMappings)
  524. {
  525. int mode = leaderboardMappings->getInt(leaderboardId);
  526. if (mode >= 0)
  527. {
  528. SC_ScoresController_SetMode(_scoresController, (unsigned int)mode);
  529. }
  530. }
  531. }
  532. // Set the search list filter
  533. SC_ScoresSearchList_t searchList;
  534. searchList.countrySelector = SC_COUNTRY_SELECTOR_ALL;
  535. searchList.buddyhoodUser = (SC_User_h)_user.handle;
  536. switch (community)
  537. {
  538. case COMMUNITY_SCOPE_FRIENDS:
  539. searchList.usersSelector = SC_USERS_SELECTOR_BUDDYHOOD;
  540. break;
  541. case COMMUNITY_SCOPE_ALL:
  542. default:
  543. searchList.usersSelector = SC_USERS_SELECTOR_ALL;
  544. break;
  545. }
  546. switch(time)
  547. {
  548. case TIME_SCOPE_TODAY:
  549. searchList.timeInterval = SC_TIME_INTERVAL_24H;
  550. break;
  551. case TIME_SCOPE_WEEK:
  552. searchList.timeInterval = SC_TIME_INTERVAL_7DAYS;
  553. break;
  554. case TIME_SCOPE_ALL:
  555. default:
  556. searchList.timeInterval = SC_TIME_INTERVAL_ALL;
  557. break;
  558. }
  559. SC_ScoresController_SetSearchList(_scoresController, searchList);
  560. // Specify the player and range count to get the scores around
  561. SC_User_h user = (SC_User_h)player.handle;
  562. rc = SC_ScoresController_LoadScoresAroundUser(_scoresController, (SC_User_h)_user.handle, count);
  563. if (rc != SC_OK)
  564. {
  565. SC_ScoresController_Release(_scoresController);
  566. _scoresController = NULL;
  567. _listener->loadScoresEvent(SocialSessionListener::ERROR_INITIALIZATION, _scores);
  568. }
  569. }
  570. void ScoreloopSocialSession::loadScores(const char* leaderboardId, CommunityScope community, TimeScope time, unsigned int start, unsigned int count)
  571. {
  572. if (_pendingScoresResponse)
  573. {
  574. _listener->loadScoresEvent(SocialSessionListener::ERROR_PENDING_RESPONSE, _scores);
  575. return;
  576. }
  577. _pendingScoresResponse = true;
  578. SC_Error_t rc;
  579. if (_scoresController == NULL)
  580. {
  581. rc = SC_Client_CreateScoresController(_client, &_scoresController, ScoreloopSocialSession::loadScoresCallback, this);
  582. if (rc != SC_OK)
  583. {
  584. _listener->loadScoresEvent(SocialSessionListener::ERROR_INITIALIZATION, _scores);
  585. _pendingScoresResponse = false;
  586. return;
  587. }
  588. }
  589. // Lookup the mode to be mapped for the specified leaderboard id
  590. if (leaderboardId != NULL)
  591. {
  592. Properties* leaderboardMappings = _properties->getNamespace("leaderboard_mappings", false);
  593. if (leaderboardMappings)
  594. {
  595. int mode = leaderboardMappings->getInt(leaderboardId);
  596. if (mode >= 0)
  597. {
  598. SC_ScoresController_SetMode(_scoresController, (unsigned int)mode);
  599. }
  600. }
  601. }
  602. // Set the search list filter
  603. SC_ScoresSearchList_t searchList;
  604. searchList.countrySelector = SC_COUNTRY_SELECTOR_ALL;
  605. searchList.buddyhoodUser = (SC_User_h)_user.handle;
  606. switch (community)
  607. {
  608. case COMMUNITY_SCOPE_FRIENDS:
  609. searchList.usersSelector = SC_USERS_SELECTOR_BUDDYHOOD;
  610. break;
  611. case COMMUNITY_SCOPE_ALL:
  612. default:
  613. searchList.usersSelector = SC_USERS_SELECTOR_ALL;
  614. break;
  615. }
  616. switch (time)
  617. {
  618. case TIME_SCOPE_TODAY:
  619. searchList.timeInterval = SC_TIME_INTERVAL_24H;
  620. break;
  621. case TIME_SCOPE_WEEK:
  622. searchList.timeInterval = SC_TIME_INTERVAL_7DAYS;
  623. break;
  624. case TIME_SCOPE_ALL:
  625. default:
  626. searchList.timeInterval = SC_TIME_INTERVAL_ALL;
  627. break;
  628. }
  629. SC_ScoresController_SetSearchList(_scoresController, searchList);
  630. // Set the search range
  631. SC_Range_t range;
  632. range.offset = start;
  633. range.length = count;
  634. rc = SC_ScoresController_LoadScores(_scoresController, range);
  635. if (rc != SC_OK)
  636. {
  637. SC_ScoresController_Release(_scoresController);
  638. _scoresController = NULL;
  639. _pendingScoresResponse = false;
  640. _listener->loadScoresEvent(SocialSessionListener::ERROR_INITIALIZATION, _scores);
  641. }
  642. }
  643. void ScoreloopSocialSession::loadScoresCallback(void* cookie, SC_Error_t result)
  644. {
  645. ScoreloopSocialSession* session = (ScoreloopSocialSession*)cookie;
  646. switch (result)
  647. {
  648. case SC_OK:
  649. {
  650. SC_ScoreFormatter_h scoreFormatter = SC_Client_GetScoreFormatter(session->_client);
  651. SC_ScoreList_h scoresList = SC_ScoresController_GetScores(session->_scoresController);
  652. unsigned int scoresCount = SC_ScoreList_GetCount(scoresList);
  653. session->_scores.clear();
  654. for (unsigned int i = 0; i < scoresCount; i++)
  655. {
  656. SocialScore score;
  657. score.handle = SC_ScoreList_GetAt(scoresList, i);
  658. score.rank = SC_Score_GetRank((SC_Score_h)score.handle);
  659. score.value = (float)SC_Score_GetResult((SC_Score_h)score.handle);
  660. SC_String_h formatted;
  661. SC_ScoreFormatter_FormatScore(scoreFormatter, (SC_Score_h)score.handle, SC_SCORE_FORMAT_DEFAULT, &formatted);
  662. score.valueFormatted = SC_String_GetData(formatted);
  663. SC_User_h player = SC_Score_GetUser((SC_Score_h)score.handle);
  664. SC_String_h playerStr = SC_User_GetLogin(player);
  665. score.playerName = SC_String_GetData(playerStr);
  666. session->_scores.push_back(score);
  667. }
  668. session->getListener()->loadScoresEvent(SocialSessionListener::SUCCESS, session->_scores);
  669. }
  670. break;
  671. case SC_INVALID_USER_DATA:
  672. session->getListener()->loadScoresEvent(SocialSessionListener::ERROR_INVALID_USER, session->_scores);
  673. break;
  674. case SC_HTTP_SERVER_ERROR:
  675. session->getListener()->loadScoresEvent(SocialSessionListener::ERROR_SERVER, session->_scores);
  676. break;
  677. default:
  678. session->getListener()->loadScoresEvent(SocialSessionListener::ERROR_UNKNOWN, session->_scores);
  679. break;
  680. }
  681. session->_pendingScoresResponse = false;
  682. }
  683. void ScoreloopSocialSession::submitScore(const char* leaderboardId, float value)
  684. {
  685. if (_pendingSubmitScoreResponse)
  686. {
  687. _listener->submitScoreEvent(SocialSessionListener::ERROR_PENDING_RESPONSE);
  688. return;
  689. }
  690. _pendingSubmitScoreResponse = true;
  691. SC_Error_t rc;
  692. rc = SC_Client_CreateScoreController(_client, &_scoreController, ScoreloopSocialSession::submitScoreCallback, this);
  693. if (rc != SC_OK)
  694. {
  695. _listener->submitScoreEvent(SocialSessionListener::ERROR_INITIALIZATION);
  696. _pendingSubmitScoreResponse = false;
  697. return;
  698. }
  699. // Create a score to submit
  700. SC_Score_h score;
  701. rc = SC_Client_CreateScore(_client, &score);
  702. if (rc != SC_OK)
  703. {
  704. _listener->submitScoreEvent(SocialSessionListener::ERROR_INITIALIZATION);
  705. _pendingSubmitScoreResponse = false;
  706. return;
  707. }
  708. // Set the leaderboard to associate this score with
  709. if (leaderboardId != NULL)
  710. {
  711. Properties* leaderboardMappings = _properties->getNamespace("leaderboard_mappings", true);
  712. if (leaderboardMappings)
  713. {
  714. int mode = leaderboardMappings->getInt(leaderboardId);
  715. if (mode >= 0)
  716. {
  717. SC_Score_SetMode(score, (unsigned int)mode);
  718. }
  719. }
  720. }
  721. // Set the score value and submit the score
  722. SC_Score_SetResult(score, value);
  723. rc = SC_ScoreController_SubmitScore(_scoreController, score);
  724. if (rc != SC_OK)
  725. {
  726. SC_ScoreController_Release(_scoreController);
  727. _scoreController = NULL;
  728. _pendingSubmitScoreResponse = false;
  729. _listener->submitScoreEvent(SocialSessionListener::ERROR_INITIALIZATION);
  730. }
  731. if (_acceptedChallenge)
  732. {
  733. if (_pendingChallengeResponse)
  734. {
  735. _listener->submitChallengeEvent(SocialSessionListener::ERROR_PENDING_RESPONSE, *_acceptedChallenge);
  736. return;
  737. }
  738. _pendingChallengeResponse = true;
  739. rc = SC_ChallengeController_SubmitChallengeScore(_challengeController, score);
  740. if (rc != SC_OK)
  741. {
  742. _listener->submitChallengeEvent(SocialSessionListener::ERROR_INITIALIZATION, *_acceptedChallenge);
  743. return;
  744. }
  745. _acceptedChallenge = 0;
  746. }
  747. SC_Score_Release(score);
  748. }
  749. void ScoreloopSocialSession::submitScoreCallback(void* cookie, SC_Error_t result)
  750. {
  751. ScoreloopSocialSession* session = (ScoreloopSocialSession*)cookie;
  752. switch (result)
  753. {
  754. case SC_OK:
  755. session->getListener()->submitScoreEvent(SocialSessionListener::SUCCESS);
  756. break;
  757. case SC_INVALID_USER_DATA:
  758. session->getListener()->submitScoreEvent(SocialSessionListener::ERROR_INVALID_USER);
  759. break;
  760. case SC_HTTP_SERVER_ERROR:
  761. session->getListener()->submitScoreEvent(SocialSessionListener::ERROR_SERVER);
  762. break;
  763. default:
  764. session->getListener()->submitScoreEvent(SocialSessionListener::ERROR_UNKNOWN);
  765. break;
  766. }
  767. session->_pendingSubmitScoreResponse = false;
  768. }
  769. void ScoreloopSocialSession::submitChallenge(const SocialPlayer *player, unsigned int wager, float score, const char* leaderboardId)
  770. {
  771. SocialChallenge challenge;
  772. if (_pendingChallengeResponse)
  773. {
  774. _listener->submitChallengeEvent(SocialSessionListener::ERROR_PENDING_RESPONSE, challenge);
  775. return;
  776. }
  777. _pendingChallengeResponse = true;
  778. SC_Error_t rc;
  779. SC_Challenge_h sc_challenge;
  780. SC_Money_h stake = NULL;
  781. if (!_challengeController)
  782. {
  783. rc = SC_Client_CreateChallengeController(_client, &_challengeController, ScoreloopSocialSession::submitChallengeCallback, this);
  784. if (rc != SC_OK)
  785. {
  786. _listener->submitChallengeEvent(SocialSessionListener::ERROR_INITIALIZATION, challenge);
  787. return;
  788. }
  789. }
  790. rc = SC_Client_CreateMoney(_client, &stake, wager);
  791. if (rc != SC_OK)
  792. {
  793. _listener->submitChallengeEvent(SocialSessionListener::ERROR_INITIALIZATION, challenge);
  794. return;
  795. }
  796. if (stake == NULL)
  797. {
  798. SC_MoneyList_h moneyList = SC_Session_GetChallengeStakes(SC_Client_GetSession(_client));
  799. /* Just pick the first stake here - if available */
  800. if (SC_MoneyList_GetCount(moneyList) > 0)
  801. {
  802. stake = SC_MoneyList_GetAt(moneyList, 0);
  803. }
  804. }
  805. if (stake == NULL)
  806. {
  807. _listener->submitChallengeEvent(SocialSessionListener::ERROR_INITIALIZATION, challenge);
  808. }
  809. // Lookup the mode to be mapped for the specified leaderboard id
  810. int mode = 0;
  811. if (leaderboardId != NULL)
  812. {
  813. Properties* leaderboardMappings = _properties->getNamespace("leaderboard_mappings", false);
  814. if (leaderboardMappings)
  815. {
  816. mode = leaderboardMappings->getInt(leaderboardId);
  817. if (mode >= 0)
  818. {
  819. SC_ScoresController_SetMode(_scoresController, (unsigned int)mode);
  820. }
  821. }
  822. }
  823. //Passing null as the contestant argument creates an open challenge.
  824. //The contender is automatically equal to the current session user.
  825. SC_User_h challenger = (player) ? (SC_User_h)player->handle : NULL;
  826. rc = SC_Client_CreateChallenge(_client, stake, challenger, mode, 0, &sc_challenge);
  827. if (rc != SC_OK)
  828. {
  829. _listener->submitChallengeEvent(SocialSessionListener::ERROR_INITIALIZATION, challenge);
  830. return;
  831. }
  832. rc = SC_ChallengeController_SetChallenge(_challengeController, sc_challenge);
  833. if (rc != SC_OK)
  834. {
  835. _listener->submitChallengeEvent(SocialSessionListener::ERROR_INITIALIZATION, challenge);
  836. return;
  837. }
  838. SC_Score_h sc_score;
  839. rc = SC_Client_CreateScore(_client, &sc_score);
  840. if (rc != SC_OK)
  841. {
  842. //_listener->submitChallengeScoreEvent(SocialSessionListener::ERROR_INITIALIZATION);
  843. return;
  844. }
  845. SC_Score_SetMode(sc_score, (unsigned int)mode);
  846. SC_Score_SetResult(sc_score, score);
  847. rc = SC_ChallengeController_SubmitChallengeScore(_challengeController, sc_score);
  848. if (rc != SC_OK)
  849. {
  850. _listener->submitChallengeEvent(SocialSessionListener::ERROR_INITIALIZATION, challenge);
  851. return;
  852. }
  853. SC_Score_Release(sc_score);
  854. // _listener->submitChallengeEvent(SocialSessionListener::SUCESS, challenge);
  855. }
  856. void ScoreloopSocialSession::submitChallengeCallback(void* cookie, SC_Error_t result)
  857. {
  858. ScoreloopSocialSession* session = (ScoreloopSocialSession*)cookie;
  859. SocialChallenge challenge;
  860. fprintf(stderr, "issueChallengeCallback is called!\n");
  861. switch (result)
  862. {
  863. case SC_OK:
  864. {
  865. challenge.handle = SC_ChallengeController_GetChallenge(session->_challengeController);
  866. SC_User_h user = SC_Challenge_GetContestant((SC_Challenge_h)challenge.handle);
  867. SC_String_h playerStr = (user) ? SC_User_GetLogin(user) : NULL;
  868. challenge.challengedPlayerName = (playerStr) ? SC_String_GetData(playerStr) : "";
  869. user = SC_Challenge_GetContender((SC_Challenge_h)challenge.handle);
  870. playerStr = (user) ? SC_User_GetLogin(user) : NULL;
  871. challenge.issuedPlayerName = (playerStr) ? SC_String_GetData(playerStr) : "";
  872. SC_Score_h score = SC_Challenge_GetContenderScore((SC_Challenge_h)challenge.handle);
  873. challenge.score = (float)SC_Score_GetResult(score);
  874. SC_String_h dateStr = SC_Challenge_GetCreatedAt((SC_Challenge_h)challenge.handle);
  875. challenge.dateTimeIssued = (dateStr) ? SC_String_GetData(dateStr) : "";
  876. if (SC_Challenge_IsComplete((SC_Challenge_h)challenge.handle))
  877. challenge.state = SocialChallenge::COMPLETE;
  878. else if (SC_Challenge_IsRejected((SC_Challenge_h)challenge.handle))
  879. challenge.state = SocialChallenge::DECLINED;
  880. else if (SC_Challenge_IsAssigned((SC_Challenge_h)challenge.handle))
  881. challenge.state = SocialChallenge::PENDING;
  882. else
  883. challenge.state = SocialChallenge::INVALID;
  884. fprintf(stderr, "%s challenged player %s on %s\n", challenge.issuedPlayerName.data(), challenge.challengedPlayerName.data(), challenge.dateTimeIssued.data());
  885. fprintf(stderr, "score to beat is %lf current state is %d\n", challenge.score, challenge.state);
  886. session->getListener()->submitChallengeEvent(SocialSessionListener::SUCCESS, challenge);
  887. }
  888. break;
  889. case SC_INVALID_USER_DATA:
  890. fprintf(stderr, "Hey, who the heck got us in here?\n");
  891. session->getListener()->submitChallengeEvent(SocialSessionListener::ERROR_INVALID_USER, challenge);
  892. break;
  893. case SC_HTTP_SERVER_ERROR:
  894. session->getListener()->submitChallengeEvent(SocialSessionListener::ERROR_SERVER, challenge);
  895. break;
  896. default:
  897. session->getListener()->submitChallengeEvent(SocialSessionListener::ERROR_UNKNOWN, challenge);
  898. break;
  899. }
  900. session->_pendingChallengeResponse = false;
  901. }
  902. void ScoreloopSocialSession::replyToChallenge(const SocialChallenge *challenge, bool accept)
  903. {
  904. if (!challenge)
  905. return;
  906. if (_pendingChallengeResponse)
  907. {
  908. _listener->replyToChallengeEvent(SocialSessionListener::ERROR_PENDING_RESPONSE);
  909. return;
  910. }
  911. _pendingChallengeResponse = true;
  912. SC_Error_t rc;
  913. if (_challengeController)
  914. {
  915. SC_ChallengeController_Release(_challengeController);
  916. fprintf(stderr, "creating new challenge controller\n");
  917. rc = SC_Client_CreateChallengeController(_client, &_challengeController, ScoreloopSocialSession::replyToChallengeCallback, this);
  918. if (rc != SC_OK)
  919. {
  920. _listener->replyToChallengeEvent(SocialSessionListener::ERROR_INITIALIZATION);
  921. return;
  922. }
  923. }
  924. rc = SC_ChallengeController_SetChallenge(_challengeController, challenge1); //(SC_Challenge_h)challenge->handle);
  925. if (rc != SC_OK)
  926. {
  927. SC_ChallengeController_Release(_challengeController);
  928. _challengeController = 0;
  929. fprintf(stderr, "have error SetChallenge %d %s\n", rc, SC_MapErrorToStr(rc));
  930. _listener->replyToChallengeEvent(SocialSessionListener::ERROR_INITIALIZATION);
  931. return;
  932. }
  933. fprintf(stderr, "replyTochallenge %d\n", accept);
  934. if (accept)
  935. {
  936. rc = SC_ChallengeController_AcceptChallenge(_challengeController);
  937. _acceptedChallenge = challenge;
  938. }
  939. else
  940. {
  941. rc = SC_ChallengeController_RejectChallenge(_challengeController);
  942. }
  943. if (rc != SC_OK)
  944. {
  945. fprintf(stderr, "have error in accept/reject challenge %d %s\n", rc, SC_MapErrorToStr(rc));
  946. SC_ChallengeController_Release(_challengeController);
  947. _challengeController = 0;
  948. // _listener->issueChallengeEvent(SocialSessionListener::ERROR_INITIALIZATION, challenge);
  949. return;
  950. }
  951. }
  952. void ScoreloopSocialSession::replyToChallengeCallback(void* cookie, SC_Error_t result)
  953. {
  954. ScoreloopSocialSession* session = (ScoreloopSocialSession*)cookie;
  955. fprintf(stderr, "replyToChallengeCallback is called!\n");
  956. switch (result)
  957. {
  958. case SC_OK:
  959. session->getListener()->replyToChallengeEvent(SocialSessionListener::SUCCESS);
  960. break;
  961. case SC_INVALID_USER_DATA:
  962. session->_acceptedChallenge = 0;
  963. session->getListener()->replyToChallengeEvent(SocialSessionListener::ERROR_INVALID_USER);
  964. break;
  965. case SC_HTTP_SERVER_ERROR:
  966. session->_acceptedChallenge = 0;
  967. session->getListener()->replyToChallengeEvent(SocialSessionListener::ERROR_SERVER);
  968. break;
  969. default:
  970. session->_acceptedChallenge = 0;
  971. session->getListener()->replyToChallengeEvent(SocialSessionListener::ERROR_UNKNOWN);
  972. break;
  973. }
  974. session->_pendingChallengeResponse = false;
  975. SC_ChallengeController_Release(session->_challengeController);
  976. session->_challengeController = 0;
  977. }
  978. void ScoreloopSocialSession::loadChallenges(bool showOpenChallengesOnly)
  979. {
  980. if (_pendingChallengesResponse)
  981. {
  982. _listener->loadChallengesEvent(SocialSessionListener::ERROR_PENDING_RESPONSE, _challenges);
  983. return;
  984. }
  985. _pendingChallengesResponse = true;
  986. int mode;
  987. SC_Error_t rc;
  988. if (!_challengesController)
  989. {
  990. rc = SC_Client_CreateChallengesController(_client, &_challengesController, ScoreloopSocialSession::loadChallengesCallback, this);
  991. if (rc != SC_OK)
  992. {
  993. _listener->loadChallengesEvent(SocialSessionListener::ERROR_INITIALIZATION, _challenges);
  994. _pendingChallengesResponse = false;
  995. return;
  996. }
  997. }
  998. if (showOpenChallengesOnly)
  999. rc = SC_ChallengesController_LoadOpenChallenges(_challengesController);
  1000. else
  1001. rc = SC_ChallengesController_LoadChallengeHistory(_challengesController);
  1002. if (rc != SC_OK)
  1003. {
  1004. _listener->loadChallengesEvent(SocialSessionListener::ERROR_INITIALIZATION, _challenges);
  1005. _pendingChallengesResponse = false;
  1006. return;
  1007. }
  1008. }
  1009. SocialChallenge &ScoreloopSocialSession::addChallenge(SC_Challenge_h scoreloopChallenge)
  1010. {
  1011. SocialChallenge challenge;
  1012. challenge.handle = scoreloopChallenge;
  1013. SC_User_h user = SC_Challenge_GetContestant((SC_Challenge_h)challenge.handle);
  1014. SC_String_h playerStr = (user) ? SC_User_GetLogin(user) : NULL;
  1015. challenge.challengedPlayerName = (playerStr) ? SC_String_GetData(playerStr) : "";
  1016. user = SC_Challenge_GetContender((SC_Challenge_h)challenge.handle);
  1017. playerStr = (user) ? SC_User_GetLogin(user) : NULL;
  1018. challenge.issuedPlayerName = (playerStr) ? SC_String_GetData(playerStr) : "";
  1019. SC_Score_h score = SC_Challenge_GetContenderScore((SC_Challenge_h)challenge.handle);
  1020. challenge.score = (score) ? (float)SC_Score_GetResult(score) : 0;
  1021. SC_String_h dateStr = SC_Challenge_GetCreatedAt((SC_Challenge_h)challenge.handle);
  1022. challenge.dateTimeIssued = (dateStr) ? SC_String_GetData(dateStr) : "";
  1023. dateStr = SC_Challenge_GetCompletedAt((SC_Challenge_h)challenge.handle);
  1024. challenge.dateTimeCompleted = (dateStr) ? SC_String_GetData(dateStr) : "";
  1025. if (SC_Challenge_IsComplete((SC_Challenge_h)challenge.handle))
  1026. challenge.state = SocialChallenge::COMPLETE;
  1027. else if (SC_Challenge_IsRejected((SC_Challenge_h)challenge.handle))
  1028. challenge.state = SocialChallenge::DECLINED;
  1029. else if (SC_Challenge_IsAssigned((SC_Challenge_h)challenge.handle))
  1030. challenge.state = SocialChallenge::PENDING;
  1031. else
  1032. challenge.state = SocialChallenge::INVALID;
  1033. _challenges.push_back(challenge);
  1034. return _challenges.back();
  1035. }
  1036. void ScoreloopSocialSession::loadChallengesCallback(void* cookie, SC_Error_t result)
  1037. {
  1038. ScoreloopSocialSession* session = (ScoreloopSocialSession*)cookie;
  1039. fprintf(stderr, "loadChallengesCallback is called!\n");
  1040. switch (result)
  1041. {
  1042. case SC_OK:
  1043. {
  1044. SC_ChallengeList_h challengeList = SC_ChallengesController_GetChallenges(session->_challengesController);
  1045. unsigned int count = SC_ChallengeList_GetCount(challengeList);
  1046. session->_challenges.clear();
  1047. for (unsigned int i = 0; i < count; i++)
  1048. {
  1049. SC_Challenge_h sc_challenge = SC_ChallengeList_GetAt(challengeList, i);
  1050. session->addChallenge(sc_challenge);
  1051. }
  1052. session->getListener()->loadChallengesEvent(SocialSessionListener::SUCCESS, session->_challenges);
  1053. }
  1054. break;
  1055. case SC_INVALID_USER_DATA:
  1056. session->getListener()->loadChallengesEvent(SocialSessionListener::ERROR_INVALID_USER, session->_challenges);
  1057. break;
  1058. case SC_HTTP_SERVER_ERROR:
  1059. session->getListener()->loadChallengesEvent(SocialSessionListener::ERROR_SERVER, session->_challenges);
  1060. break;
  1061. default:
  1062. session->getListener()->loadChallengesEvent(SocialSessionListener::ERROR_UNKNOWN, session->_challenges);
  1063. break;
  1064. }
  1065. session->_pendingChallengesResponse = false;
  1066. }
  1067. void ScoreloopSocialSession::loadSavedData(const char* key)
  1068. {
  1069. if (_pendingDataResponse)
  1070. {
  1071. _listener->loadSavedDataEvent(SocialSessionListener::ERROR_PENDING_RESPONSE, "");
  1072. return;
  1073. }
  1074. SC_Error_t rc = SC_UserController_LoadUserContext(_userController);
  1075. if (rc != SC_OK)
  1076. {
  1077. _listener->loadSavedDataEvent(SocialSessionListener::ERROR_INITIALIZATION, "");
  1078. return;
  1079. }
  1080. _pendingDataResponse = true;
  1081. _key = key;
  1082. }
  1083. void ScoreloopSocialSession::submitSavedData(const char* key, std::string data)
  1084. {
  1085. if (_pendingDataResponse)
  1086. {
  1087. _listener->submitSavedDataEvent(SocialSessionListener::ERROR_PENDING_RESPONSE);
  1088. return;
  1089. }
  1090. _pendingDataResponse = true;
  1091. SC_Context_h context;
  1092. SC_Error_t rc = SC_Context_New(&context);
  1093. if (rc != SC_OK)
  1094. {
  1095. _listener->submitSavedDataEvent(SocialSessionListener::ERROR_INITIALIZATION);
  1096. return;
  1097. }
  1098. SC_String_h str;
  1099. rc = SC_String_New(&str, data.c_str());
  1100. if (rc != SC_OK)
  1101. {
  1102. _listener->submitSavedDataEvent(SocialSessionListener::ERROR_INITIALIZATION);
  1103. return;
  1104. }
  1105. SC_Context_Put(context, key, str);
  1106. SC_User_SetContext((SC_User_h)_user.handle, context);
  1107. SC_UserController_SetUser(_userController, (SC_User_h)_user.handle);
  1108. rc = SC_UserController_UpdateUserContext(_userController);
  1109. if (rc != SC_OK)
  1110. {
  1111. _listener->submitSavedDataEvent(SocialSessionListener::ERROR_INITIALIZATION);
  1112. return;
  1113. }
  1114. }
  1115. void ScoreloopSocialSession::displayLeaderboard(const char* leaderboardId)
  1116. {
  1117. SC_Error_t rc;
  1118. int mode = 0;
  1119. // Set the leaderboard to associate this leaderboard with
  1120. if (leaderboardId != NULL)
  1121. {
  1122. Properties* leaderboardMappings = _properties->getNamespace("leaderboard_mappings", true);
  1123. if (leaderboardMappings)
  1124. {
  1125. mode = leaderboardMappings->getInt(leaderboardId);
  1126. }
  1127. }
  1128. rc = SCUI_Client_SetLeadearboardFlags(_uiClient, SCUI_LEADERBOARD_FLAGS_SHOW_LIST_AROUND_USER);
  1129. if (rc != SC_OK)
  1130. {
  1131. _listener->uiEvent(SocialSessionListener::ERROR_INITIALIZATION, SC_MapErrorToStr(rc));
  1132. return;
  1133. }
  1134. rc = SCUI_Client_ShowLeaderboardView(_uiClient, mode, SCUI_LEADERBOARD_TYPE_GLOBAL, NULL);
  1135. if (rc != SC_OK)
  1136. {
  1137. _listener->uiEvent(SocialSessionListener::ERROR_INITIALIZATION, SC_MapErrorToStr(rc));
  1138. }
  1139. }
  1140. void ScoreloopSocialSession::displayAchievements()
  1141. {
  1142. SC_Error_t rc;
  1143. rc = SCUI_Client_SetAchievementFlags(_uiClient, SCUI_ACHIEVEMENT_FLAGS_DEFAULT);
  1144. if (rc != SC_OK)
  1145. {
  1146. _listener->uiEvent(SocialSessionListener::ERROR_INITIALIZATION, SC_MapErrorToStr(rc));
  1147. return;
  1148. }
  1149. rc = SCUI_Client_ShowAchievementsView(_uiClient);
  1150. if (rc != SC_OK)
  1151. {
  1152. _listener->uiEvent(SocialSessionListener::ERROR_INITIALIZATION, SC_MapErrorToStr(rc));
  1153. }
  1154. }
  1155. void ScoreloopSocialSession::displayChallenges()
  1156. {
  1157. fprintf(stderr, "displayChallenges has been called\n");
  1158. SC_Error_t rc = SC_NOT_IMPLEMENTED_YET;
  1159. rc = SCUI_Client_SetChallengeFlags(_uiClient, SCUI_CHALLENGE_FLAGS_DEFAULT);
  1160. if (rc != SC_OK)
  1161. {
  1162. fprintf(stderr, "Can't set challenge flags\n");
  1163. return;
  1164. }
  1165. char format[] = "%.2f";
  1166. rc = SCUI_Client_SetSimpleMoneyFormat(_uiClient, format);
  1167. if (rc != SC_OK)
  1168. {
  1169. fprintf(stderr, "Can't set money format\n");
  1170. return;
  1171. }
  1172. rc = SCUI_Client_ShowChallengesView(_uiClient);
  1173. // rc = SCUI_Client_ShowChallengeCreateView(_uiClient);
  1174. if (rc != SC_OK)
  1175. {
  1176. fprintf(stderr, "Failed to start a Challenges card! %s\n", SC_MapErrorToStr(rc));
  1177. }
  1178. }
  1179. void ScoreloopSocialSession::displayChallengeSubmit(const SocialChallenge *challenge, float score)
  1180. {
  1181. SC_Error_t rc = SC_NOT_IMPLEMENTED_YET;
  1182. if (!challenge)
  1183. return;
  1184. rc = SCUI_Client_SetChallengeFlags(_uiClient, SCUI_CHALLENGE_FLAGS_DEFAULT);
  1185. if (rc != SC_OK)
  1186. {
  1187. fprintf(stderr, "Can't set challenge flags\n");
  1188. return;
  1189. }
  1190. char format[] = "%.2f";
  1191. rc = SCUI_Client_SetSimpleMoneyFormat(_uiClient, format);
  1192. if (rc != SC_OK)
  1193. {
  1194. fprintf(stderr, "Can't set money format\n");
  1195. return;
  1196. }
  1197. fprintf(stderr, "just before setting the score\n");
  1198. SC_Score_h sc_score;
  1199. rc = SC_Client_CreateScore(_client, &sc_score);
  1200. if (rc != SC_OK)
  1201. {
  1202. //_listener->submitChallengeScoreEvent(SocialSessionListener::ERROR_INITIALIZATION);
  1203. return;
  1204. }
  1205. int mode = 0;
  1206. SC_Score_SetMode(sc_score, (unsigned int)mode);
  1207. SC_Score_SetResult(sc_score, score);
  1208. rc = SCUI_Client_ShowChallengeSubmitView(_uiClient, (SC_Challenge_h)challenge->handle, sc_score);
  1209. if (rc != SC_OK)
  1210. {
  1211. fprintf(stderr, "Failed to start a Challenges card! %s\n", SC_MapErrorToStr(rc));
  1212. }
  1213. }
  1214. }
  1215. #endif