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- /*
- * Input.cpp
- */
- #include "Base.h"
- #include "Input.h"
- #include "Platform.h"
- #include "Game.h"
- namespace gameplay
- {
- Input::Input()
- {
- }
- bool Input::isAccelerometerSupported()
- {
- return Platform::isAccelerometerSupported();
- }
- void Input::getAccelerometerPitchAndRoll(float* pitch, float* roll)
- {
- Platform::getAccelerometerPitchAndRoll(pitch, roll);
- }
- }
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