lua_PhysicsSocketConstraint.h 719 B

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  1. #ifndef LUA_PHYSICSSOCKETCONSTRAINT_H_
  2. #define LUA_PHYSICSSOCKETCONSTRAINT_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for PhysicsSocketConstraint.
  6. int lua_PhysicsSocketConstraint_getBreakingImpulse(lua_State* state);
  7. int lua_PhysicsSocketConstraint_isEnabled(lua_State* state);
  8. int lua_PhysicsSocketConstraint_setBreakingImpulse(lua_State* state);
  9. int lua_PhysicsSocketConstraint_setEnabled(lua_State* state);
  10. int lua_PhysicsSocketConstraint_static_centerOfMassMidpoint(lua_State* state);
  11. int lua_PhysicsSocketConstraint_static_getRotationOffset(lua_State* state);
  12. int lua_PhysicsSocketConstraint_static_getTranslationOffset(lua_State* state);
  13. void luaRegister_PhysicsSocketConstraint();
  14. }
  15. #endif