lua_TextureWrap.h 312 B

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  1. #ifndef LUA_TEXTUREWRAP_H_
  2. #define LUA_TEXTUREWRAP_H_
  3. #include "Texture.h"
  4. namespace gameplay
  5. {
  6. // Lua bindings for enum conversion functions for Texture::Wrap.
  7. Texture::Wrap lua_enumFromString_TextureWrap(const char* s);
  8. const char* lua_stringFromEnum_TextureWrap(Texture::Wrap e);
  9. }
  10. #endif