lua_Touch.h 181 B

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  1. #ifndef LUA_TOUCH_H_
  2. #define LUA_TOUCH_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Touch.
  6. int lua_Touch__gc(lua_State* state);
  7. void luaRegister_Touch();
  8. }
  9. #endif