| 123456789101112131415161718192021222324252627282930313233 |
- cmake_minimum_required(VERSION 2.6)
- project(GamePlay)
- set(GAMEPLAY_VERSION 1.6.0)
- set(CMAKE_C_COMPILER_INIT g++)
- # debug
- message( "CMAKE_BUILD_TYPE: ${CMAKE_BUILD_TYPE}" )
- if ( "${CMAKE_BUILD_TYPE}" STREQUAL "DEBUG" )
- add_definitions(-D_DEBUG)
- endif()
- # architecture
- if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
- set(ARCH_DIR "x64")
- else()
- set(ARCH_DIR "x86")
- endif()
- # gameplay library
- add_subdirectory(gameplay)
- # gameplay samples
- add_subdirectory(gameplay-samples)
- # gameplay samples
- add_subdirectory(gameplay-tests)
- # gameplay encoder (See gameplay/bin)
- #add_subdirectory(gameplay-encoder)
|