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lua_MeshBatch.h 577 B

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  1. #ifndef LUA_MESHBATCH_H_
  2. #define LUA_MESHBATCH_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for MeshBatch.
  6. int lua_MeshBatch__gc(lua_State* state);
  7. int lua_MeshBatch_add(lua_State* state);
  8. int lua_MeshBatch_draw(lua_State* state);
  9. int lua_MeshBatch_finish(lua_State* state);
  10. int lua_MeshBatch_getCapacity(lua_State* state);
  11. int lua_MeshBatch_getMaterial(lua_State* state);
  12. int lua_MeshBatch_setCapacity(lua_State* state);
  13. int lua_MeshBatch_start(lua_State* state);
  14. int lua_MeshBatch_static_create(lua_State* state);
  15. void luaRegister_MeshBatch();
  16. }
  17. #endif