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- #include "Base.h"
- #include "lua_LoggerLevel.h"
- namespace gameplay
- {
- static const char* enumStringEmpty = "";
- static const char* luaEnumString_LoggerLevel_LEVEL_INFO = "LEVEL_INFO";
- static const char* luaEnumString_LoggerLevel_LEVEL_WARN = "LEVEL_WARN";
- static const char* luaEnumString_LoggerLevel_LEVEL_ERROR = "LEVEL_ERROR";
- Logger::Level lua_enumFromString_LoggerLevel(const char* s)
- {
- if (strcmp(s, luaEnumString_LoggerLevel_LEVEL_INFO) == 0)
- return Logger::LEVEL_INFO;
- if (strcmp(s, luaEnumString_LoggerLevel_LEVEL_WARN) == 0)
- return Logger::LEVEL_WARN;
- if (strcmp(s, luaEnumString_LoggerLevel_LEVEL_ERROR) == 0)
- return Logger::LEVEL_ERROR;
- GP_ERROR("Invalid enumeration value '%s' for enumeration Logger::Level.", s);
- return Logger::LEVEL_INFO;
- }
- const char* lua_stringFromEnum_LoggerLevel(Logger::Level e)
- {
- if (e == Logger::LEVEL_INFO)
- return luaEnumString_LoggerLevel_LEVEL_INFO;
- if (e == Logger::LEVEL_WARN)
- return luaEnumString_LoggerLevel_LEVEL_WARN;
- if (e == Logger::LEVEL_ERROR)
- return luaEnumString_LoggerLevel_LEVEL_ERROR;
- GP_ERROR("Invalid enumeration value '%d' for enumeration Logger::Level.", e);
- return enumStringEmpty;
- }
- }
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